There isn't nearly as much % modification taking place in the Prehistoric as builds up in the later game so that era won't be greatly impacted.Do we need to adjust things in prehistoric era to account for slower population growth and slower development?
If you look more closely, the STW loses all its hammers as you gain access to later techs so its relevancy is only in relation to the time period its meant to apply to. By the time you get to laser drilling, an STW has 0 production.Just doesn't make sense if compared to real life. If I have Stone Tool Workshop and it gives me 5 hammers why would I go through the trouble of inventing and building Laser Drilling if I need another 5 hammers? I would just build the second Stone Tool Workshop then. Why would people invent Lab-Grown Food if they will still rely heavily on farms and fertile land after that? And so on. When increments were in % and when more advanced technology gave you buildings with more yield, it was way more realistic, than current system that just represents some abstract economic model in vacuum. It is more like linear growth versus exponential growth in human history.
There may be some odd not so valuable upgrades with this rule change that will lurk until discovered by a more intense review.UPD. Just noticed, that now building EMP Grid over Wireless Grid gives me actual -1 gold and 0 hammers. What is the point of building it now?
I'm not at all familiar with this unit but a unit review is underway of core units - then we'll get to improving our cultural ones. We finally have an outstanding unit artist on the team as well so yeah, there probably will be an update to this when it comes into focus.![]()
This looks like a crossbowman but in unit classes it's more like Siege Wagon or something, ie Huge, Horse-Drawn, Mechanical unit. The little icon seems to be closer to a wagon as well. Would it be possible to change the icon to a wagon, making it more obvious at a glance that it's not a 1 movement foot unit?
Are you playing with the Option Size Matters? I don't have that unit at that Strength in games with Size matters OFF. I will double check that though just to make sure. Since it is a Special Culture Unit that Sparth(sp?) made.![]()
This looks like a crossbowman but in unit classes it's more like Siege Wagon or something, ie Huge, Horse-Drawn, Mechanical unit. The little icon seems to be closer to a wagon as well. Would it be possible to change the icon to a wagon, making it more obvious at a glance that it's not a 1 movement foot unit?
Spread has always been a choice always dependent upon the resiources found/seen at time of city placement. And As I said the AI builds Tall spaced cities even before your changes. But we shall see.spreading them apart was not a viable option before, now that is as well
"hunting" options exist for all units.Great Game Hunter has no "hunting" options???
My commits were text related, so those don't impact gameplay.Spread has always been a choice always dependent upon the resiources found/seen at time of city placement. And As I said the AI builds Tall spaced cities even before your changes. But we shall see.
I did notice, after the 100+ commits, when I entered my youngest game that I went from 34 gold/turn to 497 Gold per turn at 65% research slider. And my Research numbers also increased. This game is in Med Era. The older game is in Ren Era and I did not notice much if any changes to it's gold/turn and research/turn.
So newer games are not as lean in Gold and Research as they were just a few weeks ago. Don't know all the stuff you and the discord guys do over there except what I can figure out from the Git EM's about the commits and changes.
And because of all the changes it stops my slow work on the mid game Civics till I can assess those said changes. Making my Civic changes even more pushed back. It is what it is.![]()
k"hunting" options exist for all units.
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Looks like you somehow got a great hunter before you even have access to chasers so... yeah, there are no Master Wanderers - he'll have to wait until chasers open up and then could be made a Master Chaser. That's my guess.Great Game Hunter has no "hunting" options???
actually i am in ancient era and i still have no hunting for THAT game hunter??Looks like you somehow got a great hunter before you even have access to chasers so... yeah, there are no Master Wanderers - he'll have to wait until chasers open up and then could be made a Master Chaser. That's my guess.
Oh yeah forgot to add that. I have Size Matters on and that's a combination of 9 units.Are you playing with the Option Size Matters? I don't have that unit at that Strength in games with Size matters OFF. I will double check that though just to make sure. Since it is a Special Culture Unit that Sparth(sp?) made.
@raxo2222 - can you take a look at the xml involved on this unit and see if it stands out as something being wrong?actually i am in ancient era and i still have no hunting for THAT game hunter??
EDIT: infact i just went into the World Builder and placed a NEW Great Game Hunter and NO hunting stuff available??
EDIT EDIT: just got another GGH )see pic) born to me, and no hunting avail??
Strategy texts are removed due to being severely outdated and misleading.The "Sid's Tips" still says Spiked Clubman is available at Piercing but it has been moved
After researching Modern Warfare, my Carrier should be able to upgrade to Modern Carrier. I fulfill all the other requirements: Uranium, Steel Wares and Aluminum Wares. The Modern Carrier is available to be built in the city's Unit Screen, just can't upgrade the existing carriers. Other unit becoming eligible for upgrade after Modern Warfare is Hovercraft to Modern Hovercraft, and no problem there.
SVN 11322
Fixed raxo's sloppiness in fixing firaxis sloppiness. -- Toffer