[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

Do we need to adjust things in prehistoric era to account for slower population growth and slower development?
 
Do we need to adjust things in prehistoric era to account for slower population growth and slower development?
There isn't nearly as much % modification taking place in the Prehistoric as builds up in the later game so that era won't be greatly impacted.
 
Just doesn't make sense if compared to real life. If I have Stone Tool Workshop and it gives me 5 hammers why would I go through the trouble of inventing and building Laser Drilling if I need another 5 hammers? I would just build the second Stone Tool Workshop then. Why would people invent Lab-Grown Food if they will still rely heavily on farms and fertile land after that? And so on. When increments were in % and when more advanced technology gave you buildings with more yield, it was way more realistic, than current system that just represents some abstract economic model in vacuum. It is more like linear growth versus exponential growth in human history.

UPD. Just noticed, that now building EMP Grid over Wireless Grid gives me actual -1 gold and 0 hammers. What is the point of building it now?
 
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Yeah, prehistoric era has an almost irrelevant +10% from carpenter shop, maybe another 10% from traits and not even 10% from civics, and that's about it. Late classical era production bonus is easily at over +200%, so it's much more noticeable. Now if the goal is to tackle inflation then it makes sense, although gold is by far the most inflationed entity followed by science and culture, and treasury upkeep and unit maintenance cost rework have significantly reduced gold buildup.

On harder difficulties, maintenance costs scale dramatically up. Also I forgot entirely about game speed, I play two speeds below normal because normal definitely feels way too rushed for both science and production, so if you're balancing the game around normal speed and anything below emperor I can see that it still looks very fast and inflationated. On immortal and two speeds below normal, not so much imho. But it's okay, I'll just have to start a new game soon maybe only one speed below normal and see how that feels. It's definitely much harder to balance a game that has so many different speeds, difficulties levels, and game changing optional settings, I realize that, I was more than a bit taken aback because I had never seen a change this noticeable :lol:
 
39P0WuL.png


This looks like a crossbowman but in unit classes it's more like Siege Wagon or something, ie Huge, Horse-Drawn, Mechanical unit. The little icon seems to be closer to a wagon as well. Would it be possible to change the icon to a wagon, making it more obvious at a glance that it's not a 1 movement foot unit?
 
Just doesn't make sense if compared to real life. If I have Stone Tool Workshop and it gives me 5 hammers why would I go through the trouble of inventing and building Laser Drilling if I need another 5 hammers? I would just build the second Stone Tool Workshop then. Why would people invent Lab-Grown Food if they will still rely heavily on farms and fertile land after that? And so on. When increments were in % and when more advanced technology gave you buildings with more yield, it was way more realistic, than current system that just represents some abstract economic model in vacuum. It is more like linear growth versus exponential growth in human history.
If you look more closely, the STW loses all its hammers as you gain access to later techs so its relevancy is only in relation to the time period its meant to apply to. By the time you get to laser drilling, an STW has 0 production.
UPD. Just noticed, that now building EMP Grid over Wireless Grid gives me actual -1 gold and 0 hammers. What is the point of building it now?
There may be some odd not so valuable upgrades with this rule change that will lurk until discovered by a more intense review.
39P0WuL.png


This looks like a crossbowman but in unit classes it's more like Siege Wagon or something, ie Huge, Horse-Drawn, Mechanical unit. The little icon seems to be closer to a wagon as well. Would it be possible to change the icon to a wagon, making it more obvious at a glance that it's not a 1 movement foot unit?
I'm not at all familiar with this unit but a unit review is underway of core units - then we'll get to improving our cultural ones. We finally have an outstanding unit artist on the team as well so yeah, there probably will be an update to this when it comes into focus.
 
39P0WuL.png


This looks like a crossbowman but in unit classes it's more like Siege Wagon or something, ie Huge, Horse-Drawn, Mechanical unit. The little icon seems to be closer to a wagon as well. Would it be possible to change the icon to a wagon, making it more obvious at a glance that it's not a 1 movement foot unit?
Are you playing with the Option Size Matters? I don't have that unit at that Strength in games with Size matters OFF. I will double check that though just to make sure. Since it is a Special Culture Unit that Sparth(sp?) made.
 
spreading them apart was not a viable option before, now that is as well
Spread has always been a choice always dependent upon the resiources found/seen at time of city placement. And As I said the AI builds Tall spaced cities even before your changes. But we shall see.

I did notice, after the 100+ commits, when I entered my youngest game that I went from 34 gold/turn to 497 Gold per turn at 65% research slider. And my Research numbers also increased. This game is in Med Era. The older game is in Ren Era and I did not notice much if any changes to it's gold/turn and research/turn.

So newer games are not as lean in Gold and Research as they were just a few weeks ago. Don't know all the stuff you and the discord guys do over there except what I can figure out from the Git EM's about the commits and changes.

And because of all the changes it stops my slow work on the mid game Civics till I can assess those said changes. Making my Civic changes even more pushed back. It is what it is. :assimilate::dunno:
 
Spread has always been a choice always dependent upon the resiources found/seen at time of city placement. And As I said the AI builds Tall spaced cities even before your changes. But we shall see.

I did notice, after the 100+ commits, when I entered my youngest game that I went from 34 gold/turn to 497 Gold per turn at 65% research slider. And my Research numbers also increased. This game is in Med Era. The older game is in Ren Era and I did not notice much if any changes to it's gold/turn and research/turn.

So newer games are not as lean in Gold and Research as they were just a few weeks ago. Don't know all the stuff you and the discord guys do over there except what I can figure out from the Git EM's about the commits and changes.

And because of all the changes it stops my slow work on the mid game Civics till I can assess those said changes. Making my Civic changes even more pushed back. It is what it is. :assimilate::dunno:
My commits were text related, so those don't impact gameplay.
I made lots of those so it would be easier to check them in chunks.
 
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Great Game Hunter has no "hunting" options???
Looks like you somehow got a great hunter before you even have access to chasers so... yeah, there are no Master Wanderers - he'll have to wait until chasers open up and then could be made a Master Chaser. That's my guess.
 
Looks like you somehow got a great hunter before you even have access to chasers so... yeah, there are no Master Wanderers - he'll have to wait until chasers open up and then could be made a Master Chaser. That's my guess.
actually i am in ancient era and i still have no hunting for THAT game hunter??

EDIT: infact i just went into the World Builder and placed a NEW Great Game Hunter and NO hunting stuff available??

EDIT EDIT: just got another GGH )see pic) born to me, and no hunting avail??
 

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Are you playing with the Option Size Matters? I don't have that unit at that Strength in games with Size matters OFF. I will double check that though just to make sure. Since it is a Special Culture Unit that Sparth(sp?) made.
Oh yeah forgot to add that. I have Size Matters on and that's a combination of 9 units.

Good to hear you guys have got a new unit artist! Looking forward to seeing new unit sprites/graphics!
 
actually i am in ancient era and i still have no hunting for THAT game hunter??

EDIT: infact i just went into the World Builder and placed a NEW Great Game Hunter and NO hunting stuff available??

EDIT EDIT: just got another GGH )see pic) born to me, and no hunting avail??
@raxo2222 - can you take a look at the xml involved on this unit and see if it stands out as something being wrong?
 
The "Sid's Tips" still says Spiked Clubman is available at Piercing but it has been moved
Strategy texts are removed due to being severely outdated and misleading.

Seems like somehow its displayed there....
Or you are using outdated SVN.

Only TB traits and civics are using them.
Spoiler :

Bez tytułu.png

 
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After researching Modern Warfare, my Carrier should be able to upgrade to Modern Carrier. I fulfill all the other requirements: Uranium, Steel Wares and Aluminum Wares. The Modern Carrier is available to be built in the city's Unit Screen, just can't upgrade the existing carriers. Other unit becoming eligible for upgrade after Modern Warfare is Hovercraft to Modern Hovercraft, and no problem there.
SVN 11322
 
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After researching Modern Warfare, my Carrier should be able to upgrade to Modern Carrier. I fulfill all the other requirements: Uranium, Steel Wares and Aluminum Wares. The Modern Carrier is available to be built in the city's Unit Screen, just can't upgrade the existing carriers. Other unit becoming eligible for upgrade after Modern Warfare is Hovercraft to Modern Hovercraft, and no problem there.
SVN 11322

This thing with carriers exists as long as I am playing C2C and I always thought that this is intended

Offtop: Reading the changelog:
Fixed raxo's sloppiness in fixing firaxis sloppiness. -- Toffer
:lol:
 
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