So special promotionlines needs to have unitcombat requirements removed, and instead those should be on promotions directly?
Spoiler Yeah, like this :
Code:
<PromotionLineInfo>
<Type>PROMOTIONLINE_MASTER_HUNTER</Type>
<Description>TXT_KEY_PROMOTIONLINE_MASTER_HUNTER</Description>
<Button>Art/Interface/Buttons/Promotions/Master_hunter1.dds</Button>
</PromotionLineInfo>
<PromotionInfo>
<Type>PROMOTION_MASTER_HUNTER1</Type>
<Description>TXT_KEY_PROMOTION_MASTER_HUNTER1</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionLine>PROMOTIONLINE_MASTER_HUNTER</PromotionLine>
<iLinePriority>1</iLinePriority>
<bRiver>1</bRiver>
<Button>Art/Interface/Buttons/Promotions/Master_hunter1.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_MASTER_HUNTER2</Type>
<Description>TXT_KEY_PROMOTION_MASTER_HUNTER2</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_MASTER_HUNTER1</PromotionPrereq>
<TechPrereq>TECH_TRACKING</TechPrereq>
<PromotionLine>PROMOTIONLINE_MASTER_HUNTER</PromotionLine>
<iLinePriority>2</iLinePriority>
<iLevelPrereq>5</iLevelPrereq>
<bBlitz>1</bBlitz>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_HUNTER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<Button>Art/Interface/Buttons/Promotions/Master_hunter2.dds</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_MASTER_HUNTER3</Type>
<Description>TXT_KEY_PROMOTION_MASTER_HUNTER3</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_MASTER_HUNTER2</PromotionPrereq>
<TechPrereq>TECH_HUNTING</TechPrereq>
<PromotionLine>PROMOTIONLINE_MASTER_HUNTER</PromotionLine>
<iLinePriority>3</iLinePriority>
<iLevelPrereq>10</iLevelPrereq>
<bEnemyRoute>1</bEnemyRoute>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_HUNTER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<Button>Art/Interface/Buttons/Promotions/Master_hunter3.dds</Button>
</PromotionInfo>