[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

Latest SVN, when they demand something from me (To change religions, start war, change civics), a blank screen with their leader head picture comes up. I will try to get a screenshot, but if I press a button it goes away.
 
Found another issue: Ice is generating on my map, those poor parrots must be frozen.:D

Edit: Realized this was already reported in a different thread. Sorry.
 
Update, I got a screenshot of the diplomacy screen issues.
 

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After researching Modern Warfare, my Carrier should be able to upgrade to Modern Carrier. I fulfill all the other requirements: Uranium, Steel Wares and Aluminum Wares. The Modern Carrier is available to be built in the city's Unit Screen, just can't upgrade the existing carriers. Other unit becoming eligible for upgrade after Modern Warfare is Hovercraft to Modern Hovercraft, and no problem there.
SVN 11322
Hah! Found what I did wrong. Had to disembark any fighters loaded on the carrier. Now it upgrades!
 
few weird things at least to me>
1. My Assassins wont attack enemy (pic 1) they wont attack the 1st enemy that i encounter but the second one they will , again weird, is the same throughput the game with assassins . .
2. second pic r those supposed to be Gold or commerce, two different things .. .
 

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few weird things at least to me>
2. second pic r those supposed to be Gold or commerce, two different things .. .
Financial is meant to boost Commerce, so its correct there.

It appears when you have Developing AND Complex traits active, then Financial gives gold. Efficient is one giving Commerce.

Developing only, then Financial gives commerce. You aren't playing with Complex traits, so you have commerce version.
 
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Went into "worldbuilder" to find a few things i thought i had, then i went to see if i could add a certain item, and couldn't???

couldn't add, horse, guinea pigs, mammoth, and ALOT more animals and couldn't. .
The requirements are quite strict for a lot of the resources. If I do it I open the XML file for bonus placement to figure out requirements. Or remove sensible placement option.
 
I understand that BUT this is the WB and u should be able to do whatever u want to whatever it is or place. . otherwise its not a real WB / /
You didn't read "Or remove sensible placement option"
There is button for removing feature/resource/improvements placement constraints.
 
You didn't read "Or remove sensible placement option"
There is button for removing feature/resource/improvements placement constraints.
k hate the new windows update alot of the simple buttons on the keyboard doesn't work any longer, like the "Windows btn" , the internet easy access icon on the PC etc etc. .
 
k hate the new windows update alot of the simple buttons on the keyboard doesn't work any longer, like the "Windows btn" , the internet easy access icon on the PC etc etc. .
It is not a keyboard button. Red circled button.
upload_2021-5-15_18-2-46.png
 
Diplomacy demand screen is still bugged.
Spoiler Demand :
upload_2021-5-15_18-48-20.png
 
I don't have a save of before the demands. All I have are screenshots, sorry.
 
Using the latest SVN 11323). When I try to start a new game using ANY of the custom scenarios, it brings up the 'Custom Game' setup menu and NOT the 'Custom Scenario' one.
 
Just found this also:

Traceback (most recent call last):
File "BugUtil", line 506, in <lambda>
File "CvDiplomacyInterface", line 18, in beginDiplomacy
AttributeError: 'module' object has no attribute 'pyAssert'
ERR: Python function beginDiplomacy failed, module CvDiplomacyInterface
 
Just found this also:

Traceback (most recent call last):
File "BugUtil", line 506, in <lambda>
File "CvDiplomacyInterface", line 18, in beginDiplomacy
AttributeError: 'module' object has no attribute 'pyAssert'
ERR: Python function beginDiplomacy failed, module CvDiplomacyInterface
Using the latest SVN 11323). When I try to start a new game using ANY of the custom scenarios, it brings up the 'Custom Game' setup menu and NOT the 'Custom Scenario' one.
I don't have a save of before the demands. All I have are screenshots, sorry.
Update SVN - newest one should fix this.
 
From Github log:
All starter civics now have strong repulsive flavor to force off AI ASAP other civic is available in category. -- raxo2222

Want to explain this better?

Care to explain Why you thought this was necessary?

And why you did not discuss this with me?

Edit: Tamed animals now have unit AI of subdued animals only -- raxo2222
What the heck are you doing! Tamed Animals Are Not the same as Subdued.

Stop the overreach @raxo2222
 
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