Seems like you are using Russian translation, that is broken after recent text refactor - vanilla texts aren't read anymore.CTD on EOT. Began after last svn up.
Got it, thanks. It works fine without translation.translation, that is broken
Hmm, does the prime male building cost 0 hammers, cause that's the reason for that error.I just tried a random minimalistic run to "relax" - and bumped into another SNAKE error.
It's DUEL, on C2C_World, with only myself.
But I doubt any of this is the cause, since it's clearly about "screen_redraw", lol.
Why would it be so?Hmm, does the prime male building cost 0 hammers, cause that's the reason for that error.
I'll investigate.
Edit: Found cause of the error.
There was rounding error in dll/python communication somewhere, that was fixed on Github.Why would it be so?
And what's the solution?
Also, NOT gonna restart to check it - the whole idea was to "relax", not to hunt down more errors, lol.
Lol for me bumping into weirdest stuff that nobody else sees, lol.There was rounding error in dll/python communication somewhere, that was fixed on Github.
I recall some work on some related things taking place - I'm not sure this was an intended consequence but it MIGHT have also corrected the underlying reason for having to have that stopper so maybe that has something to do with it.Speaking of weird stuff.
Did you consciously remove the "type change production stopper" function that I used to whine about a while ago?
LOOOL!!!
I didn't see it at first, given how I'm too used to juggle production types to accommodate the restriction, but when I did I was rather puzzled.
And then I loaded another save - and it still worked.
So, yeah, LOL!
And THANKS, also hoping you won't "fix" it due to my stupid mouth, lol.
I'll wait for a less-maybe answer, but if it's true... well, YESSS!!! FINALLY!!!I recall some work on some related things taking place - I'm not sure this was an intended consequence but it MIGHT have also corrected the underlying reason for having to have that stopper so maybe that has something to do with it.
You might have to ask @flabbertI'll wait for a less-maybe answer, but if it's true... well, YESSS!!! FINALLY!!!![]()
In any case, if that's gonna STAY...
It does.Also, a very SIDE point:
Would be beyond FUNNY if this also applied to Research (and others), loool.
As in, you build something small - and the overflow actually immediately gets added to Research, not "saved up" for the next turn as, well, overflow.
If THAT also works...
Wow, just WOW.
Because it ticks ALL of my "complaints" about overflow in this mod, lol.It does.
If you want to decide what to spend your overflow on the next turn, then you shouldn't add a process at the end of the queue, as it will eat the overflow from the completion of the previous construction.
Don't see why this would be funny.
They can be captured.So Tamed animals can no longer be captured.![]()