I'll fix it.SVN 11416.
Since one of the multiple SVN udates of today or yesterday in the building list the number of already available resources has been lost - it just doesn't show anymore.
I'll fix it.SVN 11416.
Since one of the multiple SVN udates of today or yesterday in the building list the number of already available resources has been lost - it just doesn't show anymore.
Overflow unrelated to SVN update, but you can upload saveJust updated my game to 11417 and now I have -84% culture on one of my tiles.
Spoiler -84% :
Easy to add oneJust started a new game with SVN 11417 and subdued a Ring Tailed Lemur, I noticed it does not have it's own unique species Folklore, only the "Old Man of the Forest" that all primates get.
Eternity is slowThis is from the same game as my previous post (playing on Nightmare difficulty) and just made contact with my first neghbour by finding their first city, it's clear the AI has not explored at all given there's an unexplored goody hut just five tiles from the city.
The AI does not explore in spirals, it walks its explorers typically in a wiggly trip in a specific direction, i.e. they explore far but not wide if that word use makes sense to you.This is from the same game as my previous post (playing on Nightmare difficulty) and just made contact with my first neghbour by finding their first city, it's clear the AI has not explored at all given there's an unexplored goody hut just five tiles from the city.
Disable terrain damage too, AI is too dumb for it
Ah, unforeseen side effect from us allowing any worked tile to discover bonuses regardless of improvement on the tile.Since I updated to latest SVN, resources occasionally are discovered beneath AUyantepi (spelling?). Not a big error, just more annoying than anything. I can't place an improvement there, so no bonuses from the resource. I fix it myself by going into world builder and removing said resource.
So these don't follow terrain/feature/latitude restrictions?Ah, unforeseen side effect from us allowing any worked tile to discover bonuses regardless of improvement on the tile.
Could probably make the natural wonder features bar all bonus placement as a general rule.
Huh?So these don't follow terrain/feature/latitude restrictions?
Do those follow map generation rules in general? That is not placing coconuts in Tundra for example.Huh?
Bonus discovery follow all the rules mapscript does when placing bonuses.Do those follow map generation rules in general? That is not placing coconuts in Tundra for example.
I think craters and few others also should ban resources from spawning altogether.