[MOD] v41 SVN and GithubDesktop Bugs and Crashes Single player

Hey guys. I'm trying to migrate to SVN, but when following the steps described in the tutorials I always get this error when checking. Do you know what it's about?

upload_2022-1-22_0-20-54.png
 
Something has changed in recent SVNs, space routes are now built underneath Earth cities. And before Raxo asks, I did not modify routes to be built on earth plots. It is causing my workers on Automated Trade Network to constantly try to replace the routes but the routes are permanet unless I go into world builder.
Spoiler Routes :
upload_2022-1-22_7-8-32.png
 

Attachments

  • upload_2022-1-22_7-8-22.png
    upload_2022-1-22_7-8-22.png
    263.2 KB · Views: 16
Something has changed in recent SVNs, space routes are now built underneath Earth cities. And before Raxo asks, I did not modify routes to be built on earth plots. It is causing my workers on Automated Trade Network to constantly try to replace the routes but the routes are permanet unless I go into world builder.
Spoiler Routes :
Darn it, so code simply takes best value route and places illegal ones...
It should be fixed now as I set their values to 1.

Apparently some stuff needs to be added as not all routes can be placed in all plots.
Fix will be on SVN soon.

EDIT: Its here now.
 
Last edited:
This error keeps popping also, finally remembered to get a screenshot.
Spoiler Error :
upload_2022-1-22_8-3-8.png
 
CTD on stealth bomber trying to attack neutral fish unit
 

Attachments

  • Volgadar November 29, AD-1983-err.CivBeyondSwordSave
    8 MB · Views: 19
SVN 11424

I have a Neanderthal Tracker and a merged Stone Axeman that are both slightly injured but the option to heal is not among their turn options, this creates issues when I try to automate hunt them because they end up staying in the same spot trying to heal but unable to.
 

Attachments

  • [Exit]'#201-Jamie At-Prehisto-Etern-Gigan-Night.CivBeyondSwordSave
    2.2 MB · Views: 8
  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    397 KB · Views: 17
SVN 11424

I have a Neanderthal Tracker and a merged Stone Axeman that are both slightly injured but the option to heal is not among their turn options, this creates issues when I try to automate hunt them because they end up staying in the same spot trying to heal but unable to.
I think it's fixed now on 11425.
 
SVN 11424

I have a Neanderthal Tracker and a merged Stone Axeman that are both slightly injured but the option to heal is not among their turn options, this creates issues when I try to automate hunt them because they end up staying in the same spot trying to heal but unable to.
You're on damaging terrain. The AI should be smart enough to move off that terrain - that's an issue. But that's why they don't have the option to stop to heal. The rest option isn't there when you are on terrain that will damage you.
 
You're on damaging terrain. The AI should be smart enough to move off that terrain - that's an issue. But that's why they don't have the option to stop to heal. The rest option isn't there when you are on terrain that will damage you.
No, it was Toffer being bit sloppy at one place, and he fixed this bug in latest SVN.
 
You're on damaging terrain. The AI should be smart enough to move off that terrain - that's an issue. But that's why they don't have the option to stop to heal. The rest option isn't there when you are on terrain that will damage you.

Trust me I know what Terrain damage is and I don't have it on because the AI sucks at dealing with it. It was indeed a bug and I confirmed it was fixed.

Now I'm here to report something I spotted previously but was unable to get it to reproduce itself but now it will. I recieved the Great Hunter event but no matter what option I pick my Trackers do not recieve the relevent promotion
 

Attachments

  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    329.6 KB · Views: 17
  • Civ4ScreenShot0005.JPG
    Civ4ScreenShot0005.JPG
    369.7 KB · Views: 12
  • AutoSave_BC-50491.CivBeyondSwordSave
    3.2 MB · Views: 8
My game using the latest SVN (11425) has now a problem where the game gets stuck processing end of turn. It has been happening more and more and now I'm in a situation where, no matter how often I try, it just doesn't go forward.

Here's a link to my User Settings and the save itself - it should get stuck in couple of turns
https://www.mediafire.com/file/2fmubm1pb28dm6f/StuckC2C.7z/file
 
Last edited:
My game using the latest SVN (11425) has now a problem where the game gets stuck processing end of turn. It has been happening more and more and now I'm in a situation where, no matter how often I try, it just doesn't go forward.

Here's a link to my User Settings and the save itself - it should get stuck in couple of turns
https://www.mediafire.com/file/2fmubm1pb28dm6f/StuckC2C.7z/file
Thanks for reporting, I found the code area that hangs, will fix as soon as I figure out what's going on in there.

Edit: figured it out, new SVN will be uploaded within the day.
Edit2: Takes a bit of time as I noticed some bad worker AI bugs that I had to resolve.
 
Last edited:
Top Bottom