I just don't think a UI is going to do the trick, guys.
What if, instead of a UI, we give Venice a unique Building line themed around Venice itself? Venice is remarkable for its many landmarks, and we could have these landmarks become available at intervals throughout the tech tree.
I really like the building line idea. I'd suggest keeping the Doge's Palace out of it. After all, you are playing the Doge and have a Palace.
The Arsenal, Basilica, Glassworks, and Gondolieri Guild I like.
With Trade, we could have the Zecca of Venice, responsible for the grosso (ducat argenti) that Enrico Dandolo first introduce, for the early Market.
If we want some extra Science at Council or Library, the Biblioteca Marciana could fit.
Venice having a run of unique buildings kind of fits the 'heavy focus on Capital' aspect. I'd like it very much if these could break the population requirements of National Wonders, so you're not forced to buy city states too early to defend them just to get your population up.
I really like the building line idea. I'd suggest keeping the Doge's Palace out of it. After all, you are playing the Doge and have a Palace.
The Arsenal, Basilica, Glassworks, and Gondolieri Guild I like.
With Trade, we could have the Zecca of Venice, responsible for the grosso (ducat argenti) that Enrico Dandolo first introduce, for the early Market.
If we want some extra Science at Council or Library, the Biblioteca Marciana could fit.
Venice having a run of unique buildings kind of fits the 'heavy focus on Capital' aspect. I'd like it very much if these could break the population requirements of National Wonders, so you're not forced to buy city states too early to defend them just to get your population up.
I agree. I'd rather see the Market get it's Merchant back in general tho, as it's pretty weak, and the Caravansary is an odd spot to want to build everywhere.
I agree. I'd rather see the Market get it's Merchant back in general tho, as it's pretty weak, and the Caravansary is an odd spot to want to build everywhere.
All UIs are bland that way. Polder is just an improved farm, Terrace farm is an improved farm that you build on hills, chateau and Encampment are pretty much improved tradingposts.
Maybe I should have explained why the building line is a bad idea.
The concept of multiple uniques in one civ is great, but just doing it for one civ feels extremely unfair to the other civs. I don't think we should deviate any more from the standardization that we have already set with 1 UB/UI/UW and 1 UU.
Technically speaking Venice is already going to deviate from it if we replace their Town with a unique one (which imho the MoV needs), and we should really not go further.
Wow, what wonderfully witty would-be wackiness, woven with weedy wine weaving!
(Liking that Market gets Merchant again)
I must agree with Funak though that having one civ have several UBs is a bit unfair to the rest. Chateau feels more like an improved farm than trading post tho
I must agree with Funak though that having one civ have several UBs is a bit unfair to the rest. Chateau feels more like an improved farm than trading post tho
I guess that's true, I was mostly going off the fact that it provides gold and culture and can't be built next to other chateaus, I guess I'm stuck in the old Chateau that didn't provide food.
The way that I envision the Venetian building chain is that all the Venetian UBs would combine to only be slightly stronger than any other UB. Slightly more to compensate for requiring considerably more hammers to build.
You can replace every unit for a civ with lions if you want to, number of unique isn't hardcapped afaik but I still don't think we should go above the standard setting. It is standard for a reason.
You can replace every unit for a civ with Great Galeasses if you want to, number of unique isn't hardcapped afaik but I still don't think we should go above the standard setting. It is standard for a reason.
About Chateau, pre-buff it was more of a sidegrade to trading post (on road + route) - more culture, less gold, no production. It got actually inferior if you got Rationalism and stuff that upgraded Trading Routes.
I think Venice could use a UB, but is there a way to reliably force Puppet to build it? Unique line may be interesting but unfair and confusing.
About Chateau, pre-buff it was more of a sidegrade to trading post (on road + route) - more culture, less gold, no production. It got actually inferior if you got Rationalism and stuff that upgraded Trading Routes.
It'd be a little bit of hackery, but yeah. Essentially Venice would still have its UB as the 'Doge's Palace.' BUT I can add a function that allows you to require a building type (not class) in the city, so it'd be a secret tier of buildings.
It'd be a little bit of hackery, but yeah. Essentially Venice would still have its UB as the 'Doge's Palace.' BUT I can add a function that allows you to require a building type (not class) in the city, so it'd be a secret tier of buildings.
Oh I see. So these UBs would only be buildable in Venice proper? We could afford to give them some interesting abilities in that case. And these aren't UBs in the traditional sense that modify existing buildings, but are brand new extra buildings?
Oh I see. So these UBs would only be buildable in Venice proper? We could afford to give them some interesting abilities in that case. And these aren't UBs in the traditional sense that modify existing buildings, but are brand new extra buildings?
I know you're in a G-moment now, and you're going to push this through no matter what I say, but honestly this is just not a good idea.
First of all, it breaks the standard model of 3 uniques per civ, even the advanced model of UA UU and UI/UB/UW that we set up in CBP.
Second, this doesn't actually change anything, Venice is still going to have a boring unique wonder in their capital that they have absolutely no control over, the difference is that they are going to have to throw some hammers into making it slightly better every few techs.
I know you're in a G-moment now, and you're going to push this through no matter what I say, but honestly this is just not a good idea.
First of all, it breaks the standard model of 3 uniques per civ, even the advanced model of UA UU and UI/UB/UW that we set up in CBP.
Second, this doesn't actually change anything, Venice is still going to have a boring unique wonder in their capital that they have absolutely no control over, the difference is that they are going to have to throw some hammers into making it slightly better every few techs.
However, I disagree completely that this changes nothing.
1) You have to choose to tech to these buildings. That's a decision point we don't have with the Palace alone.
2) You still have full control over their effectiveness because they are capital-only. This means a lot of small decision points (when to build them, how to prepare for them, how to synergize with them). A different UB would be less powerful and would have most of its power in how many you could build, which you have far less control over.
3) Because they don't scale with empire size, we can give them cool and powerful effects while also making them a heavy investment. If they are a heavy investment, then it isn't just "well duh I should build them", its which ones and when. This is even more true because they are buildable only in the only city in which you have control, so you need to very carefully prioritize what to build.
4) It doesn't break the Unique model we have. Venice has a UB that you can invest more hammers into (provided you have the tech) to gain more unique bonuses.
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