Montezuma12
Chieftain
- Joined
- Apr 13, 2014
- Messages
- 17
Sorry, likely a stupid question, but is this for 1.15 or 1.14? I haven't found anything stating either after reading this thread
Sorry, likely a stupid question, but is this for 1.15 or 1.14? I haven't found anything stating either after reading this thread
Sorry, yes I meant Fusion, and yes the new Population does need to be sustained by food.I'm not as familiar with the new tech tree, but... don't you mean 'fusion'? (Fission would usually correspond to the development of the atomic bomb...)
Does the new population still need to be sustained by food?
These changes sound great, but unfortunately are far too sweeping and powerful. I was planning on downloading this mod when Leoreth updates with 1.15 (since the civs and minor balance/fixes sounded reasonable). But these changes would result in an entirely new game, at least in the endgame.
Is there any chance you could add these as a separate branch on your mod, or provide an installer that allows to pick-and-choose different components?
Yes, it'd be nice to have a modmod with the merged new civs, and nothing else. And then you can have a separate modmod where you experiment with new features.
Your changes to the late game tech sound interesting, if too powerful. I'll try them eventually.
I didn't design Australia or South Africa, so I'm unsure of why that happens. @merijn_v1 is this also in your mod, or did I mess something up?Australia spawns at 1851, but the text says 1788.
Also, South Africa's UHV dates are oddly specific. Is it me or they're the only ones that have dates not ending on 5 or 0?
Request: Could you make the Mayans start in 350 BC?
@Ogi123 I'm trying to implement your proposed changes to units but I noticed that while you suggested the removal of Marines, you didn't say anything about how the US Navy Seals should be changed in turn. What should I do about them?
The effects were made because I was afraid I'd have to make my own art for buildings. As I've been making unit changes I learned I can just reuse art. Plus this way the player doesn't have to read the forums to see what the late game techs unlock.Just a word of advice, you shouldn't think so short termed when reacting what is currently being discussed in this forum.
Please see image, there is a weird red dot on London
I'm not sure what that is. According to @Leoreth that it was not caused by mod, and I have very little idea of how the game proper's code works, so there's little chance that I can do anything. Sorry, I wish I could help.Don't forget this please
I'm not sure what that is. According to @Leoreth that it was not caused by mod, and I have very little idea of how the game proper's code works, so there's little chance that I can do anything. Sorry, I wish I could help.