[NOT IN DEVELOPMENT] DOC Community Mod Compilation

GARGANTUAN UPDATE!!!

Removed Independent Dublin and the Scripted English Dublin.
Apparently if left to their own devices, England will settle Dublin so long as there's no one else on there. Who knew?
Apparently @Tigranes!

Removed old endgame civ effects. In the future I will be adding a few new buildings to fill in their role.

Not sure if working, but tried to implement a feature that gives 10% commerce per iteration of Transhumanism.

Added Solar Farm Improvement, gives 1 Food and 2 Gold on Deserts.

Recycling Center moved to Ecology

Huge rebalancing of units according to @Ogi123
  • Split Naval units into Raiders, Escorts, Settlers, and Attackers
  • Added Ocean Liner as a Settler Ship between Galleons and Transports
  • Settler Ship Cargo Slots changed: Cog:3 Galleon:4 Transport:6
  • Added Pirate and Corsair as pre-Privateer hidden nationality units
  • Added Escort Destroyer between Destroyer and Stealth Destroyer.
  • Added Super Carriers, stronger versions of carriers with 2 more movement and 1 more cargo.
  • Nuclear Submarine renamed to Attack Submarine, now uses Uranium or Oil

EDIT: After further testing, Commerce from Future Tech does indeed work!

Forgot to include when first posted, but I redid my previous improvement yield from tech changes
  • Robotics: +1 Production to Mines, Quarries +1 Commerce to Orchards, Plantations, Slave Plantations
  • Nanotechnology: +1 Production, Commerce to Workshops
  • Renewable Energy: +1 Commerce to Windmills, Watermills
  • Genetics: +1 Food to Farms, Pastures, Towns
 
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Hotfix for the last update.

Fixed the Nordic Autobahn

Forgot to include Assets for the Ocean Liner in the last update, so here you go.
 
Could we test the situation without scripted Dublin... In old times I have seen even 2 cities in Ireland (Belfast and Cork)! It is always better to let AI to do its thing and only help them when they are manifestly inept. Like settling US west coast as America, Vladivostok as Russia or Manila as Spanish...
 
Could we test the situation without scripted Dublin... In old times I have seen even 2 cities in Ireland (Belfast and Cork)! It is always better to let AI to do its thing and only help them when they are manifestly inept. Like settling US west coast as America, Vladivostok as Russia or Manila as Spanish...
I removed the scripted Dublin in the last update, specifically because of your post saying that England settles it if there's no indy city there. I tested it, you were right, and I removed the scripted dublin. Now England almost always settle

EDIT: Just noticed "Removed Indy Dublin and Scripted English Dublin" could be read as -Indy +English, instead of the intended -Indy - English. Oops.
 
All I meant to say is -- do not script UK to found Dublin. Let them decide what do they want to do. :p
 
Oh, I forgot to mention this in my previous two posts, but from now on the OP will have all changes I make to the modmod.

@Ogi123 I'm trying to implement your proposed changes to units but I noticed that while you suggested the removal of Marines, you didn't say anything about how the US Navy Seals should be changed in turn. What should I do about them?
In my proposal they would be either special forces replacement, or removed as USA UU would be Minuteman.
 
Added a new line of Skirmish Units.

Albion Leagues are now Riflemen
Minutemen are now Firearm Skirmishers

Removed Marines, Grenadiers, AT Infantries, and Paratroopers

I might update Merijn's Civs later today. TortoiseGit decided I can't pull from them because there's conflicts and I'm in no mood to go through all of that.
 
Is this normal? China gets a ton of great generals, and maybe Mongolia? It has been going on like this every turn for the last few. The image just shows one turn

Spoiler :
20180213_002307.jpg


Moderator Action: 1. Please use spoiler tags for large pictures (edited in)
2. Screenshots using a phone? Are you a barbarian? -- Leoreth
 
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I noticed something similar while playing Polynesia in the Israel mod, so it might be my fault. I can't look into it at the moment though.
 
Moderator, I have no idea how to spoiler tag large images and no idea how to keep the interface in screenshots so therefore I used my phone yes. Please tell me how I can improve my ways
 
You can always take a screenshot of your current screen by pressing the PrintScreen button and pasting into an image editor. Civ4 also automatically creates a screenshot when you press that button and puts it into the Screenshots folder (next to your saved games). The post editor unfortunately does not support spoiler tags natively, but you can always type [ spoiler ]something[ /spoiler ] (without the spaces).
 
How does one prevent from losing the interface in the screenshot? Or was that also includes with that explanation?
 
If you paste the screenshot into an image editor at least you should still have the interface.
 
Currently updating the mod to DOC's and Merijn's latest versions. I'll look into reported bugs after that. What revision of my mod was the bug found in @Hussarknight ? Asking so that I can roll my version back to the one it was encountered in so that there's no confounding variables.

@Leoreth What's the XML/Python/C++ code that gives ships gold when they kill an enemy? I remember that a Unique Replacement of the Privateer unit has that effect, but I'm not sure where the code for it is.
 
@Leoreth What's the XML/Python/C++ code that gives ships gold when they kill an enemy? I remember that a Unique Replacement of the Privateer unit has that effect, but I'm not sure where the code for it is.

Although the question isn't directed do me, I don't think you mind if I answer it.
The trigger is in CvRFCEventHandler.py @ def onCombatResult(). The actual code is in UniquePowers.py @ def vikingUP().
 
Updated to newest versions of DOC, Sweden, Australia, and South Africa

Pirates, Corsairs, and Privateers give gold from sinking ships.

Moorish Corsairs and Vikings get double gold from sinking ships with Pirates, Corsairs, and Privateers

Renamed Moorish Corsairs to Barbary Privateer, I'm not certain if this name is the best to give it, but it's better than having two Corsair Units with one being a replacement for Privateers.

Moorish Corsairs have a different Python name than Generic Corsairs.

This update marks the completion of the integration of @Ogi123 's unit suggestion.
 
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