Version 2.4 feedback

There is always the possibility of a bad D/L, either Mod or patch.

Another possibility, have any of you added the UnOfficial Patch 0.19 for BtS by Solver?

If you havn't, try adding it to the core BtS game.

Sometimes its the small things that bite us the hardest.

JosEPh :)
 
There is always the possibility of a bad D/L, either Mod or patch.

Another possibility, have any of you added the UnOfficial Patch 0.19 for BtS by Solver?

If you havn't, try adding it to the core BtS game.

Sometimes its the small things that bite us the hardest.

JosEPh :)


I thought that too, so I re downloaded, but I don't get the user interface with either download...
 
There is always the possibility of a bad D/L, either Mod or patch.

Another possibility, have any of you added the UnOfficial Patch 0.19 for BtS by Solver?

If you havn't, try adding it to the core BtS game.

Sometimes its the small things that bite us the hardest.

JosEPh :)
Joseph,
I did what you said and got Solver's UnOfficial Patch 0.19 and installed it manually. Still no UI:sad: I also tried it with Grumbler's installer and that didn't work either.

From reading the readme file, the improvements they've made to the AI sound great and I can still get RoM 2.3 to run fine, so that's a small victory at least.:lol: Still can't wait 'til I can get 2.4 running tho.

If you have any other suggestions I will gladly try them. Thanks for the help!

MM
 
Joseph,
I did what you said and got Solver's UnOfficial Patch 0.19 and installed it manually. Still no UI:sad: I also tried it with Grumbler's installer and that didn't work either.

From reading the readme file, the improvements they've made to the AI sound great and I can still get RoM 2.3 to run fine, so that's a small victory at least.:lol: Still can't wait 'til I can get 2.4 running tho.

If you have any other suggestions I will gladly try them. Thanks for the help!

MM

Just do a clean reinstall and try the mod then.

BTW This "unofficial 0.19" patch doesn't have any conflicts with ROM does it now?
 
Just do a clean reinstall and try the mod then.

BTW This "unofficial 0.19" patch doesn't have any conflicts with ROM does it now?

ROM AFAIK modifies/replaces the core DLL - so if my understanding is correct you won't get the fixes from the unofficial patch when you're playing the mod. If the unofficial patch modifies a file that ROM does not replace, and ROM depends on the file being the version that was in the official 3.17 patch, then you will get a conflict of some kind. I don't *think* that's actually the case, though.
 
Man I've tried just about everything I can think, and still I've got no user interface. Shame really, as the new terrain looks sharp...
 
Those who are experiencing missing UI, please post your log files (enable logging first, instructions in first post in this thread).

There have been some reports in BUG mod's bugs thread about missing UI problem in BUG mod v3.5 which was merged to RoM v2.4. For some this issue can be fixed by replacing BugPath.py file with the version from BUG v3.0. See this post for download link. Once you've downloaded BugPath.zip, locate the BugPath.py file from Rise of Mankind subfolders (somewhere in python folders) and replace it with the file inside the zip file (I hope I haven't edited that file so that replacing it won't cause any new problems :crazyeye:). After please report here if this worked or not. Check also BUG mods bug thread for more possible solutions...
 
:clap:Success!:clap:

The file you linked to in the BUG Mod thread did the trick! I downloaded the file and replaced the old BugPath.py and loaded RoM 2.4 and I now have all of the UI buttons. I haven't had a chance to play a game yet but, it looks as tho everything is working. City screen, foreign advisor, diplomacy screens, etc.. all looked good. I'll keep an eye on this thread and let you know if I encounter any glitches.

Many thanks, Zappara and keep up the good work!
 
I, too, report success from using the old BugPath python file. Now I must sadly watch my life slip away as this thing absorbs me again...
 
After please report here if this worked or not.

Worked for me, as soon as the 3.0 BugPath.py was copied over to RoM2.41 the interface came back and the game worked (as far as I can see) well.

Congratulations for the new terrain/water graphics, it looks as Civ was ment to look this way from beginning! Thanks!
 
Sorry if this has been posted before:
with RoM 2.41 the "Highlands" map script acts weird: besides mountains and water terrains (rivers, too, are OK) there ir just grasslands and hills with grasslands. No forests, no plains or deserts or marshes.
 
Those who are experiencing missing UI, please post your log files (enable logging first, instructions in first post in this thread).

There have been some reports in BUG mod's bugs thread about missing UI problem in BUG mod v3.5 which was merged to RoM v2.4. For some this issue can be fixed by replacing BugPath.py file with the version from BUG v3.0. See this post for download link. Once you've downloaded BugPath.zip, locate the BugPath.py file from Rise of Mankind subfolders (somewhere in python folders) and replace it with the file inside the zip file (I hope I haven't edited that file so that replacing it won't cause any new problems :crazyeye:). After please report here if this worked or not. Check also BUG mods bug thread for more possible solutions...

Thanks that file seems to have fixed the no UI problem, I've been into this game for a minute and no problem so far! great job on the mod, BTW, it's pretty incredible.
 
Another crash in late play, reproducible (I am playing with modded XML files that changed numbers for techs & production, but I don't believe that could have caused this issue).
Seems to happen right after the AI uses a spy to destroy a forest preserve near my National Park city. Coincidence?
 

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I have been playing one game for a few days now but I cannot remember how I set it up initially but hopefully you can work it out from the save game file attached to this post. Basically end the turn and shortly after the CTD occurs no matter how differently I have played it up until this turn. The game closes and I get the standard Vista error message. I have tried lowering the graphic settings as I thought maybe because I was quite a way into the game, but this didn't change anything unfortunately.

I suffer this one too :sad::
 
Another crash in late play, reproducible (I am playing with modded XML files that changed numbers for techs & production, but I don't believe that could have caused this issue).
Seems to happen right after the AI uses a spy to destroy a forest preserve near my National Park city. Coincidence?

Was the spy a member of a minor civ? I'm not sure but, I think I remember reading about a problem with spies performing missions successfully and then they have no capitol to return to so you get a crash.... I think this is being addressed by Zappara. In the short-term, you could try opening world-builder and delete the offending spy. Then, see if you can continue your game?

MM

P.S. Are your modifications based off of version 2.4 or 2.41? I couldn't get your save to load on my 2.41 installation
 
I don't seem to have a missing UI problem, also I have patch 3.17 installed as well as RSM correctly. I am running Windows XP on a AMB Athlon 64 X2 Dual Core Processor 6000+, with 2gigs of ram. Game freezes 1\4 of the way on install after setting all the game preferences.
 
Was the spy a member of a minor civ? I'm not sure but, I think I remember reading about a problem with spies performing missions successfully and then they have no capitol to return to so you get a crash.... I think this is being addressed by Zappara. In the short-term, you could try opening world-builder and delete the offending spy. Then, see if you can continue your game?

MM

P.S. Are your modifications based off of version 2.4 or 2.41? I couldn't get your save to load on my 2.41 installation

The spy can't have been a member of a minor civ - the game was played with Revolutions off, and while there were one or two civs that emerged out of barbarian cities, those ones always start with a capital, and the civs were well established anyway.

My modifications are based off 2.4.1, but also with the extra Civs pack (the save included New Zealand (me) and Serbia in particular, and a few other non-standard civs too I think)

That's a great idea to kill the spy in world builder by the way - thanks for the tip :) I will try it when I get home from work. I suspect what was happening is that when the forest preserve was destroyed, there was a problem taking out the specialist in my NP city - of course, I could be wrong and it might be something else entirely.

-edit: I was wrong - took out the spy, game crashes anyway.
 
Hy all,:)

I have notice a little trouble with workers.

The situation is :
2 workers are building the same improvment on the same tile.
If they don't start at the same turn, when the improvment is finished, the 1° worker is disponible(Normal) but the second steal working for nothing(not normal:().
Even they became to work at the same turn, the time necessary is not half time.

What does it mean ----> they don't work together.

I know perfectly that a solution is to put them in a "Group Unit".
 
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