Viewports

I just tried viewports for the first time and I noticed that the dotmap feature (Ctrl-X to show, Alt-X to modify) wasn't working. Is this a known issue?
 
I just tried viewports for the first time and I noticed that the dotmap feature (Ctrl-X to show, Alt-X to modify) wasn't working. Is this a known issue?

No. Er...what exactly IS the dot map?
 
Oh yeah I forgot to mention this too. It didn't work at the beginning when viewports were first introduced, then it starting working again, but now its stopped once more.

The dot map is where you hit ALT+X and the city cross will appear showing the layout of potential cities. You can then left click when your happy with certain sites, and the tile will then be highlighted for you when you press CTRL+X (just shows can't be changed) and/or ALT+X. Its essentially used as a way to plot out your future city sites.
 
While were at it is it known that after playing a while on Viewports you will have a bunch of flashing dots on the minimap, which were from previous happenings but haven't gone away? It isn't a big deal, but it is kinda annoying.
 
While were at it is it known that after playing a while on Viewports you will have a bunch of flashing dots on the minimap, which were from previous happenings but haven't gone away? It isn't a big deal, but it is kinda annoying.

Yes, that's known but not understood. I've tried to eliminate it but not got anywhere at least so far.
 
There are no rings showing that mark rallypoints, what tiles are worked in the city screen or other stuff with viewports on.

Also I was trying bigger ports for convenience since my machine can handle it and viewports over 100x100 don't seem to work properly. For example 120x120 or 150x150 port won't move and graphics get weird. This was on perfectmongoose size gigantic which seems to be around 120 in Y direction so maybe the port was too big in Y direction which causes problems?
 
There are no rings showing that mark rallypoints, what tiles are worked in the city screen or other stuff with viewports on.

Also I was trying bigger ports for convenience since my machine can handle it and viewports over 100x100 don't seem to work properly. For example 120x120 or 150x150 port won't move and graphics get weird. This was on perfectmongoose size gigantic which seems to be around 120 in Y direction so maybe the port was too big in Y direction which causes problems?

I thought the lack of rings etc was fixed a few weeks ago. Are you talking about the SVN version or about v25?
 
V25. I guess I'm not really up to date with the viewports because I had no need to activate them until yesterday.

The are significantly better now than the were at v25 release. Try again when v26 is released (soon)
 
I always run windowed, and this has never happened to me, so the must be more to it than that.

I'll see if I can narrow down the circumstances more. It happens almost every time for me, so I don't know what I'm doing differently. :confused:

Edit:

OK, more details on what is happening. First, it only happens with JosEPh's save here, and what happens is this. The function plotINLINE() has a routine

PHP:
		if ((iX == INVALID_PLOT_COORD) || (iY == INVALID_PLOT_COORD))
		{
			return NULL;
		}

around line 258 or so, whose function I don't quite understand. When I left the Mil Advisor, it got into an infinite loop here, adding a little memory each time. Eventually, this leads to the MAF. It is repeatable for me from that save.
 
I'll see if I can narrow down the circumstances more. It happens almost every time for me, so I don't know what I'm doing differently. :confused:

Edit:

OK, more details on what is happening. First, it only happens with JosEPh's save here, and what happens is this. The function plotINLINE() has a routine

PHP:
		if ((iX == INVALID_PLOT_COORD) || (iY == INVALID_PLOT_COORD))
		{
			return NULL;
		}

around line 258 or so, whose function I don't quite understand. When I left the Mil Advisor, it got into an infinite loop here, adding a little memory each time. Eventually, this leads to the MAF. It is repeatable for me from that save.

When you say 'loop' do you know what code is looping, Or do you just mean it iterates infinitely without knowing about any specific loop per se? Do you know what is allocate memory each time?

The NULL return clause toy quoted above is saying 'you asked me what plot is at some invalid coordinates, s I'm telling you that none is'. Do you know what makes the call with the invalid coordinates? Does it matter how you exit the advisor? (escape, press exit, click on map)
 
When you say 'loop' do you know what code is looping, Or do you just mean it iterates infinitely without knowing about any specific loop per se? Do you know what is allocate memory each time?

The NULL return clause toy quoted above is saying 'you asked me what plot is at some invalid coordinates, s I'm telling you that none is'. Do you know what makes the call with the invalid coordinates? Does it matter how you exit the advisor? (escape, press exit, click on map)

It happens whether or not I click on the minimap or hit the exit button. I don't know if it actually is a loop or if that clause just iterates infinitely, but either way, it adds a bit of memory each time, which means that eventually it MAFs. The call stack is attached as a pic, occasionally it will call for the m_bWrapX and m_bWrapY, other times it doesn't.
 
It happens whether or not I click on the minimap or hit the exit button. I don't know if it actually is a loop or if that clause just iterates infinitely, but either way, it adds a bit of memory each time, which means that eventually it MAFs. The call stack is attached as a pic, occasionally it will call for the m_bWrapX and m_bWrapY, other times it doesn't.

That stack (even looking for invalid plots) looks normal in isolation. If it's just happening with one specific game I suggest you just don't worry about it for now, and I'll take a look when I ge back (along with the grouping and ungrouping WFoC). Could you mail me a list of where to find the key saves next Tuesday or so ( including those 2, and any others that become key between now and then)
 
Proposition:
It would be awesome if you could center the viewport by clicking on a tile with the mouse wheel button.

Question:
What is the form factor of the mini map?
 
Proposition:
It would be awesome if you could center the viewport by clicking on a tile with the mouse wheel button.
+1 to this! My major reluctance to USE viewports much is the idea of having to go into the military adviser to change the center of the focus.
 
+1 to this! My major reluctance to USE viewports much is the idea of having to go into the military adviser to change the center of the focus.
Make this +2. Due to hardware restrictions I got no choice but to use viewports on the larger maps ( and Iam very thankfull for them.)
But that small convinence shortcut woudl be nice to have.
 
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