JosEPh_II
TBS WarLord
So in this version if you build a 3rd city by 860BC and it's more than 4 tiles from the 2nd city expect to be bled dry with maint. cost.(Only Civic that is not starting is Organized religion as I research Monotheism 1st. )
I had 40% research with 4 gold/turn and very low treasury ~10 gold. I built a Missionary and scout before him. as they are traveling to the 2nd city I found the 3rd (it had a hill with gold, river and coast and camel). Next turn the Missionary is gone. I'm at 0% research and a -10 gold/turn. I look in the finance screen and City maint has jumped to 36 gold while I only have 26 gold from tiles worked and taxes. At 760 BC I have lost every unit but 1 each defender in each city. Capital is on Barter, research slider is still at 0% and I'm still running at -7gold/turn.
This is on Prince difficulty level. I think maybe maint. costs from starting Civics are too much. You do not have much in the way of gold producing builds this early in the game.
Now I realize this is my 1st game in a while but I don't remember v88 with this much MC early game.
I expect to see my 3rd city lose it's lone defender and then what? Do I abandon that city? Will it be enough to save my 2nd city?
So there is my initial impression my friend.
EDIT: It's now 60AD I'm still in strike. And my 2nd city was taken by hordes of barbarians (had Javelineer instead of Archer as defender). Had a small reprive when I got a GP and used him for a GA. Accumulated 140 gold before the GA expired, teched Trade, but it didn't help. I have 2 cities and I'm stuck at -4gold/turn in Strike. Barbs are pouring in and it's just a matter of how many click EoT's before it's over. This one is cooked and burnt.
Too much MC and Not enough early Gold producing buildings or techs.
JosEPh
I had 40% research with 4 gold/turn and very low treasury ~10 gold. I built a Missionary and scout before him. as they are traveling to the 2nd city I found the 3rd (it had a hill with gold, river and coast and camel). Next turn the Missionary is gone. I'm at 0% research and a -10 gold/turn. I look in the finance screen and City maint has jumped to 36 gold while I only have 26 gold from tiles worked and taxes. At 760 BC I have lost every unit but 1 each defender in each city. Capital is on Barter, research slider is still at 0% and I'm still running at -7gold/turn.
This is on Prince difficulty level. I think maybe maint. costs from starting Civics are too much. You do not have much in the way of gold producing builds this early in the game.
Now I realize this is my 1st game in a while but I don't remember v88 with this much MC early game.
I expect to see my 3rd city lose it's lone defender and then what? Do I abandon that city? Will it be enough to save my 2nd city?

So there is my initial impression my friend.
EDIT: It's now 60AD I'm still in strike. And my 2nd city was taken by hordes of barbarians (had Javelineer instead of Archer as defender). Had a small reprive when I got a GP and used him for a GA. Accumulated 140 gold before the GA expired, teched Trade, but it didn't help. I have 2 cities and I'm stuck at -4gold/turn in Strike. Barbs are pouring in and it's just a matter of how many click EoT's before it's over. This one is cooked and burnt.
Too much MC and Not enough early Gold producing buildings or techs.
JosEPh