Gutian Skirmisher
This guy has his default and fortify animations done and rendered, and I'm satisfied with the model. His animations are being done from scratch, which is what's making this unit require so much work. Sometime afterwards, I may make a version of this unit where the red in his kilt is white, so it looks nicer with some civ colours.
Sherdan Skirmisher
This guy will use pretty much the same animations as the Gutian Skirmisher. The model's mostly complete, although I'll give him another javelin or two, as well.
Assyrian Spearman
This guy's model needs a fair amount of work. He certainly needs a helmet and shield! Colouration and such may need improvement... I'm not too sure. But once that's done, I should be able to get down applying pre-existing Spearman animations on him, and finish him.
Babylonian Spearman
This guy was mostly finished (years ago, to boot!), however, as you can tell, there are a couple of glaring problems. Firstly, the kilt has patches of black sometimes. This isn't
too big a problem, as they could maybe be c'n'p-ed out. The bigger problem is the top he's wearings' arm, which won't conform to his figure properly... I think the kilt+top are part of the same "Robes" figure, although I don't know what I can do to fix it. Those big robe sleeves would really be just what I need if only they could conform right!
Minoan Swordsman
His helmet is at a strange angle, and that needs to be altered. His left arm definitely needs to be altered in every animation. I purposely didn't give him a shield. Maybe I should make the sword more "bronze" coloured, as well?
Saxon Swordsman
Needs a shield and a helmet, and I'm not too sure what to do for the latter. Also needs a sword. I see no reason why I couldn't make a Spearman variant, either.
Tamil Swordsman
I haven't forgotten about him! I'll need to go over B_M's suggestions, but I should have the PM's still, and everything in this thread, too.
Peloponnesian Javelineer
This guy will use the Gutian Skirmisher animations. His model needs a bit of work (javelins added, colour alterations), but you can get the general jist of it.
Greek Stone Thrower
This guy only has the most basic parts of his model done. I'll have to really tinker with the blanket figure to get it to look right. Colourations are not final. Animations need to be done. This guy's gonna take a lot of work.
Agamemnon
He still very much exists! His model is pretty much done, however, as he's a very special unit to me, I want to make all his animations "from scratch". Thus, the first actual unit I started to make, still has a long way to go before he's finished
Mounted Steppe Archers - Avar, Hun, Generic Steppe, Turkic
These guys will basically be variations of the same unit. I'm satisfied with the models, although maybe some kinds of embroidery pattern texture maps would be handy, but I find them difficult to get right! Then I need to animate them, which involves two things I'm not comfortable with - archery units and horse units! And I've got to take into consideration that I'm using the Mongolian PDM, which behaves differently to the regular one sometimes, especially with regards to his arms. These mounted units match my pre-existing Steppe units, and I'll also probably make at least spearmen/archers for each group as well.
Dacian Archer
Sandris sent me his archer animations a while back (I used them on my Steppe Archer!), so I'll hopefully end up using them. The problem is, that I've already built the model and got the texture maps to look right, so its a pain importing it over to the file with the animations. Anyone have any tips for doing that?
Dacian Skirmisher
He's going to use the Gutian Skirmisher animations, probably. May need to add a shield, although I'm not too sure, really. Dunno where his texture maps have gone...
Greco-Bactrian Spearman
Needs a spear and a hat of some sorts, and then should be ready and rearing to go. There are some slight issues with clothes poking through other clothes, but maybe this is something more for post-rendering? I may make other variants of this unit, such as a swordsman.
Hittite Scout
He looks a bit "plain", so does anyone know what I could give him that could liven him up, but still leave him unarmed? His animations are going to be made from scratch, but they're not going to be particularly complicated, apart from maybe his fortify/attack, which I currently envision involves him picking up stones from the floor and throwing them.
Mounted Peasant
I'm not really sure if I, or anyone else, would actually have any use for this unit! However, I found him recently on my hard-drive, apparently something I'd just put together for the sheer fun of it long ago, and liked the look of him, so decided to start animating. I ran into a couple of problems, and these meant re-rendering the 3 animations I'd made, so I kinda lost motivation. Will pick it back up again. This guy requires unique animations. And is a cursed mounted unit!
Punk w/ Molotov Coctail
This guy still has a long way to go; I don't think I'm quite ready to tackle him yet, sadly, but one day hope to be able to...
Mongolian Cannon
I actually only have about 3 animations to do for this unit (Run, Victory, Death), and the reason I halted production of this unit would only affect one of them. However, that requires making a lot of parts invisible, due to the fact that I'd have to do it through making them translucent on the materials tab, and it has a bajillion different parts making up the wheels! (Which begs the question; why can't they move themselves? Ah, well.) So I may get round to completing this unit within the
next two years yet!
Mongolian Musketman
I plan to make a couple of versions of this unit, as I need them for one of my scenarios. He needs animations, mostly, and they, of course, need to be tailored around the Mongolian PDM figure...
Balkan Knight
A generic mounted Balkan Knight, to go with the foot knight made years ago. Model, I'm satisfied with (although may make a version with a blue cape, I'm not sure...), it's just those pesky animations which are holding this unit up!
Odysseus
Another Trojan War hero, Odysseus is very much in the early stages of development. The model is by no means finished, neither are the colours. And like Agamemnon, I want his animations to be particularly "special".
Assyrian Infantry
Another Assyrian spearman, this guy's model needs a lot of work. He's mostly based on depictions in Osprey's "Ancient Armies of the Middle East".
Scythian Army
An army unit for the Scythians I tried to work on a while back. I think the biggest problem I ran into, was that I couldn't get the horizontal bar of the standard to parent itself to the vertical bar, as it kept "teleporting" and skewering itself when I did...
Office Secretary
She's still got some work to do. Model is mostly done, just need to get an office-style phone, although I may have found one a while back, I don't remember. Animations are, of course, a different story, but I'm not planing anything too complicated for her in that regard!
Taxi
Still needs a lot of work; no changes since my last preview!