Hi,
Great mod. I'm looking forward to the update.
I have some concerns regarding the battleship.
Why was it moved from Combustion to Nato?
This means aircraft carriers can be build much sooner than them.
Also the requirement to have either a lighthouse or a barracks in the city to be built seems out of place.
I would also suggest requiring a drydock and a factory to build the aircraft carrier unit.
Actually the battleship requires both a drydock and factory and perhaps that is not unreasonable for aircraft carrier also.
just to say i down loaded it yesterday brill mod
1) more map size's whold be cool
2)change the English longbowmen to 50%vs melle and 25% hilland city defence(they could pierce armour in their day)
just a question is there anyway i can adjust the mod for myself?because i cant find the files.
Go to Assets\XML\Units\Civ4Unitinfo. Look at line 32061 or there abouts (UNIT_ENGLISH_LONGBOWMAN). Thats where the English Longbowman starts. Using a XML editor or notepad make your changes to the <UnitCombatMods> for English Longbowman and look for this <iHillsDefense>20</iHillsDefense> to change the hill defense. Hope that helps. Follow the example for Axeman to add a Mele bonus to the English Longbowman.
Raider62 ,
your absoulotly right,
civ 4 acks the wwi war ships,
but thanks to model makers, there are now.
i wil think bout this for next patch,
thanks.
Go to Assets\XML\Units\Civ4Unitinfo. Look at line 32061 or there abouts (UNIT_ENGLISH_LONGBOWMAN). Thats where the English Longbowman starts. Using a XML editor or notepad make your changes to the <UnitCombatMods> for English Longbowman and look for this <iHillsDefense>20</iHillsDefense> to change the hill defense. Hope that helps. Follow the example for Axeman to add a Mele bonus to the English Longbowman.
we need some ships in between (ships of the line and ironclads) and (destroyers)...
Raider62 ,
your absoulotly right,
civ 4 acks the wwi war ships,
but thanks to model makers, there are now.
i wil think bout this for next patch,
thanks.
Actually, with the CivUnitInfo.xml file you might not want to use notepad. Or at least on my system (WinXP) it seems to break the file when I change anything. Wordpad seems to work, though.

It would be very nice to have the Glance feature from the Exotic Foreign Advisor which makes you able to watch all the attitudes between all players in an "xy-table".
Also I am seriously lacking the Civ4alert and ShowInfo that every turn alerts you about all trades possible with AI including resources, techs, gold, gold per turn, open borders...
Checking every turn is very tidy an often makes me abstain from Visa which I otherwise would use all the time!
All these things are available in the good old jrayUGH package:
http://forums.civfanatics.com/showthread.php?t=204958
And the specific mods are:
Exotic Foreign Advisor (Requies): http://forums.civfanatics.com/showthread.php?t=180395
Civ4lerts (Dr Elmer Jiggle): http://forums.civfanatics.com/showthread.php?t=157088
ShowInfo (enen): http://forums.civfanatics.com/showthread.php?t=164589
Hope you agree this would be an improvement to your great mod! .)
(Ofcourse the numbers are colored the same way the smileys are
)