ViSa Suggestions/Requests

Hi,

Great mod. I'm looking forward to the update.

I have some concerns regarding the battleship.

Why was it moved from Combustion to Nato?

This means aircraft carriers can be build much sooner than them.

Also the requirement to have either a lighthouse or a barracks in the city to be built seems out of place.

I would also suggest requiring a drydock and a factory to build the aircraft carrier unit.

Actually the battleship requires both a drydock and factory and perhaps that is not unreasonable for aircraft carrier also.
 
Actually the battleship requires both a drydock and factory and perhaps that is not unreasonable for aircraft carrier also.

Yeah, I was aware of the factory and the drydock requirements for the BB construction. Also the mouse-over tool-tip says either a lighthouse or a barracks are required as well.

I didn't report this on your site as a bug because I thought it was a design decision.

I don't know if models are available but the option to also have a WW1 type BB available at the same time as Combustion would be a cool option too. The model in game looks like an Iowa class BB which weren't available until the 1940s and by that time the aircraft carrier pretty much made them obsolete.
 
REQUEST:

Military Overview:

1) A Military Icon appearing in the City (like the Silver Star indicating a second capitol, or the Coin Icon indicating the city producing the most money) which shows the city which produces the most experienced military unit (obviously if there are two or more cities with the same amount of military experience output, there would be more than one city with this Military Icon)

2) Within the city screen, an icon showing how much experience a military unit built in that city receives

Obviously this can all be done "manually" in your head, adding up things like a Barrack, Base, Army General, Art of War, etc. but it would be nice to be able to see this number right when you click into the City Screen.

Thanks!
 
just to say i down loaded it yesterday brill mod
1) more map size's whold be cool
2)change the English longbowmen to 50%vs melle and 25% hilland city defence(they could pierce armour in their day)
 
just to say i down loaded it yesterday brill mod
1) more map size's whold be cool
2)change the English longbowmen to 50%vs melle and 25% hilland city defence(they could pierce armour in their day)

Hi kristopherb, glad to see you back. Enjoy the mod. I will look at the English Longbowman's stats thanks.
 
just a question is there anyway i can adjust the mod for myself?because i cant find the files.
 
just a question is there anyway i can adjust the mod for myself?because i cant find the files.

Go to Assets\XML\Units\Civ4Unitinfo. Look at line 32061 or there abouts (UNIT_ENGLISH_LONGBOWMAN). Thats where the English Longbowman starts. Using a XML editor or notepad make your changes to the <UnitCombatMods> for English Longbowman and look for this <iHillsDefense>20</iHillsDefense> to change the hill defense. Hope that helps. Follow the example for Axeman to add a Mele bonus to the English Longbowman.
 
Go to Assets\XML\Units\Civ4Unitinfo. Look at line 32061 or there abouts (UNIT_ENGLISH_LONGBOWMAN). Thats where the English Longbowman starts. Using a XML editor or notepad make your changes to the <UnitCombatMods> for English Longbowman and look for this <iHillsDefense>20</iHillsDefense> to change the hill defense. Hope that helps. Follow the example for Axeman to add a Mele bonus to the English Longbowman.

can you please give me the full address because i cant find it.
traits
aggressive is to over powered my surgestion whould knock it down melle,mounted,armour
give cut price city graud for protective
 
(Poss Dup): Incorporating the Modern Warfare Mod

Would it be possibile to incorporate the Modern Warfare Mod into Visa?
(see: http://forums.civfanatics.com/showthread.php?t=192679 )

I can't see any reference to this in this thread, but I'm not sure it has not been already suggested/taken into consideration. (If so, pls disregard).

3.10 is very nice - congrats to the ViSa Team!!
 
Go to Assets\XML\Units\Civ4Unitinfo. Look at line 32061 or there abouts (UNIT_ENGLISH_LONGBOWMAN). Thats where the English Longbowman starts. Using a XML editor or notepad make your changes to the <UnitCombatMods> for English Longbowman and look for this <iHillsDefense>20</iHillsDefense> to change the hill defense. Hope that helps. Follow the example for Axeman to add a Mele bonus to the English Longbowman.

Actually, with the CivUnitInfo.xml file you might not want to use notepad. Or at least on my system (WinXP) it seems to break the file when I change anything. Wordpad seems to work, though.
 
Actually, with the CivUnitInfo.xml file you might not want to use notepad. Or at least on my system (WinXP) it seems to break the file when I change anything. Wordpad seems to work, though.

Actually you are correct. I use a XML editor either Cream/VIm its free or Microsoft web expression., not free but more bells and whistles.
 
It would be very nice to have the Glance feature from the Exotic Foreign Advisor which makes you able to watch all the attitudes between all players in an "xy-table".

Also I am seriously lacking the Civ4alert and ShowInfo that every turn alerts you about all trades possible with AI including resources, techs, gold, gold per turn, open borders...

Checking every turn is very tidy an often makes me abstain from Visa which I otherwise would use all the time! :)

All these things are available in the good old jrayUGH package:
http://forums.civfanatics.com/showthread.php?t=204958

And the specific mods are:
Exotic Foreign Advisor (Requies): http://forums.civfanatics.com/showthread.php?t=180395
Civ4lerts (Dr Elmer Jiggle): http://forums.civfanatics.com/showthread.php?t=157088
ShowInfo (enen): http://forums.civfanatics.com/showthread.php?t=164589

Hope you agree this would be an improvement to your great mod! .)
 
It would be very nice to have the Glance feature from the Exotic Foreign Advisor which makes you able to watch all the attitudes between all players in an "xy-table".

Also I am seriously lacking the Civ4alert and ShowInfo that every turn alerts you about all trades possible with AI including resources, techs, gold, gold per turn, open borders...

Checking every turn is very tidy an often makes me abstain from Visa which I otherwise would use all the time! :)

All these things are available in the good old jrayUGH package:
http://forums.civfanatics.com/showthread.php?t=204958

And the specific mods are:
Exotic Foreign Advisor (Requies): http://forums.civfanatics.com/showthread.php?t=180395
Civ4lerts (Dr Elmer Jiggle): http://forums.civfanatics.com/showthread.php?t=157088
ShowInfo (enen): http://forums.civfanatics.com/showthread.php?t=164589

Hope you agree this would be an improvement to your great mod! .)


dr Elmers ci4lerts is a nice mod and was also in another mod i used to play that is now extinct. the other 2 id have to do some research with.
 
Install jragUGH mods and start a game and check out the foreign advisor Glance feature. Its awesome. For example it can look like below. Also you can hover over any relation and see the details for that relation and all the trades the relation includes AND right click on anyone to start a meeting! It is so nice that once you have used it you can't live without it :) (Ofcourse the numbers are colored the same way the smileys are :))

________Ghandi___Peter___Victoria___Ceasar
Ghandi___none_____+7______+2_______-4
Peter_____+7______none____-1_______+3
Victoria___+2______-1______none_____+10
Ceasar____-4______+3______+10_____none

------------
Same thing goes for the alerts. Once you have used a mod that notifies you everytime a trade is ready you can't go back playing without it where you have to check the foreignadvisor screen every turn if you dont want to miss anything which is gamebreaking at higher difficulties.

It is like playing Civ III without CivAssist when used to having CivAssist. Ok, maybe not quite like that but almost :D

Check it out and implement it. You won't be dissappointed and neither will the ViSa fans be!
 
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