pineappledan
Deity
Thanks so much! I am away from my computer for until the end of the month, but will let you know how it goes as soon as I'm able.
Yeah, they are. I completely forgot about that part :/ Sorry.I've never played that cig. Are the salmon and orca luxuries? Would you also need to consider monopolies and corporations? Based on their migration mechanic, the chinook are the only ones ones who would be able to keep the luxury on a city capture so maybe you can ignore it...
INSERT INTO Resource_YieldChangeFromMonopoly
(ResourceType, YieldType, Yield)
('RESOURCE_MC_SALMON', 'YIELD_FOOD', 3),
('RESOURCE_MC_ORCA', 'YIELD_CULTURE', 2);
UPDATE Resources
SET IsMonopoly = '1'
WHERE Type = 'RESOURCE_MC_SALMON';
UPDATE Resources
SET IsMonopoly = '1'
WHERE Type = 'RESOURCE_MC_ORCA';
UPDATE Resources
SET Help = 'TXT_KEY_RESOURCE_MONOPOLY_YIELD_FOOD'
WHERE Type = 'RESOURCE_MC_SALMON';
UPDATE Resources
SET Help = 'TXT_KEY_RESOURCE_MONOPOLY_YIELD_CULTURE'
WHERE Type = 'RESOURCE_MC_ORCA';
<Row>
<CorporationType>CORPORATION_LANDSEA_EXTRACTORS</CorporationType>
<ResourceType>RESOURCE_MC_ORCA</ResourceType>
</Row>
<Row>
<CorporationType>CORPORATION_HEXXON_REFINERY</CorporationType>
<ResourceType>RESOURCE_MC_SALMON</ResourceType>
</Row>
<Row>
<CorporationType>CORPORATION_LANDSEA_EXTRACTORS</CorporationType>
<ResourceType>RESOURCE_MC_SALMON</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
<Row>
<CorporationType>CORPORATION_LANDSEA_EXTRACTORS</CorporationType>
<ResourceType>RESOURCE_MC_ORCA</ResourceType>
<YieldType>YIELD_PRODUCTION</YieldType>
<Yield>1</Yield>
</Row>
You should make them not disappeared on capture
CBP makes it so fish are revealed at trapping, whereas they are visible from the start in vanilla. The Chinook UA's ability to immediately improve sea resources is nerfed pretty badly by this. Probably nothing worth fixing, but revealing fish could be moved to the agriculture tech for the Chinook as part of the UA.
I assume the UU would replace workboats at the fishing tech, which doesn't exist in BNW.
I find it odd that the plankhouse doesn't offer any reward for in-land cities other than the trade route buff on rivers. You aren't going to want the trade routes on a non-coastal city anyways, so why would you have this building unlocked for fresh water if it doesn't do anything? I would add +1 food to lakes and river tiles (essentially a weaker version of the Aztec Chinampa), and give the building a 10% population carry-over, or some other general effect.
Regarding the unique luxuries disappearing as a unique aspect to the civ, I actually like it. That would make this the only civ which has exclusive access to specific monopolies, which can't be taken through any means. I've made a short comparison to Indonesia's comparable situation below:
Things that are better than Indonesia:
You can passively attain more luxuries as long as you have open sea resource tiles, you don't need to build more cities
Your cities permanently lose their unique luxuries on capture by other civs, so you can't lose monopolies through conquest by other civs
Things that are worse than Indonesia:
1 less unique luxury than Indonesia (fewer monopolies, fewer trade options with other civs)
To keep the luxuries you need to park Esquai-ah on top of them, which is costly in unit maintenance
Invading armies can erase your luxury tiles by killing your boats. This makes blockades a major setback for this civ, even without ever losing a city.
The necessity of having unstackable 4 str boats plugging up your harbours makes defense very difficult as soon as you leave the classical. Effectively defending your cities might require selling off your UUs as soon as your city is blockaded, just so your own units can move and defend.
The mod description doesn't make this clear, but if you look at the code it actually can't spawn more than 1 salmon or orca per city.
I would be completely fine with just the lighthouse fix. It's currently unplayable because of the happiness problems from isolationOh that SUCKS then. That limit should be removed then, full stop. Chinook is way below the CBP power curve if all its UA does is give 2 new tile spawns per city
<AllowsWaterRoutes>true</AllowsWaterRoutes>
Maybe because you need to activate both versions at once ???i downloaded all the CBO civs from steam workshop, loaded them up in mods. but what i get is the normal vanilla version of them not CBO version. can someone tells me why this is happening?
i did so from the startMaybe because you need to activate both versions at once ???
What are your database logs say? If it's empty, don't bother sending them because you haven't enabled logging yet.i did so from the start
What are your database logs say? If it's empty, don't bother sending them because you haven't enabled logging yet.
here are the mods i useWhat are your database logs say? If it's empty, don't bother sending them because you haven't enabled logging yet.
Oh that SUCKS then. That limit should be removed then, full stop. Chinook is way below the CBP power curve if all its UA does is give 2 new tile spawns per city