VP and Promotion Flags EUI both modify that LUA file, so you'd have to coordinate with them or update your mod every time they update (once you figure out how to implement Enginseer's suggestion).
The purpose of VPPI is to bring nice and relevant graphics material in promotion boxes only. 101% compatible and no resources consumption.
Finally, I prefer to keep with what I do well. Killing triangles. Nothing more.
Since I have some time right now I'll check out that LUA file and see if I can come up with a quick hack make this work; I'll let you know if I succeed.
This would be something for incorporation in the Civ-linked GG/GA mod anyway, not your mod, but the transparent icon you made could still come in handy, so your work is not wasted I think.
Even if this thread is over (snif...) and you are now a member of the main pack, are you still interested in doing icons for MUCfVP ? I know you surely already have much to do, but I was really enthusiastic when you announced you were preparing something about it.
Anyway, congratulations for this integration within the VP package. With how much quality content you brought to the table in only a few months, it is well gained. Thanks, to you and Mr Zebago, for allowing such great things !
I need to be able to make 18 or 1 new promotions to finish my mod. I'm curious how do you do It or could you make one for me. https://dumielauxepices.net/wallpaper-1401845 would be the ideal Unit Promo symbol...
I need to be able to make 18 or 1 new promotions to finish my mod. I'm curious how do you do It or could you make one for me. https://dumielauxepices.net/wallpaper-1401845 would be the ideal Unit Promo symbol...
Thanx Asterisk Rome Under Trajan legio romanum promotion
Essentially +4% combat per ancient policy adopted and +5% improvement speed per ancient policy.
Passes on upgrade.
(It's for a cultural unhappiness Rome basically based on more culture meaning more social policies but lots of unhappiness revolts this that basically historical Rome IRL still working on coding and getting the civ to become more exciting/unique/balanced more tradeoffs +/-s to make the gameplay unique their version of legion replaces swordsman and longswordsman upgrades to Tercio has basically base combat strength so basically by adopting policies it gets stronger essentially the goal is you will be ahead in social policies in the beginning however the global unhappiness modifiers from the Unique wonders will basically mean that you will constantly have to struggle with happiness (20 cities with unique building and wonder = 20% unhappiness from building and +20% from unique wonders BUT lots of bonuses)
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