VQ04 - Revenge!

"2-3 turns"? Heh.

Turn 0 -- 1820 AD

Sheesh, I haven't played any Civ for awhile, don't remember what it is I'm supposed to do. Hrm, let me look at my notes from my last turn here: "Kill the Americans" Huh, ok, I guess I can do that :devil:

Man, everyone really loves each other. This would be an easy diplo win.

I'm disappointed with our railroad building. Why don't we have railroads to the border by Baltimore. I send some workers out.

I declare war on GW.

Cats hit Cincy, reducing defense to 12%. Cannon withdraws after bounding the Machine Gun and Rifle. Cannon is suicided. Rifle kills Machine Gun. Rifle loses to Rifle. Rifle kills Rifle. Cincy is ours.

Infantry slaughters Rifle in Dallas. Rifle kills longbow. Dallas is razed.

IBT:

American sends the kitchen sink at us. They lose a bunch of troops, we lose 1 worker and a cavalry.

Turn 1 -- 1822 AD

Trade Mansa sheep for spices
Sci Meth is in, start Fascism (due in 3 at 70%)

Nara: Market > Barracks
Kyoto: Grocer > Factory
Miami: Harbor > Barracks

Infantry slaughters Cavalry outside of Atlanta.
Rifle kills wounded (retreated) Cavalry outside of Cincy.

Infantry loses to Cavalry outside Miami :mad:
Cannon defeats Grenadier (still outside Miami)
Knight finishes off Cavalry.

Cannon kills Cavalry (outside of Cincy again)
Another cannon assaults, withdraws.
Infantry kills Cavalry
Infantry kills Cavalry
Cavalry kills Grenadier
Rifle kills Cavalry

IBT:

No counterattack.

Turn 2 -- 1824 AD

Cumae: Factory > Coal Plant
Atlanta: Confucian Temple > Barracks

Advance continues. Washington is guarded by a Cavalry, three rifles, and two cannons.

Mostly troop movement.

Oh, and in case you were wondering what the toll so far on GW has been:
vq04d8eo.jpg


IBT:
We lose a Rifle to a Cannon. :sad:

Turn 3 -- 1826 AD

Nottingham: Factory > Coal Plant
London: Ditto
Edo: Ditto

Our little stack heading towards Chicago realizes it needs some upgrades and heads out ...

To be continued!
 
IBT:

Yikes, our retreating stack takes some casualties. We kill a rifle outside of Washington, though.

Turn 4 -- 1828 AD

Fascism > Physics

Portland: Bank > Factory

Dammit, GW has Infantry. (This, btw, is why I didn't wait. Infantry is a huge advantage over Rifles and I wanted to make sure I got my money's worth).

Assault on Baltimore: Infantry defeats Rifle

Infantry kills retreated Cavalry outside Washington.
Our stack makes a diversion to kill the annoying cannon.

Washington is bombarded down to 40%.

IBT:
Our Chicago-area stack takes some more casualties, but our Washington stack kills a couple rifles.

Turn 5 -- 1830 AD

Satsuma: Factory > Coal Plant
Nara: Barracks > Factory
New Orleans: Harbor > Barracks
Cincy starts a Theatre

I rush an Ironclad in Miami to deal with an imminent Frigate threat.

We get a Great Engineer in Rome, I sleep him for now.

Assault on Baltimore: Infantry defeats Infantry, Baltimore is ours.

Rifle kills Cavalry threatening Miami.

IBT: Cannon assaults stack outside Washington, loses

Turn 6 -- 1832 AD

Miami's seas take some damage. Crap, GW has Destroyers.

Our ironclad sinks ignomiously into the sea :rolleyes:

Outside Miami: Infantry defeats Grenadier.

Assault on Washington:
Cannon bombards to 0. 2 Cannons suicide.
Lose an Infantry, lose another. I send in Nine Lives ... who dies :cry:
But Nine Lives sacrifice will not be in vain, I pledge it!
Infantry defeats Infantry. Infantry defeats Rifle. Infantry defeats Rifle.
Infantry defeats Infantry. Infantry defeats Cannon. Infantry defeats Cavalry.

Washington falls. We now control the Parthenon, the Hagia Sophia, and the Statue of Liberty :thumbsup: ... ooh, and an Academy.

Outside Washington, Infantry kills Rifle

IBT: We lose a Cavalry to an Infantry

Turn 7 -- 1834 AD

Antium: Pentagon > Infantry
Cumae: Coal Plant > Mt. Rushmore
Neapolis: Factory > Coal Plant
Tokyo: Ditto
Osaka: Ditto
Atlanta: Barracks > Factory
Boston: University > Oxford University

Outside Miami, Infantry defeats Cannon.

Outside Houston, Infantry defeats Infantry. Houston has just an infantry and a rifle guarding it.

War Weariness is starting to kick in.

Turn 8 -- 1836 AD

Physics > Combustion

Antium: Infantry > Infantry
Nottingham: Coal Plant > Bank
London: Coal Plant > Infantry
Edo: Coal Plant > Bank
Miami: Barracks > Forge

Dammit, all of our Uranium is in towns.

Actually, screw Combustion. I'm going for Artillery.

Philadelphia is guarded by Machine Gun, Cavalry, and Cannon.

IBT: Philly sacrifices one of its infantry to me

Turn 9 -- 1838 AD

Antium: Infantry > Cannon
Satsuma: Coal Plant > Cannon
New York: Bank > Factory

:coffee:

IBT: We lose an Infantry to an Infantry

Turn 10 -- 1840 AD

Antium: Cannon > Cannon
Cumae: Mount Rushmore > Cannon
Kyoto: Factory > Coal Plant

Assault on Houston:
1 Cannon suicides, 1 withdraws.
1 infantry dies, 2 infantry live, Houston is ours.

Well, I made some modest gains this turn. I should've started building extra cannons early, but I had thought I could research Artillery after Fascism (forgot about Physics). Oh well, still mostly a builder turn ;)

I have a lot of Infantry stacks moving, but they need more cannon/artillery before they'll be able to take out Philly and Chicago. BTW, take a gander at Detroit:

vq04e1ys.jpg


:gripe: ... so we'll probably want a navy too.

Other than that, I think we're in good shape.

Results for this round:
4 cities taken, 1 razed.

And the save:
http://www.civfanatics.net/uploads11/VQ04_AD-1840.Civ4SavedGame
 
Oh yeah, don't forget the Great Engineer. Don't know what we want to rush with him (anything less than 5 turns when including gold doesn't seem worth it)
 
:dance: war!!! :hammer:

Good turns, ChrTh! One thing about everybody loves everbody is they would be taken by surprise when we declared. Evident from the 5 cities captured/razed, althought that is still not possible without the decisive moves by ChrTh :goodjob:

RE the GE: How about Pentagon? Or even West Point?

--
 
Pentagon is built ... hrm, not sure if West Point is available yet, I forgot to check. Perhaps it still is. Antium can't build any more National Wonders, though, otherwise it would be unstoppable.
 
One More Thing(tm):

Mansa's and Hattie's cities are pretty entwined. I don't think War with just one is going to be possible. We should be prepared for a march to the sea to end the game.

In terms of techs, I would think heading for Flight/Bombers might be the best course of research.
 
I'm okay with the Flights (Fighters) and Radio (Bombers), but of-course this being a Pangea map, one might want to forgo the bombers and go for arty instead. Cheaper, and a lost more effeicent, but arty are slow.

@eektor: we don't call ourselves VQ for nothing ... actually we have slowed down a lot ... If we were to go at VQ01's pace, this game will be over by now! :lol:
 
We'll have Arty next turn, I was just thinking in terms of flexibility: with what will likely be a large line of attack, the ability to have Bombers hit different cities/areas without moving them is a bonus.
 
Good to see we're finally taking Washington down! That's a pits on Dallas though... can we get any units an Amphibious promotion? :)


Also, roster check:

player 1: Maquis -- swapped w/ ChrTh
player 2: eektor -- skip
player 3: bobrath -- UP!
player 4: GreyFox -- on deck
player 5: ChrTh -- just played
 
As in Conquistadors, my computer is in a funky place and I don't want to hold up progress here (especially when it gets to the good parts!). I'll need a skip on this turn.

Enjoy Greyfox, one turn without me messing up Nara in front of you.
 
At this point I would have no problems going to 1.61 on this game. I think by this point most other SG's have moved to 1.61.

Go ahead GreyFox, and move us up... (Hey, take down GW too!)
 
A relatively quiet turnset .... considering we are at WAR.

First off, switch Kyoto to Jail. Its has +8 WW :eek:

Then, instea dof me saying hello to Washy for ChrTh, he said hello to us with his flashy new destroyer:

vq04-1840-destroyer.jpg


Hmmm ... alright. Let you have the naval superiority first, but not for long.

After that, is a series of troops movments, and finally, in position to take Philadelphia.

First, the standard suicide arty:

vq04-1848-attack.jpg


Then, the infantry:

vq04-1848-attack2.jpg


Then, Philadelphia is ours.

vq04-1848-capture.jpg


Quite easily done.

We have not enough artilleries.

I spent the rest of my turnset position our armies in Chigago and San Fransico, and taking down the defense. I did lose a couple of workers, but its okay firstly we have tons of them with nothing to do. Secondly, we will sooner or later get them back.

Next player should be able to take both Chicago and San Fransico in his first turn with a couple of suicide arty followed by infantries:

vq04-1860-chigago.jpg


vq04-1860-SF.jpg


I think I :smoke: in researching for Biology. Why did I do that ...??? don't know what possess me, but I was thinking we ha dhealth-induced starvation n some cities, so I chose Biology. On hindsight, I clearly wasn't thinking.

I started a couple of destroyers. One of them is at Nara, special dedication to Bobrath :D. I'd also built us a few missionaries and at the end of my turnset, some of them should still have incomplete movements.

We have one more Great Artist borned in my turnset sleeping somewhere, I think we can trigger our golden age ... for what I don't know. Antium is already churning out one unit every turn. But, hey, everybody loves golden age, right, Right, RIGHT?

Spoiler :

Turn 290 (1840 AD)
Kyoto begins: Jail
GreyFox: switched kyoto from coal plant to jail ... it has +8 WW.
Rome begins: Cavalry
Antium finishes: Cannon
Cumae finishes: Cannon
York finishes: Wall Street
London finishes: Infantry
Tokyo finishes: Coal Plant
Osaka finishes: Coal Plant
Satsuma finishes: Cannon
Nara grows: 8
Nara's borders expand
Portland grows: 13
Boston's borders expand

Turn 291 (1842 AD)
Antium begins: Cavalry
Cumae begins: Machine Gun
York begins: Factory
London begins: Cannon
Tokyo begins: Aqueduct
Osaka begins: Jail
Satsuma begins: Cannon
Baltimore begins: Hindu Temple
Antium begins: Cannon
Antium finishes: Artillery
Neapolis finishes: Coal Plant
Edo finishes: Bank
Infantry defeats (7.40/20): American Cannon

Turn 292 (1844 AD)
Research begun: Combustion
Antium begins: Artillery
Neapolis begins: Machine Gun
Edo begins: Market
Rome finishes: Cavalry
Antium finishes: Artillery
Cumae finishes: Machine Gun
Nottingham finishes: Bank
Tokyo finishes: Aqueduct
Osaka finishes: Jail
Portland finishes: Factory
Baltimore's borders expand

Turn 293 (1846 AD)
Antium begins: Artillery
Cumae begins: Machine Gun
Nottingham begins: Artillery
Tokyo begins: Artillery
Osaka begins: Artillery
Portland begins: Coal Plant
Cannon promoted: Barrage I
Cannon promoted: Accuracy
Cannon promoted: Barrage III
Antium grows: 17
Antium finishes: Artillery
Satsuma finishes: Artillery

Turn 294 (1848 AD)
Antium begins: Artillery
Satsuma begins: Artillery
Cannon promoted: Barrage I
Cannon promoted: Barrage II
Antium finishes: Artillery
Neapolis finishes: Machine Gun
London finishes: Artillery
Edo grows: 12
Edo finishes: Market
Osaka finishes: Artillery
Kyoto finishes: Jail
Cincinnati finishes: Theatre
Hinduism has spread: Detroit (American Empire)

Turn 295 (1850 AD)
Research begun: Flight
Antium begins: Artillery
Neapolis begins: Infantry
London begins: Infantry
Edo begins: Infantry
Osaka begins: Infantry
Kyoto begins: Coal Plant
Cincinnati begins: Courthouse
Cannon loses to: American Machine Gun (9.90/18)
Cannon loses to: American Machine Gun (13.68/18)
Cannon promoted: Barrage I
Cannon promoted: Barrage II
Cannon loses to: American Infantry (5.40/20)
Infantry defeats (9.20/20): American Infantry
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Artillery defeats (14.94/18): American Machine Gun
Infantry defeats (20.00/20): American Machine Gun
Infantry defeats (15.60/20): American Cavalry
Infantry defeats (20.00/20): American Infantry
Hinduism has spread: Philadelphia (American Empire)
Judaism has spread: Philadelphia
Hinduism has spread: Philadelphia
Captured Philadelphia (Washington)
Infantry promoted: Combat I
Rome grows: 25
Antium finishes: Artillery
Cumae finishes: Machine Gun
Tokyo finishes: Artillery
Satsuma finishes: Artillery
Boston grows: 16
Washington's borders expand

Turn 296 (1852 AD)
Antium begins: Machine Gun
Cumae begins: Artillery
Tokyo begins: Confucian Temple
Satsuma begins: Machine Gun
Washington begins: Buddhist Temple
Infantry defeats (4.80/20): American Cavalry
Infantry promoted: Medic I
Antium finishes: Machine Gun
Nottingham grows: 14
Nottingham finishes: Artillery
Tokyo finishes: Confucian Temple
Osaka finishes: Infantry
Portland finishes: Coal Plant
New Orleans finishes: Barracks

Turn 297 (1854 AD)
Antium begins: Artillery
Nottingham begins: Confucian Missionary
Tokyo begins: Confucian Missionary
Osaka begins: Infantry
Portland begins: Destroyer
New Orleans begins: Courthouse
Infantry promoted: Pinch
Antium finishes: Artillery
Cumae finishes: Artillery
Neapolis finishes: Infantry
Nottingham finishes: Confucian Missionary
York finishes: Factory
London finishes: Infantry
Edo finishes: Infantry
Tokyo finishes: Confucian Missionary
Satsuma finishes: Machine Gun
Houston's borders expand

Turn 298 (1856 AD)
Antium begins: Artillery
Cumae begins: Infantry
Neapolis begins: University
Nottingham begins: Confucian Missionary
London begins: Infantry
Edo begins: Artillery
Tokyo begins: Grocer
Satsuma begins: Artillery
Houston begins: Hindu Temple
Antium finishes: Artillery
Nottingham finishes: Confucian Missionary
Osaka finishes: Infantry
Nara finishes: Factory
Kyoto finishes: Coal Plant
Li Po (Great Artist) born in Kyoto
New York finishes: Factory
Cincinnati grows: 4
Caravel loses to: American Destroyer (30.00/30)
Worker loses to: American Cavalry (15.00/15)

Turn 299 (1858 AD)
Antium begins: Artillery
Nottingham begins: Aqueduct
Osaka begins: Artillery
Nara begins: Destroyer
Kyoto begins: Hindu Temple
New York begins: Coal Plant
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Infantry promoted: Combat I
Infantry promoted: Pinch
Infantry defeats (6.40/20): American Cavalry
Confucianism has spread: Cincinnati
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Antium finishes: Artillery
Nottingham finishes: Aqueduct
Edo finishes: Artillery
Kyoto finishes: Hindu Temple
Atlanta finishes: Factory
New York's borders expand
New Orleans's borders expand
Cincinnati's borders expand
Washington's borders expand
IBT: Washy finally counterattacks at San Fransico. We kill 5 of them, while we lost one.
Infantry defeats (16.40/20): American Infantry
Infantry defeats (12.40/20): American Infantry
Infantry defeats (16.20/20): American Infantry
Infantry loses to: American Infantry (20.00/20)
Infantry defeats (0.20/20): American Infantry

Turn 300 (1860 AD)
Research begun: Biology
Antium begins: Artillery
Nottingham begins: Confucian Missionary
Edo begins: Infantry
Kyoto begins: Colosseum
Atlanta begins: Coal Plant
Confucianism has spread: Houston
Infantry promoted: Pinch
Artillery promoted: Barrage I
Artillery promoted: Accuracy
Artillery promoted: Barrage I
Artillery promoted: Barrage II
Infantry promoted: Combat I

Sorry for the relatively dry write-up, promise to do better next time when I wasn't so sleepy ... :zzzz:

The save: (Too sleepy to figure out who's next ... go figure yourself).
 
We have not enough artilleries.

:hmm: What'd you do all turn? You should've at least gotten 10 out of Antium. ;)

Maquis, since I went before Greyfox, do you want us to perma-swap our spots in the roster?
 
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