Turn 0 -- 1600 AD
2 minutes. 2 minutes is the amount of time when fortunes can change. If I #@#! up, then many will lament those 2 minutes ... but if I am glorious ... if I ... well, those 2 minutes will be celebrated for all time!
... but more likely it'll fall somewhere in between
Good lord, who let this happen?!?
Oh right, that was me installing GalCiv2

... of course, I do have a CD sleeve taped to the inside of the door with the Civ4 CD in it
- Most of the cities are now building buildings, so may want to switch to OR. But that incurs a turn of anrachy, so up to next player. I think we have barely sufficient troops to finish off Roosey, but you may want to built a couple more Knights.
The first question to answer: OR or Theocracy? Many of the buildings will finish in 4 turns or less anyway, and 25% of 4 = 1 = amount of time to revolt, it's not worth it in my opinion to revolt at this time. I rather have cheaper gpt and more experienced troops.
I don't think I've ever played a game where Rifling came in before Chemistry.
Would like to get some techs in trade. Hattie already has Chemistry, hopefully she won't trade it around before we can.
I think we'll be able to keep Boston and Miami together culturally without keeping Seattle...Seattle is going to be a tough cookie to crack, though.
I have an idea for New Orleans ...
Turn 1 -- 1605 AD
Everything else looks good. No counter-attack from FDR.
Antium: Knight > Rifle
Edo: Courthouse > Forge
Some assaulting on New York: Suicide CAT. Cat withdraws. Waiting for more troops to arrive.
Nearby, Rifle kills Crossbowman.
Plan for New Orleans begins.
Turn 2 -- 1610 AD
New York sends a Musket after a Pike; Musket goes down.
Chemistry comes in, going for Steel.
Cumae: Confused Missionary > Confused Missionary
Nara: Caravel > Workboat ... oh wait, already has one. Forge.
Our Knight loses to the Marauding Knight

Portland's longbow finishes him off.
2 suicide cats in Seattle. Knight defeats Pike. Knight defeats Longbow. Seattle falls.
Based on the cultural picture, GW's influence shouldn't prevent Boston and Miami from staying together. I raze Seattle.
Assault on New York: 1 Cat attacks, withdraws (I rename it "Nine Lives" since it withdrew last turn as well). The other cat suicides. And then, uh ... three Praets suicide, apparently.

RNG was not in my favor (balances out, I guess, since it was in my favor for Seattle).
Troop movement aplenty.
Turn 3 -- 1615 AD
Antium: Rifle > Rifle
I trade Chemistry plus 60 gold to Mansa for Education.
We get a Great Artist in Rome. I see that Nottingham is under assault and I create a great work there; hope no one minds ...
Tokyo is now Confused.
Fun at Denver: Rifle kills Crossbowman.
Turn 4 -- 1620 AD
Portland defends against Knight.
Antium: Rifle > Rifle
Cumae: Confused Missionary > Bank
Osaka: Library > Market
Atlanta: Theatre > Confused Monastery
More fun at Denver: Rifle kills Cat, Knight kills Cat, Denver is razed.
Assault on New Orleans:
Rifle (that's right, I upgraded the Maces!) defeats Longbow. Rifle loses to Longbow
Caravel defeats Galley.
Satsuma is now confused.
Turn 5 -- 1625 AD
Boston is out of revolt. Starts a Theatre.
Hey Gang: Every lumbermill should have a road. Makes railing it faster.
Caravel defeats other Galley.
Turn 6 -- 1630 AD
Miami wastes a Mace on our Knight.
Antium: Rifle > Rifle
Assault on New York, hopefully I'll get it right this time.
1 suicide Cat. 1 cat attack, withdraws. Nine Lives lives up to its name, withdraws
Rifle kills longbow.
Knight loses to longbow.
Musket kills longbow.
Mace loses to longbow.
Mace loses to crossbow

Pike kills musket.
*sigh* ... two very wounded troops left. Hopefully next turn.
Portland is now confused. We are 100% confused.
Turn 7 -- 1635 AD
Antium: Rifle > Confused Temple
Nottingham: Hindu Mandir > University
York: Confucian Academy > Bank
London: Bank > University
Satsuma: Bank > Confucian Monastery
Portland: Theater > Confucian Monastery
New York (again): Rifle defeats Longbow. Musket defeats Longbow. Rifle defeats Crossbow. Start Spreading the News ...
Attack on Miami:
Cat withdraws after nicely wounding a longbow.
Mace defeats longbow.
Musket defeats pike.
Knight defeats longbow. Miami falls!
Battle of New Orleans:
Rifle defeats Longbow.
I hearby declare our War Weariness problem ... RESOLVED.
Of course, sadly, we're no longer 100% confused.
Turn 8 -- 1640 AD
Rome finishes Globe Theatre, starts University
Neapolis: Bank > Grenadier
Start moving some rifles around to ensure proper guardage.
Turn 9 -- 1645 AD
Antium: Confucian Temple > Rifle
Edo: Forge > Rifle
Tokyo: Buddhist Stupa > Confucian Monastery
Turn 10 -- 1650 AD
Antium: Rifle > Grenadier
Satsuma: Confucian Monastery > University
Kyoto: Market > Barracks
Atlanta: Confucian Monastery > Hindu Monastery
Well, that's it for my turn. Steel comes in next turn, I recommend trading it around (Mansa doesn't have SciMeth so you might be able to pull a 2-fer).
Maquis: Enjoy!
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