VQ04 - Revenge!

See it. Got it. Playing later today.

Let me make sure I'm remembering correctly: Keep New York, New Orleans and Miami, raze Denver and Seattle? Wow, talk about East Coast Bias!
 
Nice Job GreyFox.

About the East Coast bias - :lol: ChrTh, you can't complain you're from the east coast (I think).

Since we kept Boston, I don't think we need Seattle to link to Miami, right? Although if we keep Seattle, it could be completely surrounded by Washington's culture, if Washington or Chicago get another expansion. Then again if we are planning to attack Washington right after we finish with Roosevelt, this wouldn't matter.
 
Here's my:devil: :satan: suggestion for Seattle. Leave it for the last city for FDR - then settle for peace.

Make sure we get a world map from FDR as part of the peace deal. This will allow us to find any last minute fishing village on a far away island type of city. Makes taking him out that much easier. Leaving Seattle for last means FDR will never be able to climb out. The cultural pressure will minimize workable tiles for that city (both from George and us) while it will act as a buffer to George's culture shutting off Miami from us.

I don't think a capital can ever flip due to cultural pressure so there's no chance of George ever getting Seattle.

FDR will be a non-factor. He can't colonize off the contient since he won't have any cities on the sea - though he might be able to walk a settler to one of his existing Galleys... PFFT. Seattle will starve down, will have no real defensive units as there will be no resources available to it.

The only downside in my mind is that leaving any FDR cities alive will lead to "return to father land" unhappy penalties. Easily rectified when we go to war with Washington and take Seattle down at our leisure.
 
GreyFox said:
Pre-turn
Lots of MM'ing ... particularly two grumble from the grumpyfox:
- Why is Antium working on a forest instead of copper mine? And why merchant as specialist? why Hindu Temple here? --> change to work on copper, change merchant to engineer, let Hindu continues to be built (1 turn anyway)
- MM'ed osaka to work on the dyes instead of the mills

:crazyeye:
Antium had just finished hooking the copper back up - I forgot to jump into the City manager to modify it.
No idea on merchant - I never touched specialists in any of our cities.
Hindu Temple... more for the increase to culture with George and to help with any potential unhappy folks. But honestly, it just looked like the next best building since I didn't see a need for more military units.
 
I'm happy to say that I've read the whole thread now and can actually follow along. I think I'll stay out of the this one and just lurk, but after we're avenged, I may be up for VQ05.

I felt avenged, once vicky was gone - because she single-knigtedly embarrassed me in VQ02. Even though I didn't make the final blow - I can now sleep at knight (pun intended) knowing that she is known as DAN QUAYLE in the hall of fame....
 
Hey gang,

I didn't get to the game today, and tomorrow's not looking good (doing major system upgrade this weekend). Can someone swap with me, or OBJ, do you want to take a turn?
 
Ok, looks like no one else can take it, I'll play later tomorrow night, unless ChrTh wants to take it before then...
 
Hey gang, just want to let you know that I'm playing now (am about 4 turns in). I have shown some strong East Coast Bias so far ...
 
Turn 0 -- 1600 AD

2 minutes. 2 minutes is the amount of time when fortunes can change. If I #@#! up, then many will lament those 2 minutes ... but if I am glorious ... if I ... well, those 2 minutes will be celebrated for all time!

... but more likely it'll fall somewhere in between ;)

Good lord, who let this happen?!?
vq04a7ae.jpg


Oh right, that was me installing GalCiv2 :blush: ... of course, I do have a CD sleeve taped to the inside of the door with the Civ4 CD in it :D

- Most of the cities are now building buildings, so may want to switch to OR. But that incurs a turn of anrachy, so up to next player. I think we have barely sufficient troops to finish off Roosey, but you may want to built a couple more Knights.

The first question to answer: OR or Theocracy? Many of the buildings will finish in 4 turns or less anyway, and 25% of 4 = 1 = amount of time to revolt, it's not worth it in my opinion to revolt at this time. I rather have cheaper gpt and more experienced troops.

I don't think I've ever played a game where Rifling came in before Chemistry.

Would like to get some techs in trade. Hattie already has Chemistry, hopefully she won't trade it around before we can.

I think we'll be able to keep Boston and Miami together culturally without keeping Seattle...Seattle is going to be a tough cookie to crack, though.

I have an idea for New Orleans ...

Turn 1 -- 1605 AD

Everything else looks good. No counter-attack from FDR.

Antium: Knight > Rifle
Edo: Courthouse > Forge

Some assaulting on New York: Suicide CAT. Cat withdraws. Waiting for more troops to arrive.

Nearby, Rifle kills Crossbowman.

Plan for New Orleans begins.

Turn 2 -- 1610 AD

New York sends a Musket after a Pike; Musket goes down.

Chemistry comes in, going for Steel.

Cumae: Confused Missionary > Confused Missionary
Nara: Caravel > Workboat ... oh wait, already has one. Forge.

Our Knight loses to the Marauding Knight :mad: Portland's longbow finishes him off.

2 suicide cats in Seattle. Knight defeats Pike. Knight defeats Longbow. Seattle falls.

Based on the cultural picture, GW's influence shouldn't prevent Boston and Miami from staying together. I raze Seattle.

vq04b7uh.jpg


Assault on New York: 1 Cat attacks, withdraws (I rename it "Nine Lives" since it withdrew last turn as well). The other cat suicides. And then, uh ... three Praets suicide, apparently. :blush: RNG was not in my favor (balances out, I guess, since it was in my favor for Seattle).

Troop movement aplenty.

Turn 3 -- 1615 AD

Antium: Rifle > Rifle

I trade Chemistry plus 60 gold to Mansa for Education.

We get a Great Artist in Rome. I see that Nottingham is under assault and I create a great work there; hope no one minds ...

Tokyo is now Confused.

Fun at Denver: Rifle kills Crossbowman.

Turn 4 -- 1620 AD

Portland defends against Knight.
Antium: Rifle > Rifle
Cumae: Confused Missionary > Bank
Osaka: Library > Market
Atlanta: Theatre > Confused Monastery

More fun at Denver: Rifle kills Cat, Knight kills Cat, Denver is razed.

Assault on New Orleans:
Rifle (that's right, I upgraded the Maces!) defeats Longbow. Rifle loses to Longbow :sad:

Caravel defeats Galley.

Satsuma is now confused.

Turn 5 -- 1625 AD

Boston is out of revolt. Starts a Theatre.

Hey Gang: Every lumbermill should have a road. Makes railing it faster.

Caravel defeats other Galley.

Turn 6 -- 1630 AD

Miami wastes a Mace on our Knight.

Antium: Rifle > Rifle

Assault on New York, hopefully I'll get it right this time.
1 suicide Cat. 1 cat attack, withdraws. Nine Lives lives up to its name, withdraws

Rifle kills longbow.
Knight loses to longbow.
Musket kills longbow.
Mace loses to longbow.
Mace loses to crossbow :mad:
Pike kills musket.

*sigh* ... two very wounded troops left. Hopefully next turn.

Portland is now confused. We are 100% confused.

Turn 7 -- 1635 AD

Antium: Rifle > Confused Temple
Nottingham: Hindu Mandir > University
York: Confucian Academy > Bank
London: Bank > University
Satsuma: Bank > Confucian Monastery
Portland: Theater > Confucian Monastery

New York (again): Rifle defeats Longbow. Musket defeats Longbow. Rifle defeats Crossbow. Start Spreading the News ...

Attack on Miami:
Cat withdraws after nicely wounding a longbow.
Mace defeats longbow.
Musket defeats pike.
Knight defeats longbow. Miami falls!

Battle of New Orleans:
Rifle defeats Longbow.

I hearby declare our War Weariness problem ... RESOLVED.
vq04c2rm.jpg


Of course, sadly, we're no longer 100% confused.

;)

Turn 8 -- 1640 AD

Rome finishes Globe Theatre, starts University
Neapolis: Bank > Grenadier

Start moving some rifles around to ensure proper guardage.

Turn 9 -- 1645 AD

Antium: Confucian Temple > Rifle
Edo: Forge > Rifle
Tokyo: Buddhist Stupa > Confucian Monastery

:coffee:

Turn 10 -- 1650 AD

Antium: Rifle > Grenadier
Satsuma: Confucian Monastery > University
Kyoto: Market > Barracks
Atlanta: Confucian Monastery > Hindu Monastery

Well, that's it for my turn. Steel comes in next turn, I recommend trading it around (Mansa doesn't have SciMeth so you might be able to pull a 2-fer).

Maquis: Enjoy!
View attachment 123660
 
I didn't get a chance to play yet, took too long to get unpacked (and get the kid to bed!) that I didn't have time to do my turnset. Will play tonight.

A couple of questions... most importantly, who should our next victim... er... target be? I assume GW, so we can stay on Hatty's good side for a bit longer? Or should we do a little more buildup so that we can take Hatty down before she gets too advanced?

Also, I'm trying to figure out if we should move this game up to the patch? There's some instructions out there to copy your game files over, and then run both versions. This would help those that are still playing the GOTM.
I'm seeing a lot of other SG's updating, and frankly I would like to be able to start VQ05 without having to wait for too many others to update...
 
It makes the most sense to take down GW next. Our armies are there already.

Sure Hatty may get a tech lead on us, but if you throw enough spears at a tank... it goes down eventually. We'll be triple if not quadruple the size of Egypt and that means we can produce 2-3 units for every one of her's. Its not clean or efficient, but when you're trying to make all the world follow your lead... you have to split some eggs.

Just remember to keep our Hatty bordering cities at over whelming defense! We'll be attacking another friendly civ and she or Mansa may decide its time to stop the maddness. (btw, lets keep checking to see if we can get Mansa or Hatty to declare on the other or at least go defensive pact with us...)

Re Patch - I vote to move there soon
 
Re: Patch: I want to finish CTIV-6 and -7 before I work the patch in. I'm hoping to complete both those this week (hopefully wins).
 
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