jokulmorder
Chieftain
- Joined
- Nov 1, 2009
- Messages
- 81
hey guys, so i browsed this forum very infrequently in the past despite having played a lot of civ, but for the most part i had kind of taught myself this game (there was a period where i was convinced a shrine economy after a pyramids beeline was the ultimate strat
) right now i can play at about an emperor level, sometimes i win, sometimes i lose.
after browsing i've seen some things that seem to differ from what i had thought i knew. i was hoping i could get some of this cleared up i guess, to see what your opinions are on these leaders/traits/etc.
Right now, i'd probably rank the traits as (no order within tiers unless specified):
Objectively the Best:
Financial
Philosophical
Generally Strong:
Organized
Charismatic
Spiritual
Generally Alright:
Creative (although faster libs has always made me reassess this trait)
Industrious
Expansive
More Situational:
Imperialistic
Aggressive (the weaker of the two)
Protective Tier:
Protective (but i like it cause drill line is fun)
I've also seen some things that i didn't understand, like some boudica hate. i know her UB and starting techs are trash and her UU is just "ok", but she's got great traits for warmongering. I figure i'd share who i think the weaker leaders are, and possibly why. maybe i'll see why boudica got so much hate with some responses.
Tokugawa: i think he's the weakest leader, but his rifles are godly; such a strong draft i think he's as good as many charismatics at drafting
Saladin: very meh UU, if priests were better his UB would have some beast potential, but they're not and he already gets faster temples if you need priests anyways. god awful starting techs.
Charlemagne: Meh traits and the same crappy techs as salad. he's got a better UU and much better UB though.
Germans/Americans: I don't think they're that bad cause they have pretty unique styled traits (washington's super cities and fred's pacifism)
other than that i feel like most civs are even until you get to the powerhouses like huayna, liz, and indians
i recently stopped favoring praets as a top 5 UU mostly because i never found myself doing sword rushes. is this wrong? i know most newbs look at the praet and go like "ZOMG SO OP BEST UU" but i don't wanna be the complete opposite. my top 5 UUs (no order):
War Chariot: completely busted imo
Fast Worker: working immediately after entering a forest/jungle/hill so good)
Keshik
Chukonu: Machinery rush is ridic as chinese.
Quechua: i don't really play as incas because i don't like huayna, but these things look good on paper and i've done warrior rushes with other civs so i just sort of assumed these things are busted
Bot 5 UU:
Seal: Only cause they come so late, i've actually used them only once but their bonuses seem fairly strong.
Panzer: Looks worse than seal. i've never really used them though and don't really war too often at industrialism so i never really see how many tanks AIs make.
Gallic Warrior: Guerilla promo just seem so eh. a free defensive promo for a unit i want to use to take out cities? seems so counter-intuitive, especially since it's so terrain specific. what if there are no hills when my gallics are at risk? only good thing is that you only need copper at least.
Jaguar: Maybe i dislike the swordsmen replacements too much, but jags are even worse than gallics imo cause gallics have almost the same resource benefit. how often do you get neither metal, decide to attack at IW, and you either want these over HAs or you can't get HAs? for me, not that often :/
Ballista Elephant: hard to come by resource and the bonus looks super minor (although it does seem to have potential). i never seem to get suryavarman though, so maybe i just haven't experienced the power of dodging AI spears yet.
HM: Holkan. i've never made these things when i wouldn't have made a normal spear. only purpose seems to be making you safer against mongols tho.
similarly, UBs:
Top 5:
Hamaam: +2 happy at math. it's like you're getting calendar 12 turns early. and calendar is like a second HR
Ikhanda
Dike: gives coastal cities a source of hammers without taking a million years to build or give prophet points like moai.
Terrace: who needs mysticism when you can get pottery?
Rathaus: amazing for growing empires
Bot 5:
Stele: I only use monuments for the border pop but zara is already creative. i guess this could be okay for culture victories if you wait a thousand years.
Obelisk: Even worse than stele. it's still too bad priests weren't a better specialist. too bad everything but scientists weren't better specialists
Pavilion: I've never won by culture. that's all this thing is good for though so naturally i see it as crap.
Research Institute: Completely worthless
Madrassa: Priests are bad. Mall is at least useful when you get it.
do i fall in line with consensus? at least at emperor play? what about imm and deity?
also, i've always wondered if sacrificial altar affected draft unhappiness. i'm not sure if it counts as "sacrificing population" :/

after browsing i've seen some things that seem to differ from what i had thought i knew. i was hoping i could get some of this cleared up i guess, to see what your opinions are on these leaders/traits/etc.
Right now, i'd probably rank the traits as (no order within tiers unless specified):
Spoiler :
Objectively the Best:
Financial
Philosophical
Generally Strong:
Organized
Charismatic
Spiritual
Generally Alright:
Creative (although faster libs has always made me reassess this trait)
Industrious
Expansive
More Situational:
Imperialistic
Aggressive (the weaker of the two)
Protective Tier:
Protective (but i like it cause drill line is fun)
I've also seen some things that i didn't understand, like some boudica hate. i know her UB and starting techs are trash and her UU is just "ok", but she's got great traits for warmongering. I figure i'd share who i think the weaker leaders are, and possibly why. maybe i'll see why boudica got so much hate with some responses.
Spoiler :
Tokugawa: i think he's the weakest leader, but his rifles are godly; such a strong draft i think he's as good as many charismatics at drafting
Saladin: very meh UU, if priests were better his UB would have some beast potential, but they're not and he already gets faster temples if you need priests anyways. god awful starting techs.
Charlemagne: Meh traits and the same crappy techs as salad. he's got a better UU and much better UB though.
Germans/Americans: I don't think they're that bad cause they have pretty unique styled traits (washington's super cities and fred's pacifism)
other than that i feel like most civs are even until you get to the powerhouses like huayna, liz, and indians
i recently stopped favoring praets as a top 5 UU mostly because i never found myself doing sword rushes. is this wrong? i know most newbs look at the praet and go like "ZOMG SO OP BEST UU" but i don't wanna be the complete opposite. my top 5 UUs (no order):
Spoiler :
War Chariot: completely busted imo
Fast Worker: working immediately after entering a forest/jungle/hill so good)
Keshik
Chukonu: Machinery rush is ridic as chinese.
Quechua: i don't really play as incas because i don't like huayna, but these things look good on paper and i've done warrior rushes with other civs so i just sort of assumed these things are busted
Bot 5 UU:
Seal: Only cause they come so late, i've actually used them only once but their bonuses seem fairly strong.
Panzer: Looks worse than seal. i've never really used them though and don't really war too often at industrialism so i never really see how many tanks AIs make.
Gallic Warrior: Guerilla promo just seem so eh. a free defensive promo for a unit i want to use to take out cities? seems so counter-intuitive, especially since it's so terrain specific. what if there are no hills when my gallics are at risk? only good thing is that you only need copper at least.
Jaguar: Maybe i dislike the swordsmen replacements too much, but jags are even worse than gallics imo cause gallics have almost the same resource benefit. how often do you get neither metal, decide to attack at IW, and you either want these over HAs or you can't get HAs? for me, not that often :/
Ballista Elephant: hard to come by resource and the bonus looks super minor (although it does seem to have potential). i never seem to get suryavarman though, so maybe i just haven't experienced the power of dodging AI spears yet.
HM: Holkan. i've never made these things when i wouldn't have made a normal spear. only purpose seems to be making you safer against mongols tho.
similarly, UBs:
Spoiler :
Top 5:
Hamaam: +2 happy at math. it's like you're getting calendar 12 turns early. and calendar is like a second HR
Ikhanda
Dike: gives coastal cities a source of hammers without taking a million years to build or give prophet points like moai.
Terrace: who needs mysticism when you can get pottery?
Rathaus: amazing for growing empires
Bot 5:
Stele: I only use monuments for the border pop but zara is already creative. i guess this could be okay for culture victories if you wait a thousand years.
Obelisk: Even worse than stele. it's still too bad priests weren't a better specialist. too bad everything but scientists weren't better specialists

Pavilion: I've never won by culture. that's all this thing is good for though so naturally i see it as crap.
Research Institute: Completely worthless
Madrassa: Priests are bad. Mall is at least useful when you get it.
do i fall in line with consensus? at least at emperor play? what about imm and deity?
also, i've always wondered if sacrificial altar affected draft unhappiness. i'm not sure if it counts as "sacrificing population" :/