Orders for Update 6 due Mar. 14
An Introduction…
This isn’t a game of tactical battles like the tabletop versions of Warhammer 40,000. This is a game of empires. A game of greedy imperial governors, vicious tin-pot dictator, and unknowable alien lords. A game of wars between cults, great warbands and small nations.
The galaxy is a dark place filled with danger, violence, and despair. But there is still hope. Hope than a dying race may rise from the ashes. Hope to forge a new empire to carve a beacon of light out of the darkness. Hope to bring stability and order to the chaos. Hope to have a good scrap and live to tell about it.
Life is hard here. Warfare will be the primary to expand, but there are more tools at the disposal of the faction in Jugurtha than just bolter and chainsword. Diplomacy, economic policy, exploration, colonization, subterfuge and trade are the weapons of great statesmen. It will take a great statesmen to survive the perils of this dark millennium, let along to thrive in it…will you be the one to bring order to the chaos? Or, perhaps, you’ll be the one to throw the entire sub-sector into turmoil…
Jugurtha Sub-Sector, Nabataea Sector, Segmentum Ultima
The background for this sub-sector is only a skeleton. It is up to the players to fill in their section of the background. This skeletal framework is designed to give players as much freedom as possible.
The Jugurtha sub-sector lies in the Nabataen sector, an impoverished and imperilled section of Segmentum Ultima.
In the days when the Emperor strode among men, Jugurtha was a prosperous region. The sub-sector capital, Tyrex, was a glistening city of wonder and enlightenment. Tyrex and its outlying worlds were at the time of the Emperor’s crusade besieged by the vile hordes of the Orks.
Tyrex accepted Imperial sovereignty in exchange for aid in purging the green menace. Marines of the Imperial Fists and Ultramarines took part in the liberation of those planets that were controlled by the Orks, or that did not submit as the Tyrex did.
Jugurtha prospered in those early days. For millennia trade flourished. Marine chapters were founded to protect the borders of the Imperium. The Adeptus Mechanicus came, as did the Ecclesiarchy and the other branches of the Imperium,
The Age of Apostasy hit the entire sector hard. Jugurtha was one of the few sub-sectors to keep a semblance of Imperial control, but many worlds abandoned the Emperor’s light. Some were bombed into the stone age, others turned their back on the Imperium for selfish reasons, others turned to the darkest of heresies.
Tyrex, however, withstood these assaults, but its best days were now behind it. The people of Tyrex and the core of civilized worlds around it had become decadent and corrupt, though they still paid lip service to the Imperium. They proved easy prey for the rot that infects the complacent, bored aristocracies of history. They fell to worship of the dark gods in the pursuit of pleasure. Dark cults infiltrated Tyrex from without while it atrophied within.
In the year M41.768, the debauched people of Tyrex suffered for their sins. The entire planet was sucked into the warp, never to be seen again. The nearby worlds were wracked with disease, mutation, and invasions. Few survived.
The rest of the Jugurtha sector, with the key to its strength lost and a large portion of its population gone, fell prey to Orkoid raids and other depredations.
The Orks remain strong, as do the traitors of Tyrex, and other alien invaders are at the gates. But there is hope. The situation has stabilized over the course of the last millennia. Humanity has always been at its best when dealing with adversity.
That is, if the remnants of Imperial power can work together. The lure of independence and personal power is a constant threat. The Ecclesiarchy, the Inquisition, the Administratum, and their tax demands are constant reminders of the limited freedom of Imperial governors…
An Introduction…
This isn’t a game of tactical battles like the tabletop versions of Warhammer 40,000. This is a game of empires. A game of greedy imperial governors, vicious tin-pot dictator, and unknowable alien lords. A game of wars between cults, great warbands and small nations.
The galaxy is a dark place filled with danger, violence, and despair. But there is still hope. Hope than a dying race may rise from the ashes. Hope to forge a new empire to carve a beacon of light out of the darkness. Hope to bring stability and order to the chaos. Hope to have a good scrap and live to tell about it.
Life is hard here. Warfare will be the primary to expand, but there are more tools at the disposal of the faction in Jugurtha than just bolter and chainsword. Diplomacy, economic policy, exploration, colonization, subterfuge and trade are the weapons of great statesmen. It will take a great statesmen to survive the perils of this dark millennium, let along to thrive in it…will you be the one to bring order to the chaos? Or, perhaps, you’ll be the one to throw the entire sub-sector into turmoil…
Jugurtha Sub-Sector, Nabataea Sector, Segmentum Ultima
The background for this sub-sector is only a skeleton. It is up to the players to fill in their section of the background. This skeletal framework is designed to give players as much freedom as possible.
The Jugurtha sub-sector lies in the Nabataen sector, an impoverished and imperilled section of Segmentum Ultima.
In the days when the Emperor strode among men, Jugurtha was a prosperous region. The sub-sector capital, Tyrex, was a glistening city of wonder and enlightenment. Tyrex and its outlying worlds were at the time of the Emperor’s crusade besieged by the vile hordes of the Orks.
Tyrex accepted Imperial sovereignty in exchange for aid in purging the green menace. Marines of the Imperial Fists and Ultramarines took part in the liberation of those planets that were controlled by the Orks, or that did not submit as the Tyrex did.
Jugurtha prospered in those early days. For millennia trade flourished. Marine chapters were founded to protect the borders of the Imperium. The Adeptus Mechanicus came, as did the Ecclesiarchy and the other branches of the Imperium,
The Age of Apostasy hit the entire sector hard. Jugurtha was one of the few sub-sectors to keep a semblance of Imperial control, but many worlds abandoned the Emperor’s light. Some were bombed into the stone age, others turned their back on the Imperium for selfish reasons, others turned to the darkest of heresies.
Tyrex, however, withstood these assaults, but its best days were now behind it. The people of Tyrex and the core of civilized worlds around it had become decadent and corrupt, though they still paid lip service to the Imperium. They proved easy prey for the rot that infects the complacent, bored aristocracies of history. They fell to worship of the dark gods in the pursuit of pleasure. Dark cults infiltrated Tyrex from without while it atrophied within.
In the year M41.768, the debauched people of Tyrex suffered for their sins. The entire planet was sucked into the warp, never to be seen again. The nearby worlds were wracked with disease, mutation, and invasions. Few survived.
The rest of the Jugurtha sector, with the key to its strength lost and a large portion of its population gone, fell prey to Orkoid raids and other depredations.
The Orks remain strong, as do the traitors of Tyrex, and other alien invaders are at the gates. But there is hope. The situation has stabilized over the course of the last millennia. Humanity has always been at its best when dealing with adversity.
That is, if the remnants of Imperial power can work together. The lure of independence and personal power is a constant threat. The Ecclesiarchy, the Inquisition, the Administratum, and their tax demands are constant reminders of the limited freedom of Imperial governors…