Update 2: M42.003-M42.006
Affairs Internal:
[Note: Starting economic status has been determined randomly. You will naturally advance through the economic cycle, though your actions may change how it affects you. Starting rolls have been especially bad for new empires this turn. Empires who have not sent orders will receive no growth. I’ve gotten less information in general from most sets of orders, so I’ve had less to work with.]
The
Heirs of Guilliman remain in recession this year. The Chapter’s economic policy remains the same with relatively high taxes. The morale of the people under the Chapter’s suzerainty has however, increased. Military parades have played a major part in a massive propaganda campaign throughout the Heir’s territory. Even the sight of the god-like marines has improved the general feeling of the general populace.
Little news has come out of the planets under the control of the
Army of the Grand Design. Oddly peaceful, its neighbours fear that they are only biding their time and building strength. The Army remains in recession, though a lowered tax rate is helping the economy to recover. The people of Iranea remain suitably terrified, with conversion continuing at a slow but steady pace.
Despite the troubles on Home, the people of
Vernith are some of the happiest in the sub-sector. The main factor in this has been the extensive investment into the infrastructure of Vernith worlds. The feudal world of Aresna is especially benefiting from this program as access to basic services is beginning in the towns and the civilized worlds of Earanii and Vernith are benefiting from the super-highways and grav-rail lines.
Traders heading into the
Bahmali Empire have noticed a startling increase in security measures. The Bahmali economy is continuing to stagnate due to the ever-increasing defence budget.
The Bahmali’s paranoia may be justified, due to their Orkoid and Tzeentchian neighbours. The changing nature of the Atlan Ascendancy has also been troubling the Bahmali. The Bahmali Emperor has publicized the capture of several enemy agents, though they have not released their source or their intent.
Mog’s boyz, sated by the destruction on Nutlob, have spent the last three years fighting over who should take control on the planet. They have ramped up their military production and seemed poised to expand again soon…
The Trade Consortium, having just suffered from an internal coup, are in the process of re-building the economy. They have received help from the Heirs of Guilliman, who have entered into a co-operative economic and military partnership.
Oblivion Bliss, while suffering from recession, is surviving well enough economically. It appears to be pulling out of the recession, but internal chaos due to the defeats in the colonies has resulted in no growth this term.
The
Coalition of Worlds has taken the middle road, balancing a tax rate just below the average. The recession that has just hit the Coalition is causing some problems, but the economic policy is limiting damage.
In the
Hymbaline Reach, the economy continues to boom thanks positive economic policies, happy, industrious citizens, and the continuing expansion of the Hymbaline economy. In addition, the government has continued to put large amounts of funding into infrastructure and public works. The entrusting of power and funding in the hands of local satraps is helping to ensure that local issues are addressed and that funding is best spent. All told, the people of the Reach are the happiest in the entire sub-sector.
The economy of the
Uarthe craftworld is still functioning at maximum capacity. Some in the craftworld are leery about Uarthe’s more direct hand in affairs in the sub-sector, but the success of these actions ensures the craftworld’s leaders have firm support.
Despite a positive economic outlook in the
Iydith League, several high level nobles have engaged in a power struggle that has destroyed the progress that has been made.
The Legion remains aloof of affairs throughout the sub-sector. Government officials are angry at the complete lack of leadership from the marines, though they are too afraid to voice their opinions openly. The chapter’s territory is undergoing economic decline as a result of this mismanagement and lack of direction.
After a period of military rule, the
Kadra Sept has begun to expand economically. Along with the new civilian leadership come immigrants from the fire and water castes to fully integrate the new Sept into the Tau’va.
The
Atlan Ascendancy is continuing on as mysteriously and successfully as it has in the last three years. The economy remains at peak efficiency and the people are frighteningly content. Stories are starting to escape through ‘refugees’ with strange stories of mutant infiltration. Though why refugees would be fleeing from such a prosperous realm others are finding hard to believe.
Affairs External:
The plan for building infrastructure on the
Vernith worlds has trickled down to its colonies. XVB-28b, now known as Repaix, is developing modestly. Money and settlers are trickling in at a slow rate. However, these immigrants will likely increase in the future due to the material aid that has made life significantly easier on the settlers. This, along with the infrastructure program, have greatly eased transport between the main colony and the outlying settlements and freed up manpower from food production and resource collection to focus on more important programs. Colonial officials are quite hopeful for this colonies future.
The colonial efforts on Home have been stalled due to continued troubles with the locals. More details below…
Repaix still produces nothing. Details on Home are below.
No advancement has been made in the
Iydith League colony of GJI-5c.
No income can be collected yet.
Uarthe Craftworld continues to pour huge amounts of funding into their efforts to colonise TYX-1b, which is now known by the name Aetis. The colony is small, but a comfortable life exists for the slowly growing colony and the investment is encouraging more adventurous Eldar to leave the craftworld and settle on Aetis. Resources would certainly aid in the growth of the budding colony.
No income can be collected yet, though the craftworld is very hopeful that soon the economy will begin producing.
The
Atlan colony on CLM-10d has been renamed Karak. The Colonists have survived and expanded their agricultural holdings. The contribution of resources and money are still required to make the world thrive.
One problem has cropped up on Karak. Small bands of Jokaero have been raiding outlying settlements. They only fight when challenged, but strip the colonies of any useful goods, often leaving colonists in dire straits. Previous surveys had not picked up any Jokaero on the planet.
No income can be collected yet.
The colonial efforts of
Oblivion Bliss have been disturbed by greater events…
In other news, a massive Ork Rok has dropped out of the Warp through the Tyrex Clouds. It is headed due ‘west’ at an alarming rate.
Matters Military:
Troubles on the Frontier
Home
During the last three years, the Homite people have been bombarded with propaganda. While this has had little effect, a fair few Homites, mainly those with gripes against their government, have turned over to Vernith. On the diplomatic front, Home’s ruling council have noted that Vernith’s expeditionary force, though only a small token of their power, is as large as Home’s entire military.
Vernith’s offers of a peaceful takeover led to a vote for annexation in the planet’s council of 15-12. The losing Councillors walked out of the meeting.
Colluding with a militant, xenophobic faction in the Homite military a coup was staged by the councillors. With military support, the rogue Councillors cracked down on opposition. While many outraged Homites have joined the military in their determination to defend their homelands, the trickle of turncoats has turned into a stream as refugees flood into Vernith held lands.
Small skirmishes are common, especially between ‘traitors’ and loyalist militias, though both Vernith and Homite forces are wary to be the first to attack.
Home has threatened that war is inevitable is Vernith does not vacate Home immediately.
Forces Involved:
Vernith:
PDF Infantry Divisions: 2
Negligible losses
Home:
PDF Infantry Divisions: 2
PDF Armoured Divisions: 1
Fanatics: 1
Negligible losses
Results:
Home is now worth 30/0/0/0 to Vernith, due to pro-annexation settlements turning to Vernith for protection.
Guilliman’s Scalpel
GJI-5c
The Battle Barge
Sword of Guilliman made a second sortie this turn towards the end of the cycle. In a perfectly timed surgical attack one of Oblivion Bliss’ colonies, the Heirs of Guilliman landed on one of the two Slaaneshi colonies.
Desploying by Thunderhawk Gunship and teleport, four companies of marines assauled the surface. The meagre militia defences by the colonists could do little to protect the colony from the assault.
In a methodical three day occupation, the marines destroyed anything of value and everyone they could get their hands on. When Oblivion Bliss’ vessels arrived, they found the colony had been blasted basically back to the square one.
Forces Involved:
Heirs of Guilliman
Type – Number involved – number lost – number remaining
Scout Company: 1
Battle Brother Companies: 2
First Company: 1
Negligible losses.
Oblivion Bliss:
Type – Number involved – number lost – number remaining
No forces present.
Results:
Oblivion Bliss’ colony on GJI-5 destroyed.
The Hand of Khaine
Varnee
The Eldar have begun to make their intentions clear towards the Hrud of Varnee. In the last three years, they have pumped more than twice Varnee’s economy into rebuilding the planet. In the major towns, Hrud are beginning to live at a higher technological level and fledging industries are appearing.
The Hrud have been quick to establish a government of their own. A planetary confederation calling itself the Varnee Freeholds now governs the world. The Freeholds claim independence, or at least autonomy, but also recognize the work sacrifice the Eldar have undertaken for their behalf. As such, they have pledged to repay the Eldar in an eternal pledge.
The Freeholds are in the process of organizing the various insurgent bands together into a regular army, though the process is slow and some feudal warlords refuse to turn over power.
The Eldar seem content with the situation for now. They have been eager to enlist the Hrud in the campaign against the Orks, and the Hrud have been happy to oblige.
The Orks were in a bad position. Thrown out of their fortresses, on the run already, and caught in a countryside in revolt, the Orkish warbands were cut off, surrounded, and taken apart methodically by the Hrud and Eldar forces. With the Orks completely outnumbered, outmaneuvered, outgunned, and with nowhere to run or hide, it was only a matter of time before they were completely destroyed.
By the end of M42.005, any organized resistance had been fallen apart. The remaining Orks were utterly alone, with tiny mobz fighting for their survival in increasingly hostile surroundings. By the end of M42.006, the last traces of the Orkoid menace were eliminated from the world.
Forces Involved:
Uarthe Craftworld:
Type – Number involved – number lost – number remaining
Guardian Divisions: 2
Aspect Warrior Regiments: 1
Armored Regiment: .5
Warlock Teams: 2
Eldar Aerial Groups: 2
Negligible losses
Orks of Varnee:
Type – Number involved – number lost – number remaining
Buncha Puny Grots 1 – 0 – 0
Feral Orks: 3 – 3 – 0
Mobz o’ Boyz: .5 – .5 – 0
Mobz o’ Nobz: .5 – .5 – 0
Varnee Freeholds:
Type – Number involved – number lost – number remaining
Hrud Skirmishers: 3 – .75 – 2.25
Hrud Geurillas: 1 – .25 – .75
Varnee recovers from 260 economy back up to 300. The Varnee Freeholds are now a semi-independent faction. They have offered to pay 20% of their income Uarthe craftworld in perpetuity and have offered a full alliance to Uarthe.
Junee
The Eldar campaign on Junee was not as easily won as the campaign for Varnee.
The feral Orks rallied around a powerful young warlord, Wurzag, and went to ground quickly on this world. Without the millions of rebellious Hrud to hunt them out, they slipped through the forests lying in ambush whenever the Eldar dared to approach.
Most often, the Eldar discovered the Ork tricks and traps and slaughtered the Orks. However, sometimes the Orks were successful and small bands of Eldar were massacred by the greenskins. Even in these small victories however, the Orks took heavy losses.
At the end of M42.006, the Orks were thoroughly beaten. Wurzag’s few remaining veterans had retreated as deep into the jungles of Junee as they could, hoping that the shiny devils would just leave them along.
Forces Involved:
Uarthe Craftworld:
Type – Number involved – number lost – number remaining
Guardian Divisions: 2 – .5 – 1.5
Aspect Warrior Regiments: 1 – .2 – .8
Armored Regiment: .5 – 0 – .5
Warlock Teams: 2 – 0 – 0
Eldar Aerial Groups: 2 – 0 – 2
Wurzag’s Confederacy
Type – Number involved – number lost – number remaining
Feral Orks: 3 – 2.5 – .5
Mobz o’ Nobz: .5 – .4 – .1
From battle damage and population loss, the world of Junee falls from 50 economy to 5. The few remaining Orks have been scattered into tiny tribes and will take generations before they can threaten anything
Diplomacy:
To: Uarthe Craftworld
From: The Hrud of Varnee
We thank you once more, great star-gods. We give our eternal pledge that the Hrud of the Varnee Freeholds will forever stand beside their liberators in the star-home of Uarthe.
To: Uarthe Craftworld
From: The Demiurg Colony of Mazad-Khal
Hail. Well met and fortune follow you, Eldar. We have no wish to entangle ourselves in the politics of a race so notoriously fickle as the Eldar. However, we have heard of your struggle against our ancient enemies, the Orkoid races. We will support you, for now.
We are simple traders and miners, so we will offer you what we have: we are willing to sell you resources at a level of 1 resource point for 100 economy.
To: Uarthe Craftworld
From: The various human factions of TYX-2d
The various factions on this world have all claimed to be fighting for the forces of good. Many have used the opportunity to attack their neighbours, claiming that they are 'evil'. Both those attacked and attackers demand the aid of the Eldar.
To: Vernith
From: Military Government of Home
You can still leave this world with your honour intact. Leave this planet now, or face war.
To: Vernith
From: Imperial defectors on Home
Please, rescue our brothers from the rebels who have taken our capital! We implore you not to punish the people, but only those who are behind the coup.
To all prospective clients in the Jugurtha sub-sector:
A band of Tau mercenaries has made its availability known. Public and private bids will be accepted.
Notes:
Please let me know is there are any mistakes or questions.
human-slaughter has been removed from the game. Sept Kadra is now open to any player who wants it.
I’ve added some special units, such as mercenaries and militia, to the game rules.
Map:
http://forums.civfanatics.com/uploads/111856/40k_Map_-_Update_2.PNG