this is the way i always figured it to be in civ:
att strenght would be thier strength/weapon skill
def strenght would be their toughness
HP is wounds
bombard satrenght is the ballistic skill/gun strenght
bombard range is the gun range
shields is points
transport is transport
paradrop is teleport
stealth attack is infiltrate
capture could be for chaos (enslave to cultist)
all terrain as roads would be skimmer rules/boost
att strenght would be thier strength/weapon skill
def strenght would be their toughness
HP is wounds
bombard satrenght is the ballistic skill/gun strenght
bombard range is the gun range
shields is points
transport is transport
paradrop is teleport
stealth attack is infiltrate
capture could be for chaos (enslave to cultist)
all terrain as roads would be skimmer rules/boost