The Great Apple said:
Sorry! I used to hate doing those icons.
Hey, no problem. Thanks for doing the units! that's the hard bit. Without you, aaglo, and muffins, there wouldn't be a scenario. I'm just putting stats into the editor.
Virote_Considon said:
Well, if a 40K project gets back on the road, I can try to help. I have a few of the codexes
Any suggestions you could give on unit stats and abilities would be a big help. Things like relative ranges for the artillery units (vindicator, whirlwind, basilisk), and special abilities for the combat units. For example, landspeeders will have 'treat all terrain as roads', predators will have blitz, stormboyz and termies will be paratroopers. Are there any such abilities that could be used to distinguish the other units?
I'm tentatively going with Salamanders for the marines, but that could change. Blood Angels aren't represented as well by the existing units as some of the more codex-compliant chapters (and I want to keep the red civcolor for the orks!), but Dark Angels might work if they were on Armageddon.
If I went with a bigger map that included the jungle areas rather than just hive helsreach, catachans would be a nice inclusion. The guerrila looks kind of like those rambo-style miniatures, and I bet there's a star wars AT-ST unit that could be pressed into service as a sentinel...