New
(Will be busy with work related stuff till Tuesday when Cabinet has its last meeting.. and probably for another week at least till the Ministers decide they want to stop sending stuff through us...)
Will be putting down some stuff sometime soon on my thoughts on the Old World and Lustria...
Possible things that need to be done for Solowen's Warhammer World Map
Prelimaries for conversation to a Rhye style map
Naggaroth:
Prelimary Report: The continent conforms very closely to Naaggaroth depicted in the Warhammer World Map i have (from GW) the starting areas for Dark Elves appear to be fairly well not to rich and not to poor.
City Placement for Dark Elves:
Spoiler :
Naggorond: Fairly well balanced city placement... i do however think that moving the Copper in the hills around into the cities fat cross might be a desirable thing to do otherwise it wont be picked up by any concievable city placement.
The country around Ghrond is mediocre and an AI would not plant a city there which is unfortunate, it might therefore be advantageous to make it more desirable (its the area immediately around the warpstone to the north) i would suggest making the snowy areas closer to Naggarond plains or normal forests and changing the hills from snowy hills to normal hill and adding in some iron (or other production resource) and maybe some accessible food items (ie shuffling a cow or the wheat from Naggarond a little north outside of the intial fat cross of Naggarond)
Har Ganeth (to the direct east of Naggarond just before the mountains and on the coast) we want a city placement on the hills near the crab and the gems and the mountains... maybe if we move the fish east a tile... change the snowy forests to plains and add a food resource... sheep on a hill that should make the computer choose that spot...
Har Gareth (just south of Naggarond on the second river) would benifit from some production so maybe a hill with something to mine... and another normal hill around inside its fat cross
In the unsued space between Naggaroth and Har Gareth delete the iron, the wine and make change the forests to tunda forests and maybe getting rid of the jems would be advisable near the barbs
Har Karond is fine... but despite what the map shows maybe it needs to be made on the coast (Dark Elves are going to need to be able to make ships) but at a second look it should be fine but maybe we should sneak some production in... a hill or two coming out of that outcropping of Mountains to the east might be advisable
Karond Kar will be a difficult one for the computer to inhabbit... but we can perhaps solve this problem by making the island or coast around it richer... and having a settler with a galley spawning near or next to it?
Some notes on Naggaroth in general:
Spoiler :
Dark Elves are going to if we dont limit the areas where they can settle control the whole of Naggaroth and spam a cottage economy and irrigation (after farms can spread farms) and occupy the entire continent. This needs to be combated:
Solutions:
Spoiler :
We create a new "Primeval forest" or somesuch which cannot be settled on and not cut down... and may only have roads built on it and lumber mills put on it. We can couple this with a "*insert evil sounding word* forest which is impassable to all but scout units cannot have roads built on it and has a few barb spawning huts in them...i can see these situated around the rigde of scorched earth hills (which could be shuffled inland abit) so that Dark Elves can only build roads around the coast and a little way into the forests... note some of the forests will actually be kept as normal forests so they can still chop... these will be the ones close to cities and the coast
We can basically slice of most of the broken lands (which are those mountain islands) they serve no purpose whatsoever and clog up valuable room) and the blackspire mountains can be cut down significantly to a much thinner level... i suggest between 1-3 to save more room and most of that land in the west (that in Warhammer has never been settled and never will be... because if the Dark Elves find it scary it is scary) can be cut down to a token amount ie the area that takes up 11 plains, has fur and deer can be cut down to 1 or 2 squares with no bonuses. This can be extended to all things east of the blackspire mountains.
I would also suggest that we shrink the Eastern arm that makes up the bay of malice by a width of around 3 squares (keeping the basic shape but making The Great Ocean side a tad wider) where Vorshgar is atm shove the mountains of the blackspire mountains a few squares over taking out that spare land (and deleting those islands as needed) then shuffle the land there 2 squares over to free up room between Nagaroth and Ulthanuan.
We can basically slice of most of the broken lands (which are those mountain islands) they serve no purpose whatsoever and clog up valuable room) and the blackspire mountains can be cut down significantly to a much thinner level... i suggest between 1-3 to save more room and most of that land in the west (that in Warhammer has never been settled and never will be... because if the Dark Elves find it scary it is scary) can be cut down to a token amount ie the area that takes up 11 plains, has fur and deer can be cut down to 1 or 2 squares with no bonuses. This can be extended to all things east of the blackspire mountains.
I would also suggest that we shrink the Eastern arm that makes up the bay of malice by a width of around 3 squares (keeping the basic shape but making The Great Ocean side a tad wider) where Vorshgar is atm shove the mountains of the blackspire mountains a few squares over taking out that spare land (and deleting those islands as needed) then shuffle the land there 2 squares over to free up room between Nagaroth and Ulthanuan.
Summary:
Spoiler :
Basically i propose we shuffle the Blackspire Mountains West to get rid of that land to the west of them thin the mountain range out limiting it at its most to 2 or 3. Deleting most of the Islands to the East of the Blackspire Mountains (and making the more compact and closer to shore). Deleting some of the Eastern Arm of the Sea of Malice (the bit between Clar Karond, Arnheim and Karond Kar which as the Sea of Malice on its Western Side). Then deleting and placing the barbs closer to Dark Elven cities (and if we have indestructable spawns make them that) and just gennerally making Naggaroth more compact.
Why:
Spoiler :
Because most of Naggaroth apart from the coast is uninhabbited (and in cannon unihabbitable and because we dont want a fairly rich naggaroth for the comp to abuse the living hell out of) this shifting West will also allow us to expand the Old World further west as well as Ulthuan (which i have a sneaking suspiscioin is a tad small)
Major Tasks:
Spoiler :
Making the Old World bigger to accomidate the large number of civs on it (with a goal of having at least on average 4 cities per civ) and if we make the Old World bigger... i think we may just be able to fit Skaven in... although i think that is going to be a tall order... as for beastmen... im thinking of that
Final words:
Solowen you are an abosolute Champion without par

the country around Har Ganeth is not to bad but not to good either,