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Welcome here

Discussion in 'Civ4 - Rhye's and Fall of Civilization' started by Rhye, Jul 8, 2006.

  1. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    Welcome to the home of the Rhye's and Fall of Civilization mod.
    Here you will find anything you need for the mod in all its versions (for vanilla, Warlords, BTS, BTS multiplayer)


    WHAT THIS FORUM IS ABOUT

    Rhye's and Fall of Civilization, previously the "Rhye's Catapult project", is the sequel of Rhye's of Civilization.
    Spoiler :

    Rhye's of Civilization - the fastest loading mod was widely known as a sort of "Civ3½", it is one of the most famous modpacks for Civilization III, with more than 25'000 downloads, and having generated over 7000 posts of feedback, including CivFanatics' Forums' biggest thread (300 pages long)
    Forum thread


    This mod doesn't feature loads of new units, civilization and other "stuff", and doesn't break the core of the game: fortunately Civ4 is a much better game than Civ3, so it won't need as much rebalancing.
    It just revolves around re-enacting the development of the Earth, coming close to being a simulator.



    In brief, it features (so far):
    - A 124x68 world map with enlarged Europe for better gameplay
    - Dynamic rise and fall of civilizations
    - Stability management: unstable empires will risk secessions and civil wars
    - Players can control more than one civilization in a single game
    - Dynamic spread of resources
    - Reprogrammed AI that adapts its behaviour to the Earth map and founds cities in their historical place, with their historical name
    - Python events that reproduce historical barbarian attacks
    - Plague that will offer a hard challenge spreading throughout the world
    - Unique powers and victory conditions for each civilization
    - World Congresses where cities are traded
    - New flags and new terrain graphics, including a new terrain: marshes
    - Rule changes that will give this mod the feel of the original Rhye’s of Civilization
    - A new civilization: Babylon, and other non playable civs (for Warlords version only)




    HOW CAN YOU BE USEFUL

    As this is a forum, you're free to open a new thread about anything not related to the topped threads

    Just remember this:
    http://forums.civfanatics.com/showthread.php?t=178735
     
  2. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    To-do list:


    THE MAJOR DEVELOPMENT IS OVER!

    :deadhorse:

    There's room for only few changes, adjustments and bug fixes
     
  3. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    Reserved

    Riservato

    Reservado

    Réservé

    Reserviert

    保留

    Gereserveerd

    Зарезервировано

    予約

    보류하는

    محجوز

    שמור

    Varattu

    In áirithe

    κατοχυρωμένο
     
  4. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America
    Reserved

    Riservato

    Reservado

    Réservé

    Reserviert

    保留

    Gereserveerd

    Зарезервировано

    予約

    보류하는

    محجوز

    שמור

    Varattu

    In áirithe

    κατοχυρωμένο
     
  5. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    Interesting feature list so far I wish you the best luck for this mod!:)

    I just can't believe you say there aren't enough models to choose from for second UUs:confused:
     
  6. Civmansam

    Civmansam Chieftain

    Joined:
    Jan 15, 2006
    Messages:
    909
    Hmm I agree with you Pleop, and anyway, you could always ask the community...

    Anyway I've been a long time lurker on your thread and I'm glad that you now have a forum because mods with forums shoot up in productivity. Even though your mod was really good, I think it will be even better now. So I say great job so far! :thumbsup:
     
  7. woodelf

    woodelf Bard

    Joined:
    Jun 12, 2003
    Messages:
    15,036
    Location:
    Gallery
    Another longtime lurker and player from CivIII wanting to offer congrats on getting your own forum area. As this is different than WH, SW, and FfH I can't wait to play it. :)
     
  8. Abaddon

    Abaddon Chieftain

    Joined:
    Apr 20, 2002
    Messages:
    31,187
    Location:
    NES/FG/SF Activity:Arguing the toss
    Cool, new forum area!
     
  9. Gunner

    Gunner Chieftain

    Joined:
    Aug 21, 2004
    Messages:
    1,389
    Location:
    Goochland, VA
    Hey this is pretty cool! About time we start getting some respect around here ;)
     
  10. Riker

    Riker True Metal of Steel

    Joined:
    Jan 19, 2004
    Messages:
    741
    Location:
    Genoa
    Dhd .
     
  11. Xuenay

    Xuenay Chieftain

    Joined:
    Jan 1, 2006
    Messages:
    559
    Location:
    Finland
  12. Ploeperpengel

    Ploeperpengel academic precarity

    Joined:
    Feb 2, 2006
    Messages:
    4,748
    Location:
    Berlin
    I played this mod until the middle ages tonight and must say the concept is truly revolutionary, Rhye! Really had my fun playing it though everything is running a little too fast for my taste. I like the slow pace.
    However Civ should have been made a little like this from the start. I wouldn't have so much trouble now simulating "history" in the WH mod. Great job!
    If you ever get tired of simulating reality(though I doubt it) your allways invited to convert some of this scripts to Fantasy Flavor:D
    Keep up the good work!:thumbsup:
     
  13. Arkaeyn

    Arkaeyn Chieftain

    Joined:
    Jan 12, 2005
    Messages:
    936
    Location:
    nomad, USA
    Speaking of scripts, since the AIWar script seems to be a relative success, Rhye, is it available for insertion into other mods?
     
  14. Rhye

    Rhye 's and Fall creator

    Joined:
    May 23, 2001
    Messages:
    9,468
    Location:
    Japan / South America

    No, it's specific to this map.
    If another mod would like to adopt it, it has to draw its map, or in case of random map, assing random values to plots
     
  15. Blasphemous

    Blasphemous Graulich

    Joined:
    Feb 23, 2002
    Messages:
    3,079
    Location:
    Jerusalem, Israel
    Rhye, please log on to one of the IMs we have in common soon. (I'm taking this thread to be our lobby thread, I hope I'm not off.)
     
  16. The Great Apple

    The Great Apple Big Cheese

    Joined:
    Mar 24, 2002
    Messages:
    3,361
    Location:
    Oxford, England
    My my, this mods section is becoming rather busy all of a sudden!
     
  17. Barak

    Barak Chieftain

    Joined:
    May 1, 2003
    Messages:
    1,486
    Location:
    Chicago
    The only problem with this great sub forum is the lack of stream of messagees. Too many threads to keep track of (which is a good thing)
     
  18. Methos

    Methos HoF Quattromaster Super Moderator Hall of Fame Staff

    Joined:
    Jan 1, 2005
    Messages:
    13,100
    Location:
    Missouri
    I found it easiest just to subscribe to the forum.
     
  19. V. Soma

    V. Soma CFC Staff

    Joined:
    Apr 13, 2004
    Messages:
    3,393
    Location:
    Hungary
    Hi folks! Nice to see this community here... :)
     
  20. darkedone02

    darkedone02 The Suggestor

    Joined:
    Mar 9, 2006
    Messages:
    1,728
    Location:
    Louisville, Kentucky
    finally your mod have started, this mod is pretty good except that i have to wait to play as america...
     

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