Originally posted by Ender713
wow this looks great...I am so excited for when you're done. (I actually was going to start making a WHFB, but I saw this post...you're doin a MUCH better job than I could ever do...thanks, man)
Thanks
Anyways, If you haven't done so already, I'd like to make a map based on the actual WH world using your mod. Also, any plans on doing Lizardmen? I haven't read all 10 pages of the posts...If no plans Ill work on it...but if anyoone wants to help, I'm all for that...(wow that was a long, complicated message...)
Ender
Lizardmen will be most likely in 1.1 release.. if you go thru the whole thread, you will see Kinboat's previews of lizardsmen/slann units.
As for the maps, I generated (with BMP2BIC program) several versions of World/Old World, using GW or fan-made maps as reference though none are satisfactory. I will later try to do some manually, which seem to give better results, but it is not likely that I do all of them. In other words, I will happily accept any helping hand
Here are examples of maps I wanted to include:
- World 180x180 (everything including chaos wastes, lustria, southlands, cathay, nippon etc.)
- Northern World, [huge and/or large] (without Lustria/Southlands, sicne there are no Lizardmen in v1.0)
- New+Old World [large] (as above, but without far east, with Old World in center)
- Naggaroth & Ulthuan only [small]
- Cathay, Nippon and Northern Steppes [small]
- Old World [standard and/or large], including part of the Dark Lands, small part of Chaos Wastes and northern (inhabited) part of Araby & Khemri.
Try any you like

You can work on geography only so it can be later imported, or I can send you bare .bix with resources/terrain to work with. (resources are different, jungle is replaced by swamps, though there is a way to still have jungles in scenario; also mountains are impassable by non-flying, non-worker units, so it is imporant to make proper valleys/passes).