Hydromancerx
C2C Modder
First the stats of the existing Earth terrains ...
Barren
+1 Adjacent to River
Improvement take +25% to Build
Desert
+1 Adjacent to River
Movement Cost +3
Improvement take +25% to Build
Defending Units get -25% Strength
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Dunes
+1 Adjacent to River
Movement Cost +4
Improvement take +50% to Build
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Grassland
+2
+1 Adjacent to River
Ice
Movement Cost +4
Improvement take +75% to Build
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Lush
+3
+1 Adjacent to River
Marsh
+1
+1
+1 Adjacent to River
Movement Cost +3
Improvement take +50% to Build
Cities cannot settle here unless coastal or freshwater.
Muddy
+1
+1
+1 Adjacent to River
Movement Cost +2
Improvement take +25% to Build
Cities cannot settle here unless coastal or freshwater.
Plains
+1
+1
+1 Adjacent to River
Rocky
+1
+1 Adjacent to River
Movement Cost +2
Improvement take +25% to Build
Defending Units get +25% Strength
Salt Flats
+1 Adjacent to River
Improvement take +25% to Build
Defending Units get -25% Strength
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Scrub
+1
+1 Adjacent to River
Movement Cost +2
Taiga
+1
+1 Adjacent to River
Movement Cost +2
Improvement take +25% to Build
Gives Terrain Damage
Tundra
+1 Adjacent to River
Movement Cost +3
Improvement take +50% to Build
Gives Terrain Damage
Ok my next post will propose changes and new terrain.
Barren
+1 Adjacent to River
Improvement take +25% to Build
Desert
+1 Adjacent to River
Movement Cost +3
Improvement take +25% to Build
Defending Units get -25% Strength
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Dunes
+1 Adjacent to River
Movement Cost +4
Improvement take +50% to Build
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Grassland
+2
+1 Adjacent to River
Ice
Movement Cost +4
Improvement take +75% to Build
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Lush
+3
+1 Adjacent to River
Marsh
+1
+1
+1 Adjacent to River
Movement Cost +3
Improvement take +50% to Build
Cities cannot settle here unless coastal or freshwater.
Muddy
+1
+1
+1 Adjacent to River
Movement Cost +2
Improvement take +25% to Build
Cities cannot settle here unless coastal or freshwater.
Plains
+1
+1
+1 Adjacent to River
Rocky
+1
+1 Adjacent to River
Movement Cost +2
Improvement take +25% to Build
Defending Units get +25% Strength
Salt Flats
+1 Adjacent to River
Improvement take +25% to Build
Defending Units get -25% Strength
Cities cannot settle here unless coastal or freshwater.
Gives Terrain Damage
Scrub
+1
+1 Adjacent to River
Movement Cost +2
Taiga
+1
+1 Adjacent to River
Movement Cost +2
Improvement take +25% to Build
Gives Terrain Damage
Tundra
+1 Adjacent to River
Movement Cost +3
Improvement take +50% to Build
Gives Terrain Damage
Ok my next post will propose changes and new terrain.
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