Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,715
Long, but I figured it might help either head off questions or help guide people to the documentation.
*****
The Scions of Patria claim they represent the rebirth of humankind's greatest empire and Erebus' best hope for salvation, for life. But the enigmatic Risen Emperor's people are themselves long dead. Are the Scions reindling the glory of a lost age, or harbingers of an unnatural doom? A study in contradictions, within the shining cities of Patria Reborn sophisticated pleasures war with the despair of eternal existance. The Scions' rich markets are full of precious things from the Age of Magic, but traders must seek them through the macabre Haunted Lands. In the Haunted Lands Ghostwalkers melt through and with the shadows, and grotesque mergings of the living and the dead can lead to madness or great wealth. Champions of art and philosophy, the citizens of Patria Reborn also worship their Risen Emperor with burning fanaticism.
Full citizens of Patria Reborn are all undead. Cities don't gain population by accumulating Food. Instead they entice Awakened citizens out of the Bottomless Tomb with desirable resources or attractive Civics. Additionally, the Scions may either persuade or forcibly convert members of other civilizations.
Patria Reborn is led either by their Risen Emperor or by Korrina, guardian of the Emperor's Mausoleum. Under Korrina the Scions may adopt other religions. The Risen Emperor is "Agnostic", but provides access to units and buildings of a state religion. When the Risen Emperor rules Korrina is the Scions' Hero, and visa versa.
The Scions also have access to the four Grand Councilors of the Dark Council: Pelemoc Goldtongue, Themoch the Silent Watcher, Melante the Artful Governor, and Alcinus the Mad Thaumaturge.
Most Scions units are undead and many have unusual abilities. The Melee line features Headless spearmen and heavy infantry formations. The Recon line contains skirmishers, transforming Reaching Creepers and Ghostwalkers, and the terrible Horned Dread. The Arcane line has Necromancers, Corpus spells, and Mana types chosen partially at random by the mad Alcinus.
The Haunted Lands are the Scions' special terrain Feature. Along with Commerce and combat benefits it inhibits the growth of other civilizations, spawns Reaching Creepers, shelters Haunts, and can place a variety of curses on invaders, including transformation into hostile undead.
There are several "Concept" Civlopedia entires and online documentation here.
*****
The Scions of Patria claim they represent the rebirth of humankind's greatest empire and Erebus' best hope for salvation, for life. But the enigmatic Risen Emperor's people are themselves long dead. Are the Scions reindling the glory of a lost age, or harbingers of an unnatural doom? A study in contradictions, within the shining cities of Patria Reborn sophisticated pleasures war with the despair of eternal existance. The Scions' rich markets are full of precious things from the Age of Magic, but traders must seek them through the macabre Haunted Lands. In the Haunted Lands Ghostwalkers melt through and with the shadows, and grotesque mergings of the living and the dead can lead to madness or great wealth. Champions of art and philosophy, the citizens of Patria Reborn also worship their Risen Emperor with burning fanaticism.
Full citizens of Patria Reborn are all undead. Cities don't gain population by accumulating Food. Instead they entice Awakened citizens out of the Bottomless Tomb with desirable resources or attractive Civics. Additionally, the Scions may either persuade or forcibly convert members of other civilizations.
Patria Reborn is led either by their Risen Emperor or by Korrina, guardian of the Emperor's Mausoleum. Under Korrina the Scions may adopt other religions. The Risen Emperor is "Agnostic", but provides access to units and buildings of a state religion. When the Risen Emperor rules Korrina is the Scions' Hero, and visa versa.
The Scions also have access to the four Grand Councilors of the Dark Council: Pelemoc Goldtongue, Themoch the Silent Watcher, Melante the Artful Governor, and Alcinus the Mad Thaumaturge.
Most Scions units are undead and many have unusual abilities. The Melee line features Headless spearmen and heavy infantry formations. The Recon line contains skirmishers, transforming Reaching Creepers and Ghostwalkers, and the terrible Horned Dread. The Arcane line has Necromancers, Corpus spells, and Mana types chosen partially at random by the mad Alcinus.
The Haunted Lands are the Scions' special terrain Feature. Along with Commerce and combat benefits it inhibits the growth of other civilizations, spawns Reaching Creepers, shelters Haunts, and can place a variety of curses on invaders, including transformation into hostile undead.
There are several "Concept" Civlopedia entires and online documentation here.