Amon Savag
The Great
That is not what I mean and you do not hold the same views as me.
Holy crap how hostile. Did I pee in your cheerios, mate?
That is not what I mean and you do not hold the same views as me.
Holy crap how hostile. Did I pee in your cheerios, mate?
You clarified nothing, only made a rather abrupt and seemingly hostile comment that brought me no closer to a clarification on what view you actually have on the matter.
I have to agree with moose, though I voted for #1. I reserve the right to change or switch any government in my country through story (Within reason) and so no other option would work.
Your post differs in no way to my view. Congratulations.
Only it does, for I specifically said you do not have a right.![]()
You as the player have no right to spoil the fun of others, and should be spending your time doing the opposite through encouragement and collaborative storytelling.
Yes and no. That's one way to play, but it's not the only way. Collaborative and competitive playstyles are both acceptable. And both can be a lot of "fun" for everyone involved!
I like seeing talented people fight and fighting talented people. Maybe I should just go watch mixed martial arts, but I like the intellectual aspect of conflict. Anyhow, once people can realize that losing is fun, Dwarf Fortress-style, they'll be less afraid to put themselves on the line and take interesting risks.
This is going to sound horribly conceited, but my problem with that is that very, very few of you are good enough at strategy and know enough about war to do anything actually interesting from a purely competitive standpoint. It always turns into the same old dull, predictable slog, and that's no fun at all. That being the case, I'd rather the hyper-competitive sorts not ruin the mood.I like seeing talented people fight and fighting talented people. Maybe I should just go watch mixed martial arts, but I like the intellectual aspect of conflict.
Are you asking what it is in practice, or what I think it should be? If the former, it varies a bit from NES to NES, but it's usually somewhere in between 1 and 2, I think. As to my preference, and how I generally try to conduct myself, I'd say as the leader and his immediate inner circle, somewhere between 4 and 5; in this analogy, playing as Obama+Cabinet and top appointees (but not including Harry Reid and the Democratic power brokers), but not including the several million other people in the Executive Branch. Arguing with Clinton about the correct course of action on Syria takes place within the player's head, but the Foreign Service vehemently opposing something you decide is a mod thing, if you see what I mean.
I've given this a lot of thought, and after much deliberation, I'll take the brave stand of "I'm not sure." I think my ideal world would be at 1 -- the player should be able to direct vague cultural aspects and generally craft their civilization in their entirety.
But the problem is that, sadly, this puts a lot of pressure on players. For one thing, they are disincentivized from doing something that deliberately harms their country, which a sufficiently motivated player will ignore, but not all of them. Even assuming you compensate from that, there could be subtle variations which will handicap some civilizations compared to others. It is also very easy, in the heat of things, to present your people as a united group despite the fact that many internal divisions might arise, especially in existentially threatening circumstances -- and even if that's plausible, people are going to cry foul.
I also really like the idea of having multiple player PCs, which I think would add a depth and realism far greater than what we have presently to the whole ensemble, and would allow different people to focus on what they want to focus on. But this, by nature, would take it down a peg.
Probably the end result of all this hemming and hawing is something more akin to 3, but with the caveat that the player can suggest things that a federal government would not: cultural and religious aspects, or economic activities of peasants, or -- and this is crucial -- they could suggest what the other factions might be doing in their polity. They do not have complete control here; i.e. rebellions and civil wars and coups might happen without their knowledge... but they would have input.
More should be than what it is; for example, I voted for 4 but that only sort of describes one of my last two actual play experiences; in the other I was heading up a rival party and fomenting civil war, and in describing the reactions of both sides up until a certain cut-off point, was more engaged in 2 in practice, transitioning toward 3 and 4. Circumstances definitely do alter things. Historically sweeping games tend to veer toward lower numbers as well due to a narrative "need" for them.Are you asking what it is in practice, or what I think it should be? If the former, it varies a bit from NES to NES, but it's usually somewhere in between 1 and 2, I think. As to my preference, and how I generally try to conduct myself, I'd say as the leader and his immediate inner circle, somewhere between 4 and 5; in this analogy, playing as Obama+Cabinet and top appointees (but not including Harry Reid and the Democratic power brokers), but not including the several million other people in the Executive Branch. Arguing with Clinton about the correct course of action on Syria takes place within the player's head, but the Foreign Service vehemently opposing something you decide is a mod thing, if you see what I mean.
This. For a long time I wanted something set in the 1950s+ just to actually use every obscure technical invention nobody else had ever heard of but which was or was almost developed to pulverize other people as opposed to just conventional combined arms blah blah blah because it seems most people fixate on a specific time period or mode of war and have difficulty moving away from it. I'm pretty sure I've seen at least two games supposedly set in the future where trench warfare was once again somehow a thing.This is going to sound horribly conceited, but my problem with that is that very, very few of you are good enough at strategy and know enough about war to do anything actually interesting from a purely competitive standpoint. It always turns into the same old dull, predictable slog, and that's no fun at all. That being the case, I'd rather the hyper-competitive sorts not ruin the mood.
I like this in theory but I think the main problem with this is two-fold: first (and less importantly) you have the zero-sum competitive perspective a lot of people bring to the game, which could either gridlock every country or could result in unfettered free action by one party (the more active and engaged) over the other (either of these may or may not happen in practice, but based on historical anecdote I'd say they're both at least possibilities); second, this logistically constrains the type of games that can be played.I also really like the idea of having multiple player PCs, which I think would add a depth and realism far greater than what we have presently to the whole ensemble, and would allow different people to focus on what they want to focus on. But this, by nature, would take it down a peg.
Probably the end result of all this hemming and hawing is something more akin to 3, but with the caveat that the player can suggest things that a federal government would not: cultural and religious aspects, or economic activities of peasants, or -- and this is crucial -- they could suggest what the other factions might be doing in their polity. They do not have complete control here; i.e. rebellions and civil wars and coups might happen without their knowledge... but they would have input.
Historically sweeping games tend to veer toward lower numbers as well due to a narrative "need" for them.
This is going to sound horribly conceited, but my problem with that is that very, very few of you are good enough at strategy and know enough about war to do anything actually interesting from a purely competitive standpoint. It always turns into the same old dull, predictable slog, and that's no fun at all. That being the case, I'd rather the hyper-competitive sorts not ruin the mood.