What Video Games Have You Been Playing #15: Computer not on fire yet? Better add more mods!

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When did this become the cooking thread
 
Then the word you want is "thaw". As in "Thaw the contents of the freezer."
Yes, it will help avoid confusion.
of course, glad you ask. my favorite dish with stir fried broccoli is beef broccoli, so Ill go with that. cut a steak into thin strips. I don't use the good parts here, usually hip or flank work best. just don't use breast or something tough like that. marinate the beef pieces in soy sauce, garlic, ginger, shaoxing wine (just leave it out of you don't have chinese cooking wine) and a small amount of rice vinegar. cover and place in the fridge for 1 hour or as long as you gosh darn like. in a small bowl, mix soy sauce, a bit of cornstarch, mirin or white sugar, oyster sauce (or worcestershire, fish sauce), hoisin sauce (if you don't have any throw in one star anise) until everything is dissolved. prep is done at this points

bring a pot of water to boil. salt generously after achieving roiling boil. cut broccoli into bite-sized pieces. throw in the pot for about 30 seconds to 1 minute, depending on how big your chunks are. fish them out with a spider or a sieve, then run the under ice cold water. leave to dry.

in a steaming hot wok (any pan works, but you have to shake it a lot!) add the beef and brown it for about 45 seconds. then add your broccoli and throw around for another 30 seconds. add your sauce and take off the heat. let it sit until the broccoli is tender. serve over rice :)

this is a more chinese OG recipe: https://www.seriouseats.com/recipes/2015/03/stir-fry-beef-with-broccoli-gai-lan-easy-recipe.html
Hmmm, beef is cut in a different way here, forget about chinese spices, rice vinegar or chinese cooking wine, or oyster sauce, or mirin… it sounds interesting but I'll have to improvise.

Yet I've learned from the Chinese how to make cabbage edible. Boil away all the nasty stench and then actually cook it, so I think I'll do a similar process with the broccoli (it does sound like a good idea to pair it off with meat) and then I'll see what happens.
Get yourself one of these (bamboo steamer):

Bamboo-Steaming-Baskets.png

1. put broccoli pieces in the trays/baskets, lightly sprinkle salt on it
2. boil a inch of water in a pot
3. stack the trays on the boiling pot
4. put the basket top on
5. wait 5 minutes
6. lift the top - if the broccoli is bright green (it will be) its ready, take it off the heat and serve.

Same process works for most veggies, carrots, squash, onion, green beans, brussels sprouts, etc.
So steam it. Hmmm. And then?
When did this become the cooking thread
Since you took the gaming to the Random Thoughts thread? ;)

Besides the fact that we're treating it as a game, and using computers?
 
Deep Rock Galactic has made its way to my recently played list again. Damn good co-op game, perhaps the best on the market.
 
Moderator Action: Back to video games, rather than recipes, please.
 
In the Witcher 3, during a quest I had to defend a druid from a bunch of foglets while he summoned a rainstorm. At the very end of the fight, just as the rain started, Geralt randomly said "A storm, damn it." :shifty:
 
Does anyone know where to find transcriptions and translations of what units say in CivIV? I've never really been concerned, since I figure they are all some sort of variation on "yes sir right away sir" in whatever language applies. But during my recent games as Asoka I was perplexed that my workers fairly regularly ran off to do my bidding while saying something that totally sounded like "voice of insanity," which seemed really disrespectful.
 
I ran into a weird glitch in the Witcher 3. I ran into a merchant on the road and tried to talk to him. Except then there were suddenly two merchants, and I couldn't actually open the shop screen. Then when I exited conversation I got teleported half a mile down the road. Okay then.
 
I am excellent at parking boats :smug:

Spoiler :
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Tutorials are aimed at the low experience users, not the high ones. Those guys can practically teach themselves even in very adverse user interfaces.

To take the example of XCOM series: No, you do not in fact need to know the workings or the nuances or have a detailed understanding to be able to play the Easy difficulty. The tutorial does in fact teach you what you need and you will learn the rest on the job.

This is all as it should be. A developer that can't make software accessible to as wide a range of people as is practical is a bad developer.
And how exactly does mechanically forcing you to move to a certain tile and click a certain button AND THAT ALONE teach you anything at all? The only thing that tutorial teaches you is to look for the one and only allowed action and do that. To look for the flashing yellow box and ignore everything else because you aren't allowed to interact with it anyways.

If I were approaching that game with zero experience, as in if it was the first video game I had ever seen, what exactly could I have learned from said tutorial? The answer is nothing.

A good tutorial teaches you how to think in the context of the game. It teaches you what you need to know in order to make your own choice. It does not simply give you all the answers and force you to take them.

Bottom line is that a tutorial is no different than a class in school. It needs to approach the same problem the same way.

Playing this I find my self somewhat stuck. I've cleared out the zones I can but now all I am left with is a bunch of lvl35 zones I can't clear out and no real way to advance. Am I missing something?
 
And how exactly does mechanically forcing you to move to a certain tile and click a certain button AND THAT ALONE teach you anything at all? The only thing that tutorial teaches you is to look for the one and only allowed action and do that. To look for the flashing yellow box and ignore everything else because you aren't allowed to interact with it anyways.

If I were approaching that game with zero experience, as in if it was the first video game I had ever seen, what exactly could I have learned from said tutorial? The answer is nothing.

A good tutorial teaches you how to think in the context of the game. It teaches you what you need to know in order to make your own choice. It does not simply give you all the answers and force you to take them.

Bottom line is that a tutorial is no different than a class in school. It needs to approach the same problem the same way.

Nope. Your anger in your earlier post about being "forced" to make a "mistake" in a learning environment where the outcome clearly demonstrates for the tutorial player what a bad outcome looks like (i.e. a soldier dying) shows your grasp of this is slippery at best, and that you're inclined to take things oddly personally.

You're missing that Firaxis really has made a decent tutorial for extremely new strategy game players just because you didn't learn anything from it. Thats fine. It wasn't for you!
 
Playing this I find my self somewhat stuck. I've cleared out the zones I can but now all I am left with is a bunch of lvl35 zones I can't clear out and no real way to advance. Am I missing something?
I haven't played the game myself, so I can't help you there.
 
Nope. Your anger in your earlier post about being "forced" to make a "mistake" in a learning environment where the outcome clearly demonstrates for the tutorial player what a bad outcome looks like (i.e. a soldier dying) shows your grasp of this is slippery at best, and that you're inclined to take things oddly personally.

The Zoo Tycoon tutorial tells you to remove part of the fence to the lion enclosure. When you do so:

Good grief! You've allowed the lions to run free in the zoo! What were you thinking? Well, we hope you learned your lesson: Never trust people who write these tutorials, and never clear sections of fence in the lion's exhibit! (Unless you like seeing your guests flee in terror.)
 
Nope. Your anger in your earlier post about being "forced" to make a "mistake" in a learning environment where the outcome clearly demonstrates for the tutorial player what a bad outcome looks like (i.e. a soldier dying) shows your grasp of this is slippery at best, and that you're inclined to take things oddly personally.

You're missing that Firaxis really has made a decent tutorial for extremely new strategy game players just because you didn't learn anything from it. Thats fine. It wasn't for you!
I absolutely refuse to stand down from the idea that teaching is NOT done by giving the pupil all the answers and forcing them to select them without thinking, understanding or giving room for experimentation or learning. But instead through allowing room for controlled experimentation in a safe and reasonable environment. The phrase "familiarize your self with these controls and proceed to the objective when you are comfortable" comes to mind. If you disagree that shows you fundamentally lack understanding of both education and game design.

This being said given that we have reached an impasse from which no reasonable progress can be made I suggest we draw the line here and go our separate ways.
 
Recently finished Ni no kuni 2. I really liked the graphical style, but it wasn't a game for me. I was dreadful. I dodged and button mashed my way through the game.

And the story, or let me rephrase... king Evan, what a naive and idealistic fool, haha.
 
In the Witcher 3, I found out that putting points into Active Shield is very cool. If enemies hit the quen barrier, your health gets restored. Then if you release it with Exploding Shield they all fall over so you can hit them with the sword.

Sirens are still very annoying though.
 
Also, apologies for everyone that reads this.

Spoiler possibly mild game spoilers :
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