What Video Games Have You Been Playing? IX: Now With 4K VR!

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Wow, stations are huge and the detail is insane. The most impressive thing is you can fly around space, approach a station, land, get out from your ship and walk around the dock, all seamlessly. I mean, you can see the people walking in the landing platform while you are still several kms away in space approaching it. I wonder if you can blow them with your turbolasers... :devil:
 
Wow, stations are huge and the detail is insane. The most impressive thing is you can fly around space, approach a station, land, get out from your ship and walk around the dock, all seamlessly. I mean, you can see the people walking in the landing platform while you are still several kms away in space approaching it. I wonder if you can blow them with your turbolasers... :devil:

I'm gonna assume you mean blow them up, or perhaps blow them away.
 
Generally when people complain about controls in X3 they are referring to the gigantic tree of menu options for management of assets, not flight controls for the personal ship. The only way to resolve such a "problem" is to restrict the options available, which wouldn't be a good thing to include in the game design. For individual players, an available option is don't get more assets than you care to manage. It is entirely possible to play and enjoy the game without ever having anything to worry about beyond your personal ship, if that's your thing.

That's just it. I want to do more than just worry about my personal ship. I want to have my own sector that churns out warships so I can be a warlord that spreads terror across the galaxy. Thing is, it gets to a point where managing such an effort becomes more trouble than it's worth. I don't know how, but there has to be a way to keep the mechanics that allow the player to take that path while simultaneously making it easier for them to manage the little empire they manage to carve out for themselves whether that empire be a galaxy-wide trading company, or the aforementioned warlord path I wanted to go down.
 
That's just it. I want to do more than just worry about my personal ship. I want to have my own sector that churns out warships so I can be a warlord that spreads terror across the galaxy. Thing is, it gets to a point where managing such an effort becomes more trouble than it's worth. I don't know how, but there has to be a way to keep the mechanics that allow the player to take that path while simultaneously making it easier for them to manage the little empire they manage to carve out for themselves whether that empire be a galaxy-wide trading company, or the aforementioned warlord path I wanted to go down.

It's there. The intricacies of fight command software might present just as much of a learning curve as getting traders to really do what you want, but it is doable.
 
That's just it. I want to do more than just worry about my personal ship. I want to have my own sector that churns out warships so I can be a warlord that spreads terror across the galaxy. Thing is, it gets to a point where managing such an effort becomes more trouble than it's worth. I don't know how, but there has to be a way to keep the mechanics that allow the player to take that path while simultaneously making it easier for them to manage the little empire they manage to carve out for themselves whether that empire be a galaxy-wide trading company, or the aforementioned warlord path I wanted to go down.

You will be playing a very long game to reach that stage, about 50 hours in I was using marines to board and capture corvettes, then you can order them to be refitted with shields, weapons load out before I assigned them to protect my factories that I had built. Building capital ships is something that will only an entire race can dream of manufacturing. It is quite possible to set up Mines, energy production, processing, industry as well as setting transports to trade between factories and system defenses.
You will need to establish production chains for ship building, then shields, then weapons, then ship components. It is a massive end game undertaking

The AI manager is workable, but there are limitations. My transporter was docked when an Xenon task force rolled into the sector and the AI didnt reacted until it started taking fire and then tried to undock before becoming space dust. Meanwhile the wing of fighters assigned to protect the transport had also docked at the time and took there sweet time undocking before mopping up the Xenon invaders. I learnt the hard way that buying transport ship which had largest cargo space was a terrible idea and that buy the transport with the largest shields instead.

This isnt like an RTS game like Battlefleet gothic, its a Simulation game
You can assign orders to specific ships to behave in different ways, automatically all of your fleet except the current ship you are commanding all act based on their orders, though in the middle of the battle you can give them commands, or not.
 
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Well, after some hours digging deeper, glitches and bugs begin to appear and the AI looks a bit confused. Tutorials are garbage btw. Probably several months patching it before becomes solid and worth of playing long games. More variety in things as weapons wold be welcomed too and navigation map is a mess. Graphics are great though and the game looks promising, not like Rebirth.

My biggest fear is how modable is it going to be. Sceneries and ships are too complex for new ones be easily modelled by the community.
 
If you guys are looking for a space game Starsector just updated three weeks ago, to probably its last update before full release. Biggest feature of 0.9 is colonies, which produce their own patrol fleets to defend themselves - and you can customize which ships and weapons are prioritized for production.
 
I ran into some funny behavior with Audiosurf. A scheduled task set off while I was in the middle of a song (bad timing) and the game lagged for a few seconds while the song kept playing. Then it stopped lagging and it shot forward at about a couple thousand miles an hour to catch up.

Needless to say, I did not get a stealth run.
 
Big Stellaris update dropping on Thursday. Still haven't decided if I want to grab the expansion pack or wait until it's not full price.
 
Started Shogun 2 at last. My second naval battle of the tutorial went oddly. I don't know how to get naval archers to shoot at will even with the option on, the boarding action outcomes seem random, my captain died without any notification like in Medieval II, and one of the enemy ships immediately fled to the edge of the map without retreating until cornered and attacked. Huh.

Also returned to an old Mount & Blade: Viking Conquest save. I'd been a-viking against targets of opportunity, mostly in the service of Halfdan Ragnarsson of Northumbria, with three of the largest ships and many good men. After a lot of fighting and piracy I finally took a port of my own, Aileach, from the O'Neills of Aileach, and formed my own kingdom.

A very short-lived kingdom, because my low honor meant even friendly kings would not accept my rule as anything other than illegitimate and a threat, and the O'Neills got their act together and retook Aileach with a huge force. I was defeated and captured, losing my whole army.

But I still have my companions, and was able to sneak back into Aileach, escape with my fleet, and begin to rebuild.

I may just have to work on raising my honor and right to rule during my privateering for Northumbria. This will make it more difficult and expensive to keep a force of Vikings, who are some of the best warriors, but I have little choice if I am ever to re-establish my kingdom.
 
Big Stellaris update dropping on Thursday. Still haven't decided if I want to grab the expansion pack or wait until it's not full price.

I hear you on that. Fortunately, the free changes are so significant, it'll take a while to acclimatise to them, whether or not you have the DLC.
 
I hear you on that. Fortunately, the free changes are so significant, it'll take a while to acclimatise to them, whether or not you have the DLC.
Well, as usual.
 
I'm going to assume that you don't believe that that is a good thing.
 
I've played that a lot. Also Grim Dawn. Just looked into Diablo 3 again because I hadn't touched it in years and it was fresh again, at least for a few days...

Still replaying Starcraft 2. Done with the Terran campaign and a few missions into Heart of the Swarm.
I forgot just how bad and hackneyed the writing in Blizzard games can be and how much I hated Kerrigan in the early Zerg campaign. The mission design is still mostly excellent, only the difficulty is a bit off at times. Most missions are laughably easy, but some are really tough even on "normal" difficulty (which should be called easy).
Maybe that's because I'm really good at macro but my micromanagement skills have atrophied after such a long time without RTS.
Still afraid of multiplayer. Maybe once I'm finished with the Protoss campaign.
Blizzard? Hackneyed writing? Never.
Wow, stations are huge and the detail is insane. The most impressive thing is you can fly around space, approach a station, land, get out from your ship and walk around the dock, all seamlessly. I mean, you can see the people walking in the landing platform while you are still several kms away in space approaching it. I wonder if you can blow them with your turbolasers... :devil:
I'm gonna assume you mean blow them up, or perhaps blow them away.
*reads Tim's comment in Sly Stallone's voice*
 
I can dig the Pepto-Bismol look, but I'm pretty sure this isn't supposed to happen.

Spoiler :
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Deep Rock Galactic update came out with 8 new weapons and it's fantastic.
 
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