Hygro
soundcloud.com/hygro/
Shazbot!
Yaaaaaaaaa loved that game.
Yaaaaaaaaa loved that game.
And there's a thunderstorm coming in, of the type that just makes you start shouting ‘BLUCHER!’ whenever you can.
It's a reference to Young Frankenstein.Was ist das?
I know it's German, but I don't get it.
Finishing any strategy game - whether Paradox, Total War, or even Civilization - is honestly a bit unusual for me. It's tough to stay interested for the entire run.Nearly finished with my first Shogun 2 campaign. This is remarkable, not because it's hard at all--the Oda are a powerhouse--but because I usually lose interest long before then.
Hey @rah ,Trying to decide on my next game and after reading here, I've narrowed it down to Stellaris or Distant Worlds.
Any input would be appreciated. Thx in advance.
Hey @rah ,
I know this doesn't help your decision (or maybe it does), but both Stellaris (and almost all of its DLC) and Distant Worlds: Universe are on sale at Steam for 75% off for the next 48 hours. I just picked up Distant Worlds and it's pretty neat.
Good luck with your choice.![]()
I did play ME:A!@Dachs,
Have you played Mass Effect Andromeda? If so, what do you think?
also, seags had a fantastic comeback match with dafran and unkoe that is very worth watchingApex Legends again: A reminder that accessibility is important, as is the need for designers to seek feedback from real users about how they use your software.
https://clips.twitch.tv/PluckyGiftedWaffleBuddhaBar
My biggest gripe with the game is that it feels bloated. You say it had a rushed development but I couldn't tell that from the volume of scripted dialogue and number of missions. Overall, the dialogue is quite fantastic and they really leverage it to fill out the lore and setting of the game. But at the end of the day, most of the dialogue does not have meaning or impact. The same can be said of the many side and fetch quests. They usually are not too tedious or boring but there are just so many of them and none of them matter. Yeah, I know side quests are called that for a reason but at some point there are so many to keep up with that they become as big a part of the game as the main quest, only nothing ties them all together.I did play ME:A!
I had mixed feelings about it. I thought that it was buggier than it should have been and that emphasizing exploration so strongly was probably a weakness. The characters were fine. The main plot was okay. The voice acting was strong in a way that I constantly notice by its absence when playing non-BioWare games.
The combat was clearly an iteration on ME3's. ME3 had fantastic combat! It was one of the strongest points of the game, and kept the multiplayer running for an absurdly long time off the strength of gameplay and little else. And some of the things that they attempted to improve in ME:A's combat made some sense, like improved traversal. But in general, I felt as though ME:A's combat was more bullet-spongy than the earlier game's was, a problem that got significantly worse at high difficulty levels and high player levels, and that that was a serious flaw that made playing at high levels frustrating.
You could definitely tell that the game's development had been compressed to a dangerous degree. I felt that there were some pretty solid ideas in there, and that the game was fun enough for me to sink 200 hours across three playthroughs into it, but I wish that it were better than it was.
also, seags had a fantastic comeback match with dafran and unkoe that is very worth watching
When I talk about ME:A's development being compressed, I mean to say that although the game has lots of "stuff" in it (and it certainly does), that "stuff" isn't always super coherent or functional and fits together in weird ways. They were working on the game for some time, but repeatedly shifted priorities and took too long to settle on a core vision for it.My biggest gripe with the game is that it feels bloated. You say it had a rushed development but I couldn't tell that from the volume of scripted dialogue and number of missions. Overall, the dialogue is quite fantastic and they really leverage it to fill out the lore and setting of the game. But at the end of the day, most of the dialogue does not have meaning or impact. The same can be said of the many side and fetch quests. They usually are not too tedious or boring but there are just so many of them and none of them matter. Yeah, I know side quests are called that for a reason but at some point there are so many to keep up with that they become as big a part of the game as the main quest, only nothing ties them all together.
The other gripe is that it sucks they dropped development of DLC. Even though the game was bloated, the overall story arch was missing key pieces and there was a lot of room for new, impactful story lines. The bugs didn't bother me so much. To be fair, I did not have it during the godawful launch and my experience with it came after the first major patches.
I think you are right on the combat, it is super gun heavy as of a result of the changes they made which added more restrictions on loadout and powers.
I was attracted to the themes of this game much more than the previous entries in the series. ME:A has less of a savior of the universe complex and has more emphasis on political settlements, exploration and colonization. I love it. Unfortunately, I have not been able to finish it because every time I play I get pulled into a couple of hours of side quests and never advance the story. At this point I'm trying to avoid side quests to just finish it but when you enter a large room with 15 side quest markers, it's tough to ignore them.