Whoa, does the AI actually play the game now?The newest patch for Civilization VI has made the game a lot harder. I was playing on the second lowest difficulty and lost.
Then why add new civs with flavor based on historical nations at all? What cutoff point makes one bother with Scotland but not Bengal?
The only explanation that makes sense is anticipated sales. I'm not convinced by that argument, as I don't expect a German player to have a significantly greater hankering to play as Scotland than Mughals. But it's the only rationale that even sort-of maybe explains the reasoning for picking some of these civs over others.
I haven't started a new game yet - I downloaded it this morning - but this has me excited to fire it up when I get home tonight.The newest patch for Civilization VI has made the game a lot harder. I was playing on the second lowest difficulty and lost.
Obviously Persia's better. Those Immortals have the most awesome audible sharpness in their blades.
Whoa, does the AI actually play the game now?
I'm out of time, I'm in the red, and the people are too angry to let me move my invasion forces and keep them moving.
I mean, you can loot in S2. I never do because it hurts your honor and popularity in the city, and I basically always occupied in M2 because I don't like to rule over a pile of rubble. And in M2 you could just spam cheap garrison troops and priests, and lower taxes in just that city, to keep everyone in line.Incidentally, this is why I think medieval 2 was the peak of the TW franchise: that "exterminate populace" option makes rapid conquest possible and fun! It also allowed mechanics that actually mimic the conditions of classical and medieval warfare: I would frequently get -10,000 or -20,000 gold in the treasury while I waited for sieges to finish, then sack 5 cities on 1 turn and suddenly have 100,000 gold. That is exactly how it worked back in the day. And when you can't hold those cities because of public order, you can let them rebel and then reconquer and exterminate and public order is fine.
Julius Caesar went off to be praetor in Spain like 25 million sesterces in debt and then came back one of the richest men in Rome from conquering some barbarians and melting down their religious icons into coins or whatever. Same thing when he conquered Gaul. The same theme turns up over and over again, from the Fourth Crusade sacking Constantinople to defray the debts of its leaders and soldiers to the debts of Hernan Cortes and his soldiers when he destroyed the Aztec empire.
The Sipahis never got to exist.While you were listening to the blade sounds my Sipahis slid into your capital
Sadly, even a stronger AI can't entice me to play Civ VI
Other Civ III civs I really liked playing: Greece, Iroquois, Mongols, China
Not obvious to me.The Sipahis never got to exist.
Greece FTW, for obvious reasons.
Greece FTW, for obvious reasons.
I mean, you can loot in S2. I never do because it hurts your honor and popularity in the city, and I basically always occupied in M2 because I don't like to rule over a pile of rubble. And in M2 you could just spam cheap garrison troops and priests, and lower taxes in just that city, to keep everyone in line.
But ruthlessness has its uses.
M2 was also the last title that allowed total conversion mods--set the game in Middle-Earth, the whole Middle East and beyond, anywhere, really. Newer games don't allow much map modding, and that cripples the modding scene. I still love Third Age: Total War when it doesn't crash. That's why I played it for twelve years straight.
That's a lot of income! I should probably loot some distant province and abandon it so it'll be awhile before I have to worry about managing the people.That's maybe why you lost! I looted twice in my Saga campaign, as there are a couple of techs that improve daimyo honor. This gave me over 30,000 gold to use to improve my infrastructure and my domestic income substantially. It's now turn 120 or so and realm divide has occurred, but I've destroyed the Shogunate vanguard and only truly need Kyoto and Tokyo to win. The combined Shogunate navy has sometimes raided the crap out of my trade routes, but in the worst case scenario I was still pulling in 4,000 income per turn, with the usual being approximately 10k. This mostly goes to supporting four full armies and buffing the garrisons of frontier towns.
Since nobody answered this question...even though you've presumably already figured it out...the answer is yes.Does transporting troops by sea work similarly to older TW games, ie, one ship can transport a full stack of land units?
Yeahhhh.The biggest issue is that there are now far more Barbarian camps.