What Video Games Have You Been Playing VII: The Real Ending is Locked Behind a Paywall

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Has anyone here played Nomad Fleet? It's been in my Steam wishlist for a while now and I'm not sure if I want to buy it. None of the YouTube videos I've watched on it seem to do a good job of showing me what I might be in for and the reviews on Steam are "mixed".

So if anyone here has played it and can give a quick summary of it, it would be greatly appreciated.
 
Has anyone here played Nomad Fleet? It's been in my Steam wishlist for a while now and I'm not sure if I want to buy it. None of the YouTube videos I've watched on it seem to do a good job of showing me what I might be in for and the reviews on Steam are "mixed".

So if anyone here has played it and can give a quick summary of it, it would be greatly appreciated.

Theres a reason why it is $2
Its Homeworld Lite, and looks like a poor clone of it. if you after a good space rts, I recommend star sector (star farer) instead.
 
If it's $2 I would just go ahead and get it, I don't have a problem paying $2 to try a game and not like it.
 
I finished my first game of Civ VI Rise & Fall over the weekend. It adds some good stuff but it doesn't seem to fix either of the game's existing, major problems (the AI is awful and the game is boring in the last third-to-half).

Pros:

Governors are fun. Provided the AI understands how best to deploy them, this could help the other Civs, since they'd be more attentive about shifting them around to maximize their use than I am.

The Loyalty system slows conquest a little and encourages the AI to maintain contiguous borders. Fighting a war during a Dark Age, I found myself having to keep significant parts of my army in the first and second city I conquered, because they kept turning "free" and spawning a couple of melee units. They didn't stand a chance, of course, but it really slowed me down. I ended up just torching one of two (re-)conquered cities so I could hold the second. I did see an AI Civ settle a new city far from its borders, but it wasn't common like it was before, and those cities were flipped by Loyalty pressure almost immediately. The map never became a crazy patchwork of scattered cities.

Cons:

Outside of the Dark Age war, the Loyalty system didn't seem to affect my game. I did acquire one city by Loyalty pressure, but the way Loyalty works, I got a city from a neighbor I was already schooling anyway.

Outside of the Dark Age war, the Eras system didn't do a lot for me (or to me), either. Golden Ages aren't great and Dark Ages aren't terrible. The whole system feels very timid to me, like the devs were trying really hard not to have Ages affect the player's game too much.

Again, just one game.
 
The Loyalty system slows conquest a little and encourages the AI to maintain contiguous borders. Fighting a war during a Dark Age, I found myself having to keep significant parts of my army in the first and second city I conquered, because they kept turning "free" and spawning a couple of melee units. They didn't stand a chance, of course, but it really slowed me down. I ended up just torching one of two (re-)conquered cities so I could hold the second.

In any game that has a mechanic like this, that's my policy. You revolt once, your city is getting burned down. Or population exterminated/enslaved if we're playing Total War.
 
You can usually trust steam reviews, and if you're not sure, read a dozen or so.
 
I found Loyalty was a fun kicker in an indirect way - finishing a war I didn't actually want to fight and was going to struggle to make headway in, thanks to a combination of bad terrain and America's home continent bonus. I fought very hard to secure Washington and one other city, then peaced out knowing I had just enough loyalty to hold it, and also that with the state of my military I'd struggle to take more cities without diverting resources to building more units.

The next age, I went golden age and America went dark, and thanks to Amani, most of their remaining cities started to flip to me fairly quickly. In this same game I've also watched Gandhi passively flip several of Cleopatra's cities.
 
Or Homeworld Remastered :shifty:

Already have it. It was the first game I actually pre-ordered since I was a foolish young teenager. Got Deserts of Kharak when it came out too.

If it's $2 I would just go ahead and get it, I don't have a problem paying $2 to try a game and not like it.

Yeah, I might. Worst case scenario, it just goes in the dust bin of uninstalled titles that I didn't like.
 
Yeah, I might. Worst case scenario, it just goes in the dust bin of uninstalled titles that I didn't like.

2 Whole Dollas ? Can buy you two Humble bundles though

 
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There's an excellent Humble Bundle this week. I'd buy it, but I already own almost all the games on GOG.
 
Already have it. It was the first game I actually pre-ordered since I was a foolish young teenager. Got Deserts of Kharak when it came out too.
Homeworld Remastered was released in 2015, so unless you're much younger than I think and went through very quick aging, you probably didn't pre-order it as a foolish teenager :D

I suppose you mean you pre-order Homeworld at the time and so immediately bought Homeworld Remastered when it was released ?
 
Has anyone ever tried Far Cry Primal? I like the idea of a prehistoric RPG, but I found Far Cry 4 too much a retread of 3 and never finished it. If Primal is "more of the same, but in a loincloth" I'd probably get bored fast. (And Far Cry 5 looks like another iteration of 3 & 4 in the previews, so I'm probably going to skip it.)
 
Been playing Slay the Spire a lot. It is card game+ rogue like mixed together. Pretty high replay value and strategic, because you can build a lot of decks that work.
 
I caved in a bought a PSVR bundle from a guy who was selling it cheap (PSVR, camera and two move controllers). Setting it up now. Haven't got any games though, not sure where to start. Will probably give Skyrim a miss, as it's too big of a time thief. Downloading some demos. Any tips @Manfred Belheim ?
 
Got Deserts of Kharak when it came out too.
What did you think of Deserts of Kharak? I received it as a gift but haven't played beyond the tutorials.
 
Homeworld Remastered was released in 2015, so unless you're much younger than I think and went through very quick aging, you probably didn't pre-order it as a foolish teenager

Sorry for the confusion in my post. What I meant to say was I preordered Homeworld Remastered, which was the first game I had preordered in a very long time. The last game I preordered prior to Homeworld Remastered was, I think Metal Gear Solid 2 back when I was a teenager.

I just loved Homeworld so much that once the remaster was announced, I knew I was buying it no matter what which is why I had no qualms about preordering it.

What did you think of Deserts of Kharak? I received it as a gift but haven't played beyond the tutorials.

I like it. In fact, I'm playing through it again right now.

In terms of gameplay, it's pretty much a ground combat version of Homeworld, with the exception that your "mothership" actually turns into a formidable warship in its own right by the end of the campaign instead of being a giant vulnerable target that you always have to worry about.

One thing I really liked about it is how the game forces you to actually preserve your units instead of sending them to their deaths. It does this by making resources extremely scarce in each mission, forcing you to carefully plan out what upgrades and units you want since you'll never have enough to build everything you want. The scarcity of resources also makes it extremely painful to see one of your units die, even the little LAVs that serve the same role as fighters in Homeworld. This helps with immersion as well since it really makes you feel like you are fighting on a dying world where you have to scrape and scrounge for every last bit if raw materials you can just to survive.

Combat, like in Homeworld, is very rock-paper-scissors with each unit countering another. LAVs are countered by assault vehicles, which are countered by rail guns, which are countered by LAVs, etc. Your carrier pretty much serves the role you would expect a carrier to serve on the battlefield, providing air support to your ground forces by launching very powerful fighters and bombers.

The main drawback of the game in my opinion, is that the campaign keeps the scaling difficulty mechanic from Homeworld 2, with the number and composition of the enemy forces in a given mission being determined by the size and composition of your army at the end of the previous mission. It's a good idea on paper, but in practice, I hate it here just as much as I hated it in Homeworld 2.
 
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I'm not sure why we're posting about Starsector but since it was, I have to plug it. Absolutely amazing game and the graphics are literally best in the world within their category (literally just 2d sprite art, but hella advanced and hand-painted pixel by pixel)..

Still in development but it looks like it will be wrapping up by 2020 bar unforeseen difficulty.
 
Because Comm was after a space RTS, to get hes fix of Homeworld craving
This one has persistance fleet building, ship crafting, management and soild space battles. Once you lose a ship it is lost permanently (well I guess you will be forced to reload, unless you like playing Ironman)

Your welcome

I think they have a free demo (older version) download that and give it a spin
It should be right up your alley flagship
 
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