I read a review that praised the game's depth and noted how many small details added to immersion: A noble is more favorable toward you if you bathe before meeting him; if you get drunk, you wake up the next day hung over; heavy armor makes it harder to sneak, and injuries picked up in one battle can slow you down in the next one if you haven't had time to recover. They also said the character-progression system feels more natural than a lot of RPGs, the character "learns by doing", so if you want to improve your bartering and diplomacy, you have to talk to people, not get into fights. But they also said there were a lot of bugs and the system requirements were a real bear. The game ran well when the character was out in the countryside, but was slow as molasses when the character went into the city.