The story of Horizon Zero Dawn gets better and better the more you play it. You get sucked in to the lore after a few hours. Overall it's a great game, the only let down is the melee combat.
Nearly finished the game by now (I'm at the last mission, though I have the whole expansion to do first), and yeah, the story really is well done. The rough concept is pretty quickly guessed, but the details are much more thought-out than they typically are in most background lore (the whole plot and *gasp* the technology actually MAKE sense, which is really something I find critical to appreciate a story and which happen really not often enough) and the execution is top-notch (both technically and scenaristically, it's nearly like a movie where you learn just the bits that make you hunger for more, I'm impressed). The feeling of apocalypse that is conveyed by the emails and holovids is impressive, and honestly the game allow for some pretty deep thoughts about how it actually could really happen, in one form or another, to our actual lives. Gave me some actual dark mood and some feeling of real-world danger here. Big thumb-ups here.
Still have the add-on to do, but I took a break. For one, I've spent 70 hours in one week and a half playing the game, and I'm a bit overwhelmed by now. And second, I'm really feeling the "political agenda" fatigue here. Because my god, I don't mind the melee combat, for me the let down is the incredibly ubiquitious and caricatural political message. That is really becoming tiresome and actually detract from the stories, both because it drags you out of the immersion to hammer itself again and again, and because it ends up making so many quests feel copy-paste of the same mold and so completely predictable that I know how they'll finish even before they actually start.
The moment I just felt "okay, that's it for today" was literally five minutes after entering the Banuk territory, I hear about a catastrophe, I hear some random comment "blabla some girl hope she'll be back", "blabla some guy big war chief lost many people". I'm already 95 % certain that the warchief will be a white male that is wrong and made a mess and will be either the main opponent or at the very least one obstacle, and the woman will be a strong-willed yadda yadda that will have to clean his mistakes and/or replace him.
I like that I can play a girl, I like even more that she's not sexualized at all (I especially like how she seems utterly puzzled by the very concept of romance, kind of refreshing and funny), but GAWD, Guerrilla is so heavy-handed they manage to make Bioware itself looks like a shining example of subtlety and restrain. Put whatever ideals you like in your games, guys, but 1) make it realistic and 2) MAKE IT LESS ANVILICIOUS, thanks. I like to immerse in a game, not constantly be dragged out of escapism because someone wants to hammer on my head "THESE ARE MY POLITICAL IDEAS AND YOU WILL WATCH THEM".