Civilization V will continue to expand this summer with the arrival of Brave New World, a second expansion expected for the month of July on our machines.
The program of this add-on, a focus on cultural development and business expansion history to give a boost for parties, considered too passive by developers and the community. To better assess the value of these innovations, Firaxis and 2K Games have invited us to discover in detail and even take control of a pre-release of Civilization V: Brave New World for a few hours.
Around The World
Firaxis for the arrival of Gods & Kings last year has improved in the middle of the game Civilization V forgetting a bit to reinvigorate the final sprint. The main objective of Brave New World will be of increasing interest in recent eras where it was a little too prone to look at the screen through our tour in total apathy. To do this, the developer has cooked some new game mechanics, starting with international trade, a novelty that will accompany us throughout the game and will grow exponentially over the years. Upon discovery of Livestock (one of the first search of the game), players can now get a caravan to connect distant cities by the magic trade. This first exchange agent will not be the most efficient, with a range of only ten cases and only on the ground but will still select a destination (one of our cities, a foreign cities or city-state) being careful benefits of each alternative at hand.
The interest is obviously to garner gold, as the starting point to the end point of the caravan elsewhere, but also carry a few other benefits along the way. Luxury resources now, but the food (if one has a Grenier) and production points (if you have a workshop). Ideal when you want to focus all the productive power of our empire to our city Wonderland or to feed a new city quickly that we just found. These trade routes are managed automatically for thirty laps after initiated before asking a new destination once this time. The discovery of Sailing Navigation will then conduct the same type of exchange through the sea, with increased range (45 cases) and a yield of gold doubled. The eternal risk for any commercial network is its inability to penetrate the fog of war and defense, making it especially vulnerable in times of war and / or barbarian territory. Search our escort caravans, or rot those of our opponents, is obviously a major new challenge. A new indicator of trade benefits to appear at the top of the screen, allowing us to know immediately the maximum number of caravans available at any given time.
I ♥ New York
Another major innovation of Brave New World is found on the side of tourism, a new resource that will completely change the goal in a Cultural Victory. Longer a question of simply raising culture points to fill the Social Policy tree, the former cultural indicator is now considered the defense force of civilization against external influences. Who says defense side said the other offense necessarily and tourism points we amass over the years will "attack" our neighbors in influencing their populace with the cultural achievements of our flock. To do this, it will create the Great Works via Great Artists (Musicians, Painters, Writers, etc.) and place them at the disposal of curious eyes via the location provided in some buildings and cultural wonders. The game will benefit us drink ears and peepers in the creation of these works since we have to move right to a look or an extract of the establishment in question at its genesis. A new screen allows us to monitor cultural influences from elsewhere and our assault on neighboring populations, knowing that complete domination of our culture on all world civilization will now be required to carry the Cultural victory.
For players more interested in diplomacy, Civilization V: Brave New World also sign the arrival of World Congress (and later the United Nations) in the game this big meeting of world powers will be discovered automatically by the first civilization to meet all the other countries of the world and to have invented the Printing. We can offer various treaties - whether a trade embargo, a tax on the raising of armies, the organization of major international games, etc. - before leaving the decision to implement them vote of all members. Two resolutions proposed at the same time and it was 30 laps to decide to get involved or not, knowing that it is now possible to vote traffic through traditional diplomacy (provided you have placed a spy as ambassador in our party). It is therefore quite possible to cover our neighbors or to encourage them to vote on our military taxation of an enemy who starts to gather a little too dangerous units. Interesting. Once transformed into a UN atomic age, the World Congress will also provide access to the new Diplomatic Victory through a Special Resolution: The Global Leader of the vote. Suffice to say it will not lubricate sore legs to win this election there.
Calling Dr.Jones
In addition to these big novelties major influence on the victory conditions, Civilization V: Brave New World we also propose to discover a new hobby: Archaeology. Thanks to a new unit, which looks like two drops of water at a certain Indiana Jones, we can now look at Ancient Sites that automatically appear in special locations. It may be old battle sites dating from the beginning of our party or a former barbarian camp disappeared from towers, for example. We send our young scientists on site to create an archaeological site that will create a monument (generator defensive culture) or retrieve an artifact (for the creation of Great Works). The beauty of this system is that it is quite possible to dig the ruins placed in enemy territory, which enchant obviously not local leaders. Site creation reminds us of their origin, a friendly wink to the infancy of our civilization.
At the end of the game, when you discover the modern era or that we built three plants, Civilization V: Brave New World also unlocks access to Ideology. All included in the new extension, it is probably the least innovative because it is in fact a recasting of Social Policy mutually exclusive of the base game (Order, Autocracy and Freedom) . These are actually more accessible before accessing Ideology, who asked to choose one of the three before releasing a new tree where to spend our points Social Policy. Much more expansive, it has three levels of development with seven skills level 1, level 2 and four three level 3. Greatly influence what and customize our approach, even if one chooses the same ideology as the neighbor. In addition to all this, Civilization V: Brave New World adds new classics an extension of Civilization with buildings, Wonders and more playable countries.
You're not Indians? Aaaah, you're Indians!
The announcement of the game was an opportunity to discover Poland, and its leader Casimir the Great, with a racial bonus that gives them access to a free Social Policy changes in AD. We recall that their special unit is Winged Hussar, a unit of heavy cavalry that repels enemies with every attack box. This new encounter with the game also allowed us to take a look in the Civilopedia to discover some of the other newcomers. Brazil, led by Pedro II, inherits Carnival, a bonus culture important during the Golden Ages, a special camp to build on the jungle to gather gold and finally a single unit, the Pracinha, which moves us to the next Golden Age with each victory and even twice as fast in enemy territory. Portugal also answers the call with Marie Ist to his head and a special ability that generates a lot more gold trade routes. Their unique unit is Nau, a boat that can sell resources exotic foreign land to earn gold. Their workers can build a Feitoria near city states for their "borrow" a luxury resort.
Ashurbanipal of Assyria ball continues newcomers with the ability to steal enemy technology during the conquest of a city. His special unit Tower Head replaces the Catapult by giving an attack bonus against all the cities nearby units. His special building is the Royal Library, which obviously replaces the Library, and grants a bonus to science proportional amount of our citizens. Asked horns and shouts from fans, Shaka Zulu answers the call with a halving of stroke maintenance all melee units and an experience bonus of 25% for all of its military forces. Its unique unit is the Impi, a warrior who replaces Pikeman attack and launched a halfway before engaging in melee. Other new are indeed planned, and we have already been able to glimpse rummaging where it would not, but the official announcement will be visible later. Suspense. Our test Civilization V: Brave New World has generally gone well, even if the backup completely abused (wealthy civilization in peace with everyone, with a force of production surreal, etc.) would not let any really foresee the potential this extension. See you in July for a little more realistic estimate of the thing.