Which game is better: Civ IV or Civ V?

Which Civilization game is better?

  • Civ IV

    Votes: 40 78.4%
  • Civ V

    Votes: 11 21.6%

  • Total voters
    51
Heck, I'll start a game tonight just to experience that joy. :lol: :lol: :lol: God, I've wasted a lot of time.
 
Civ4 for ever! II was very good also, I do miss touches such as those advisers...
 
I'm still playing Civ4 after 11 years. I'm pretty sure Civ5 won't have that kind of staying power with me.
 
Civ4 in most cases. But Civ5 has less tedious combat, some improved mechanics (Unique Abilities and Improvements, Religion, Trade Routes, Tourism, Ideologies), and better balance overall.
 
I've come to terms with the whole hexagons thing, but 1 UPT is utter heresy.

1UPT doesn't have to be terrible though. Warhammer 40k Gladius has proven that. Apparently Firaxis just doesn't know how to do it right.

I mean, it objectively takes fewer actions to queue in Civ 4 (can't recall about 3).

In 3 you had to go into the city screen and hold down the shift key and then click on the items you wanted in the queue. You could only queue up 10 things at a time though.
 
I still play (my modmod of the Fall from Heaven 2 mod of) Civ IV several times a week.

I don't think I even lasted one week playing Civ V before getting too frustrated with it to ever try again. It is a nightmare that requires micromanagement of things that the player should be allowed to skip or ignore, yet does not allow such fine control of things that the player may want to carefully monitor. I don't mind hex tiles but I hate one unit per tile limit and despise the having to give orders each turn to every single unit rather than directing groups. I also never found any mods I found enjoyable.

I used to play Civ III, but have not done so since discovering quality Civ IV mods.
 
Loved the hex since i was an old time war gamer. I don't have that big of an issue with 1up, just how they implemented it and how bad the AI is at it. (and how it really screwed up the use of roads and the go-to algorithm.
 
In Civ 5, you can't even click on a unit to see where it's going.
 
Oh I did love Civilization 4 when I played it, but I'd totally choose Civilization 5. I'm not really a huge war player, I never try to conquer the world or anyone, I much prefer science, culture, or diplomatic victory. I really don't like having huge armies, I love how you can only have one military unit in a space, and you don't have to focus so much on just building endless military units but rather on more domestic things. Like your empire could have five or six military units, and you can feel very safe you can defend yourself almost indefinitely from many attacks, and it was like the first one I felt wasn't really so much about war, war, war!

My favorite civilization was Venice, I loved playing like that, where you focus on your city and playing mostly diplomatically and economically. If you could fix Civilization 5 so it runs better (OMG so slow, right?) and has better graphics, I'd probably still prefer Civilization 5 instead of Civilization 6. Ugh the worst part was how it had such depressing colors!

But my favorite is still old time Colonization, I LOVED that game! I loved how your economy worked and how you had colonists, I'd have whole colonies about growing population from food, and some university colonies, and like how you'd get your raw materials and send them somewhere else to be produced into something, then you sell them and you have to compare your homeland prices and taxes to your rivals and natives, and such and such. Oh and setting up your trade routes was so much fun. :)
 
1UPT doesn't have to be terrible though. Warhammer 40k Gladius has proven that. Apparently Firaxis just doesn't know how to do it right.
I've never played WH, so I'll have to take your word for it that 1UPT can work. That said, I still think Paradox has the right idea with using attrition/supply penalties to punish death stacks.
 
Civ 4.

Contrary to popular belief, it's actually less tedious than its later counterparts because stack combat is inherently more simply and faster. There's also a bunch of automation features including making cities autobuild while not a good idea from a hardcore perspective, just makes things easier to deal with.
 
When we were play testing it, that feature didn't work. I never played it once it was released so don't know if it was ever fixed.
 
Civ4 was my first Civ game and I was a bit young to appreciate its complexity. There are some features of it that I appreciate more now but still, I prefer Endless Legend and Stellaris. CivBE(RT) is too basic/easy for my tastes.
 
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I still play (my modmod of the Fall from Heaven 2 mod of) Civ IV several times a week.

I don't think I even lasted one week playing Civ V before getting too frustrated with it to ever try again. It is a nightmare that requires micromanagement of things that the player should be allowed to skip or ignore, yet does not allow such fine control of things that the player may want to carefully monitor. I don't mind hex tiles but I hate one unit per tile limit and despise the having to give orders each turn to every single unit rather than directing groups. I also never found any mods I found enjoyable.

I used to play Civ III, but have not done so since discovering quality Civ IV mods.


Do you still update your mod? Has FFH been done for Civ 5 or 6?
 
No, they haven't, Lohrenswald is wrong.
 
Do you still update your mod? Has FFH been done for Civ 5 or 6?
FfH2 has not been done for Civ V or VI. There may be some mods inspired by it, but I have not checked them out. My modmod's last release was in January. I have made a few changes since then but not released them because I have still not been able to find the cause of or repair some instability issues that were introduced in Tholal's last update of MNAI. I am waiting for him to provide a more stable DLL for me.
 
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