jalapeno_dude
AKA Panda Judo Eel
Sorry. By "win", I meant "conquer every other nation militarily".
...given what you've said, why don't you play more fresh starts?
...given what you've said, why don't you play more fresh starts?
Isn't that more the fault of the players, rather than the scenario then? Not making the connection and giving it up is one thing, but a joy ride to destruction is something else entirely, and is entirely dependent on the maturity and commitment of the player, not the game type. That can happen in any scenario.
Again, there's nothing to stop anyone from repeating this same behavior--setting out to do maximum possible damage--in a Fresh Start. The connection only comes from the fact countries are player generated.I refuse to accept this possibility for two reasons; implying that players can only connect with a nation if they create it implies an extreme lack of imagination or flexibility on the part of all involved, and the resulting tunnel-vision of functional scenarios so created is extreme and unnecessarily limiting.
Ultimately I think this is more an indictment of the capability of players to behave in a semi-serious, or to put it more succinctly, in character fashion. The problem is universal to all game types. It is only more prevalent in non-FS types because the initial countries in those are already crafted to player preferences instead of being molded to them over time.
...given what you've said, why don't you play more fresh starts?
Ah, the joys of not quoting people. If you mean me, then I do play fresh starts; indeed, that's just about all I play now. If you mean Symphony, he doesn't have the patience to see if an NES will last to create a nation through the non-boomstick ages. That's another problem, speaking of which... the fact that NESes these days usually fail miserably.
My NES is doing quite well I would have you know.
That wasn't an invitation for people to come up proclaiming the NESes that do well. An NES doing well is not supposed to be unusual; it shouldn't even need to be noted.
The setting is generally uninteresting to me, as I've stated countless times previously. You can only found Minoa or Carthage or Beijing so many times. Few ever get beyond this point, and so they don't hold my interest. I view it as being like the first few turns of a game of Civilization: repetitive, simplistic, and tiring. Imagine if you could only play the first 50 turns of a game over and over again and only got beyond that perhaps one time in ten....given what you've said, why don't you play more fresh starts?
Most people I know wouldn't be willing to go through about a year's worth of something they don't particularly enjoy to get to something they do if that something is as trivial as NESing. And yes, given the One Week/Update schedule, and even factoring in an IT/BT system, that is an optimistic time table for reaching about the Renaissance in a Fresh Start. To be frank, basic guns bore me too. I want lasers and railguns and UAVs. That's about two years worth of time progression in a Fresh Start. So I believe my lack of patience in the matter is not unjustified. Nevermind that rationally by the time you make it that far your first country will long since be dead and gone. A huge problem of Fresh Starts is that player countries rarely die. But I digress.North King said:If you mean Symphony, he doesn't have the patience to see if an NES will last to create a nation through the non-boomstick ages.
Most people I know wouldn't be willing to go through about a year's worth of something they don't particularly enjoy to get to something they do if that something is as trivial as NESing. And yes, given the One Week/Update schedule, and even factoring in an IT/BT system, that is an optimistic time table for reaching about the Renaissance in a Fresh Start. To be frank, basic guns bore me too. I want lasers and railguns and UAVs. That's about two years worth of time progression in a Fresh Start. So I believe my lack of patience in the matter is not unjustified.
That's where we differ. I've mostly lost interest in Civilization, and I almost never play beyond the first 50 turns. Though that's probably not the best example, given (at least Civ 3's) basic determinism once you've become the top power. I generally enjoy starting new nations and endowing them with structure, purpose, culture, etc. It only becomes boring, IMO, if you play the same way each time. Hence my annoyance with players who play only to dominate the world.The setting is generally uninteresting to me, as I've stated countless times previously. You can only found Minoa or Carthage or Beijing so many times. Few ever get beyond this point, and so they don't hold my interest. I view it as being like the first few turns of a game of Civilization: repetitive, simplistic, and tiring. Imagine if you could only play the first 50 turns of a game over and over again and only got beyond that perhaps one time in ten.
Yes; I know a few players who always ally with each other, and a few who always go to war... I am guilty of this as well. It would make some sense in the era of kings, when rulers were personal friends at times, but normally it does not. The only solution I can see is having the player so invested in their nation, that they are determined to try and keep it alive, instead of throwing it away for "fun". This is why a successful fresh start is, in my opinion, the only true NES that will keep sanity.

Doesn't stop people from trying to sign NAPs with each other, though...Isn't this problem only evident in ages where globalization/colonialism/imperialism has occured? there's no point allying with people half way across the globe who doesn't have contact with you![]()





