While We Wait: Part 2

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They want to play with all the new toys, presumably. ;)
But in a properly run (and played!) modern NES you wouldn't get to play with the new toys. War simply shouldn't happen on that scale, if we are true to reality. If you really want to play with the new toys, you'd either need a modern althist that explains the reasons for the all-out warfare that would follow, or you play a futuristic NES instead (which I personally would find much more interesting).

Don't get me wrong, I'm not saying that a modern NES should be all warfare. I'm saying that's what it will be, unless both the mod and the players are mature enough to leave that out. And then we'd have a NES with either lots of diplomatic maneuvering only, or one that somewhat realistically models the domestic choices that a government would have to make when running their own country... in which case we'd have a NES that is so complex that it would be well-nigh impossible to run.

I don't think that the mods should be blamed for the failures of all previous attempts at a modern NES. It just doesn't work.
 
The establishment of a perfect ballistic shields might make modern war a possibility.
 
Even barring that, limited warfare should and, barring improbable and radical changes, would be fairly widespread. Keeping it all manageable would be quite a task, yes.
 
The establishment of a perfect ballistic shields might make modern war a possibility.
Because anything can be made perfect. Like JDAMs.

Awesome and easy to use is what I meant. Which does compute.
Mathematics has generated a symbol which encapsulates my response perfectly: "≠".

Meh, a modern NES could be pretty neat, but I still think it could only be done properly by Symphony, or maybe Stormbringer.
Isn't it just too bad? Just because I might be able to run it doesn't mean you'd want to play it by any stretch, as my below argument will hint. It would be a learning experience, lets say.

The only things that prevents conventional war from being fought in a modern NES between any two given arbitrary countries are these: a justifiable reason, and NESers themselves, the latter of which often negates the former.

Example: Red Storm Rising.

Most NESers don't bother having good reasons for going to war beyond "I want that guy's land/ECs!" or "I want to fight that guy for the fun of it/I'm bored/I want to see how good he is!" because they don't roleplay at all. Most NESers also don't care what they're doing and so when they've got nukes their first thought is "Smoke'em if you got'em!"

You want to know why modern games don't work so hot? Look in a mirror. (Not you personally, but you collectively.)
 
I agree Symph but I must also say not everyone is a crazy warmonger. I really dislike going to war for no reason. If I did something wrong and am invaded that isn't so bad as being invaded for no IC reason. I could play a modern NES in a realistic manner if needed.
 
Given sufficient time I dont see why not.
Because I was being sarcastic, and there's no such thing as a mechanically perfect system, no matter how simple or well-designed it is, nor is it even necessary to justify limiting players as a stupid deus ex machina because the moderator is too lazy to utilize all the other mechanisms that could prevent a country from deploying nuclear weapons, such as internal dissension in the government.

And then those players would try and figure out some other way that they can get away with doing whatever they want and screw everybody else, like assassinating all those people, or something else equally deluded, because they're most people aren't playing it for the experience, but to do whatever they want, and to hell with the rest of the players.

I agree Symph but I must also say not everyone is a crazy warmonger. I really dislike going to war for no reason. If I did something wrong and am invaded that isn't so bad as being invaded for no IC reason. I could play a modern NES in a realistic manner if needed.
To be perfectly callous and honest, I'm really not interested in the specifics as they apply to you, because you aren't everybody. What you or I or das or Cleric or anybody else thinks individually doesn't matter one whit in an honor system because somebody will show up and decide to do whatever they want. Honor systems don't work when everybody isn't honorable.

If you figure out how to clone yourself and reproduce your thought patterns in those clones, and then assassinate everyone else on this forum, then all of that might mean something, but as it stands, I couldn't care less.
 
What I am saying is your opinion on the NESers may be incorrect. You do not know that they will go crazy and kill everything. You are assuming such based on other NESes with rulesets that focus more on war than say economy or diplomacy. Give them a chance.
 
Oh, I never said I wouldn't. But with current rule systems and with lax moderators (either upon themselves, or upon their players), I don't see there being a chance in hell, which is precisely why your "awesome and easy to use" rule set is D.N.E.
 
Marco.

tenchar
 
Although everything seems to be good so far, I'd appriciate it if someone with a good amount of modding experience would read and critique the rules for my NES.
 
Well, no one really has good modding experience in a NES like yours bombshoo. Perhaps you should just dive in headfirst?
 
Its looking like thats what I'll have to do. Oh well, atleast I'll be a pioneer.
 
Anyway, yes, if we feel any need to continue this discussion, let's bring it to While we Wait, or NukeNES.

Since I too am greatly entertained by NukeNES and CarmenNES, but haven't said anything, I'll bite.

Before I do, though, I just want to make one thing clear: you want to call it fun? Fine, it may be fun. You're entitled to that by all rights and I won't criticize its existence if people enjoy it. It's serving a function in a hobby, and that's reasonable.

But defending it to any capacity at all for being realistic though is an entirely different ballgame. Neither NES is realistic in the slightest, and trying to pretend they are or saying "Oh, well, things could just be different, and stuff" is just rationalizing an excuse for them, and a mighty bad one at that. If the counter was "Well, it may be silly, but I enjoy it," that'd be a fine enough one. But trying to justify some of the things that go on is a fool's errand, as we shall see:

It was I who suggested putting a real figure into the NES. It's no different than a nation like Sweden developing in ancient times, or many other things we see in NESing.
Yeah. That's unrealistic too.

NESes can turn out differently than real life, and there is no reason why said area cannot be highly profitable.
Um, whut?

Changing a PoD back in 8000 BC or something does not make Lake Victoria suddenly sprout gold mines or make Middle Eastern wheat spring up in North America to miraculously feed a much larger population. Resources do not suddenly change unless you ignore them or you alter them too and then decide not to tell anyone.

Janjaweed has developed in this way because that is its only land. The Mayans turned a steaming jungle into a rich kingdom, why can't Victoria have the same thing happen.
Hrm, lets see: because it wasn't actually rich in material terms? Most of their gold was imported. They mostly had jade and obsidian which they exported for things like gold (mostly from Panama). They didn't have much in the way of material wealth as we define it. If you translated the Mayan kingdoms to NESing, there likely wouldn't be four trade centers in the Yucatan, particularly as they were mostly a village-state and the "cities" were chiefly ceremonial...

Onto the actual case in point, Lake Victoria is extremely susceptible to climate change, would probably be over-fished if it had to support the extremely large population densities required to sustain 4 ECs around it, and lets not forget: there's pretty much nothing around it. Uganda has some copper and cobalt, of which only the former is usable in this time period, and both of which are somewhat inaccessible due to a lack of mining technology. Tanzania has ivory and gold, but most of those are centered more towards the coast than the uplands.

So what exactly are these people trading between themselves (as boat travel all the way up the Nile is rather hard, not being accomplished by Europeans until 1858)? Who knows. Might as well be a nuclear weapon based economy. Maybe the Russians taught them the secrets of teleportation.

And the Russian northern expansion fits into the same category as 'rapid expansion'. It is unrealistic, but it has happened in other NESes by far more famous mods.
Most really rapid colonization fits in the context of industrial settings, though there have been some other cases, like parts of ITNES or STKNES5 (then again, vaunted as that NES was, NPCs would just roll over and die at the smallest poke, so expansion was fairly easy--I could have colonized the entire Pacific rim by 1000 BC at the rate I had been going if I'd stayed). That said, those Russians are pretty crazy too.

Somehow, they're Russians despite the fact the people there at the time are Scythians or proto-Slavs, since the ethnic makeup of that area is almost entirely a product of the several waves of human migrations starting from around this time forward for the next half millennium. Then, on top of that, they're named Russians, despite the name coming from the Rus, a group of Vikings who didn't show up around 800 AD (lets not even get into how Scandinavian despite its really horribly broken up geography is already an empire). But they're still Russians. Somehow.

And they managed to conduct Russia's expansion from the Ob to the Pacific in 100 years, when it took the real Russians, with vastly superior technology and organization, about the same amount of time... 1600 years later. When there are Huns and Xiong-Nu and Proto-Turks and what not going the other way. Makes sense.

And they attacked Austria. Which also magically sprang into existence.

Then there's your Hadic Empire. Which somehow controls the Ukraine from Egypt, and also holds on to the Sudan, despite the fact it would be at least ten times as hard to administer as the similarly sized Roman Empire due to much more difficult terrain, disconnected waterways, and the extreme difference in climate and latitude, particularly when the most advanced method of overland transportation at this time is a paved stone road... and the Ukraine can't be farmed and is of limited economic value at this point considering the state of agriculture... but it and the Caspian have still got six ECs. Somehow.

And the Amazon is ruled by a single government. Again, somehow. Despite there being literally thousands of different tribes in the area it encompasses. Same thing with the North American tribes... which somehow arose before the Mesoamericans or South Americans despite the utterly massive disadvantages...

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carmen510 said:
The Eye of God has aimed a massive attack on Washington, with over 34,000 Eye of God members (Most of them US citizens) and several helicopters.
Most heavily guarded airspace in the world? Easily infiltratable by amateurs with helicopters. Particularly when the government should be highly paranoid of terrorist attacks given somehow two megatons of conventional explosives was detonated on the Golden Gate Bridge.

Finally, the Mafia struck in Chicago, with some effect on the economy there. Crime in Chicago rose by 300% after many attacks by the Mafia on banks and other businesses. What is surprising is that the Mafia has also taken over Chicago, and has Russian tanks, apparently showing the Mafia's infiltration skills. How the tanks got into the US is unsolved.
The Mafia. Tanks. L'Mao!

Yeah, because illegal internet gambling, drug trafficking, money laundering, cyberterrorism, all of that isn't far more profitable than wasting money on getting military grade weapons for conquest, engaging in said conquest, and then paying the massive overhead costs to maintain territory and defend it against, you know, the United States government. Flagrantly attacking a city also keeps well in line with the Mafia policy of operating from the shadows and minimizing risk...

This war might bring Europe's economy down if something doesn't bring decisive victory.
Because France launching nuclear strikes and all of Europe's major powers being involved in a land war when their major trading partners are each other certainly wouldn't have done that already.

Lord_Iggy said:
Or perhaps the mobile/static warfare cycle has shifted back towards towards the latter, due to new advances.
Yeah. Because those advances would totally necessitate the basic infantryman stand in some hole in the ground. Instead of, say, I don't know, dropping telephone poles made of tungsten onto those amazing static weapon systems from space. Or dropping a metamaterial sheathed nuclear warhead or something on it. Or deploy massed waves of air and land UCVs. Or, or, or...

No, the technology of 2107 requires men stand in trenches with guns.

... and hasn't apparently advanced much at all beyond the projections of 2012 or so.

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Justifying these things is just wrong. Don't do it. Say "I'm willing to overlook this for the sake of having fun" or "I'm willing to suspend disbelief to enjoy this experience regardless," or something other than trying to justify it. Please. Doing the latter makes me want to jam q-tips into my brain.

It's like how Doc Ock in Spiderman II was somehow a genius at nuclear physics, robotics, programming, and artificial intelligence, but was too stupid to build a robot to handle the fusion reactor automatically, shield it, or deploy it in a building not made of metal when the thing operated on magnetic fields. Or how the fireball didn't instantly flash vaporize the entire East River into steam or cause a nuclear meltdown, but simply sank. Or, or, or...

Nobody justifies those things. Some people say "Ghost Rider was stupid and unbelievable," and other people respond "It was a movie about a guy whose head caught on fire and who fought crime with magical chains; what did you expect?"

Be the latter guy.
 
Well, lasers take a longer time to reload. And you might want to know the Mafia has taken over the Russian government due to the unrest after Novaya Russia's collapse, but *Shhh!*

And the Golden Gate bridge was brought down by a warhead. ;)

Not to mention the helicopters are stolen from the US government, and it was expected to be some sort of maneuver.
 
Justifying these things is just wrong. Don't do it.
What did I just get done saying?

Lasers don't reload, because they don't shoot matter. In fact, with enough power, or a set of capacitors and rotating set of mediums, or any other number of setups, a laser can shoot continuously. How does a nuclear weapon of that scale only destroy the bridge? Is it a shaped-charge nuclear weapon? Are you trying to demonstrate an apparently massive depth and breadth of ignorance on these subjects? Because you're succeeding, and it doesn't help your case. Did the US Military somehow not notice several dozen helicopters disappearing from its military installations and never coming back? Since when has Washington D.C. had May Day style parades?

Stop making crap up. Do not justify it. Seriously. Right now, you are the equivalent of George Lucas talking about Midichlorians. And we all know how those made everyone feel about George Lucas' mental processes. Just stop trying to make up excuses. The more you do it, the more I will mock the horrible logic behind it. You are digging your grave deeper.

Just say "Artistic license" and you get off scott-free. Make up flimsy excuses, and you get shot down. This isn't a hard choice to make.
 
Hrm, lets see: because it wasn't actually rich in material terms? Most of their gold was imported. They mostly had jade and obsidian which they exported for things like gold (mostly from Panama). They didn't have much in the way of material wealth as we define it. If you translated the Mayan kingdoms to NESing, there likely wouldn't be four trade centers in the Yucatan, particularly as they were mostly a village-state and the "cities" were chiefly ceremonial...

And they had what is like the crappiest agricultural productivity ever, something along the lines of a 1.5-2.5 per worker return...which is why they collapsed when things got just a little bad. 98%+ of the population on subsistance agriculture does not a powerful empire make.
 
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