While We Wait: Part 4

what game is that?
Victoria is one of the Paradox games, covering roughly the 19th century and generally the age of imperialism. It fits pretty neatly between Europa Universalis and Hearts of Iron, but it's less war-focused than HoI (I think) and there is more concentration on intensive manipulation of economics, demographics, and high-level diplomacy, although wars still do happen of course. As with many Paradox games, there is an absurd amount of control that the supreme leader can have over his or her country.
 
As with many Paradox games, there is an absurd amount of control that the supreme leader can have over his or her country.

Thankfully less so with Victoria: Revolution.
 
I always thought that Victoria was way more insanely complicated than Hearts of Iron.

I'd play it more, but it likes to crash. That and it's really complex.
 
I always thought that Victoria was way more insanely complicated than Hearts of Iron.

I'd play it more, but it likes to crash. That and it's really complex.

It has an awesome economic model though. Like I once owned a majority of the worlds oil as the Ottomans and stopped exporting. If you don't export there isn't enough on the market to give people the oil they need to efficiently fight you.
 
It's main charm is in this complication and in having to manipulate/overcome it, actually.
 
I think it's even possible to sell so much of a resource that the world market price goes down. I am not sure but I think it happens. Which can bankrupt other nations.
 
It's main charm is in this complication and in having to manipulate/overcome it, actually.
Hence why I'm a bit iffy on actually playing it; I don't know if I've got the attention span. :cringe:
 
At this hour, we give our thanks to the brave and heroic NESer generals
I demand a summary of the skills, ranks, and campaigns of the survivors!
 
The Diablo series has its definite charm. It is influenced by Castle of the Winds, a very, very old game. And Castle of the Winds is influenced by Rogue, an even older game from the 80s. And yes, I played both of those old games religiously and beat them many times. You were a little icon moving around a maze fighting monsters and getting treasures and exp, learning spells and skills. It was great.

The first Diablo took this concept and made it fancy. And it was awesome. Sure, its hack-and-slash, but its also tactical, in what spells you develop first and in which ways you kill your enemies, or certain combos you find effective. The story is not bad, either. It is actually pretty good, especially in Diablo II. The various class abilities are great as well. The game is not as dimensional as D&D-esque games like Baldur's Gate and Icewind Dale, but that is the point of Diablo, to eliminate all those dimensions and create a well-refined game about killing demons and developing your character through various spell trees. To this effect, I think its a great game series in its simplicity and story.

However, in terms of a quality RPG computer game, it is no where near the likes of the Baldur's Gate series, Icewind Dale, Arcanum, Planescape: Torment, and all of those Black Isle games. Those are brilliant CRPGs. How can I forget Fallout, too. These games are so dimensional that you can take almost 100 different paths to finish the game. The story stays the same, and the results, but getting there can be much different, depending on your race, alignment, class, etc. And I love how a sorcerer can learn non-sorcerer skills sometimes. Diablo doesn't even begin to approach the sort of dimensions that these games have. And these games are not always hack-and-slash. They are quite strategic, actually. Battles are real-time, but you can pause them, and think carefully about your next move before it happens. You can talk to various people in the towns and learn different things. They are innovative, deep games. I recommend them to anyone interested in role-playing and fantasy.

I am looking forward more to the next installment of one of these games than anything else. Neverwinter Nights was all right, but it still wasn't as good as those games listed above. The graphics interface was terrible, and the dimensionality was actually surprisingly limited. I didn't care for the story, either. It seemed like it was trying to be a D&D-based game, and succeeded only in the rules and the principle, but failed in the dimensionality. I didn't care for the fancy camera angles and the tacky-looking cartoonish environments. The birds-eye scheme of the Black Isle games is much better and more traditional RP-style, in my opinion. I like having a party of five characters, too. Each one can become specialized, and you can get more later to replace them. So awesome.
 
Yeah, Morrowind Rules.. especially with all the mod work.
 
Bet you can get it off ebay for nowt.. its oooold now!

Also, get your nes linked in your sig!!!
 
However, in terms of a quality RPG computer game, it is no where near the likes of the Baldur's Gate series, Icewind Dale, Arcanum, Planescape: Torment, and all of those Black Isle games. Those are brilliant CRPGs. How can I forget Fallout, too. These games are so dimensional that you can take almost 100 different paths to finish the game. The story stays the same, and the results, but getting there can be much different, depending on your race, alignment, class, etc. And I love how a sorcerer can learn non-sorcerer skills sometimes. Diablo doesn't even begin to approach the sort of dimensions that these games have. And these games are not always hack-and-slash. They are quite strategic, actually. Battles are real-time, but you can pause them, and think carefully about your next move before it happens. You can talk to various people in the towns and learn different things. They are innovative, deep games. I recommend them to anyone interested in role-playing and fantasy.

Planescape Torment was the best! I didn't think anything could surpass Baldurs Gate 2 but it did (which is funny considering it came out afterwards).
Although I heard Icewind Dale was also just a hack'n'slash so I never tried it was it as good as Baldurs gate?
 
Nah, ID sucks. No story at all. Just dungeon trawling with some scenery changes.

Worst bit is you can't get NPC's to join you.. you have to create everyone off the bat, either start together, or plonk them in later.. tho they will be lvl1 weaklings!
 
Nah, ID sucks. No story at all. Just dungeon trawling with some scenery changes.

Worst bit is you can't get NPC's to join you.. you have to create everyone off the bat, either start together, or plonk them in later.. tho they will be lvl1 weaklings!

That is crap, finding Npc is one of the best bits of an RPG.
 
Planescape Torment was the best! I didn't think anything could surpass Baldurs Gate 2 but it did (which is funny considering it came out afterwards).
Although I heard Icewind Dale was also just a hack'n'slash so I never tried it was it as good as Baldurs gate?

Icewind Dale is not as good as Baldur's Gate or Planescape or Arcanum. But its still good. Icewind Dale 2 is better than the first one. Still better than Diablo, though, no matter which way you look at it. I wouldn't be as hard on it as Abaddon. There are still a bunch of side-quests. But yes, the limitations are more severe than Baldur's Gate and the other games of this nature.

I just noticed emu, is your avatar Mort? Sweet. I loved Planescape.
 
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