Angst
Rambling and inconsistent
So, nothing at all like the NES2 rules at all then?
I guess it depends on what you mean by "flaws," but the NES2 system, with its prepackaged divisions, effectively unimportant domestic benefits and supplementary statistics (population, infrastructure, etc), and linear economies, is pretty much always going to boil down to producing wars where the person with the most territory (and thus the biggest economy most of the time) wins the day, because that's what it's built to do. To me, that's a pretty huge flaw in and of itself, because it means there's only one really fulfilling way to play.
If you want to step away from that, you have to step (quite far) away from those rules.
This is one of the reasons why I like random events so much.
