But the main reason why I disagree with our friend Clausewitz is that he is a realist in his approach... I more support interdependence theory and the fact that given time I believe that a world government will form. It may be after a period of intense upheavel or not, that is up to us to decide, but eventually yes...
I don't see how that at all contradicts what's in
On War.
Sheep said:
Finally clausewitz is best suited for the timeperiod that he wrote in, not applied verbatim to the study of today's geopolitical scene.
The segments he devotes to
some elements of tactics are, indeed, less applicable, but the basic principles remain the same. Our good buddy Carl didn't commit the same mistake Jomini did in making his book highly tactically sensitive...
Sheep said:
Not though that in this you never once mentioned the neser being the people of the nation....
Dachspmg said:
and some don't even say who or what the NESer is, simply that said person 'plays as a [country/nonnational entity of sufficient import]' and leaves it at that.
Sin of omission; if the above is in fact the case, then the NESer could reasonably regard him/herself as being the
people as well as the ruler. And they have done so at many times in the past, disregarding or pretending to shape public opinion through such things as
stories or simply assumed that the People will go along with their little
Götterdämmerung. And in many cases the mods let 'em do it, ceding control over the entire country to the players and making the mod little more than a treasurer like in
Monopoly. This type of game is supported by some, but not myself.
Sheep said:
The Mod controls public opinion of your policies and reforms, after all don't they? Thus no matter what the neser actually represents, whether its just the leader, a faction of govermment or the entire government the point I made before still remains valid.
Nowhere did I say that
that part of your position was invalid. I basically, as can be understood if you read the rest of what I have to say, agree with it; the mod's job is to represent public opinion among many, many other things, and the vast majority of them are delinquent in the maintenance of same.
Sheep said:
No I like the whole idea of a simulation too.... which is perhaps why I have released some very complex neses myself in the past...
While this isn't really facebook, here...links or it didn't happen.
Sheep said:
The main problems of having this is the intense time that it takes for the mod to run. While we should strive for realism, and by no means do I get my jollies (nor do I appreciate the insinuation that I do either) I have realised that to expect complete realism is in itself unrealistic given the format of the game....
Well, duh, time factors are the most important problem with running a NES, even if you don't want a
reasonably realistic one. (Obviously, since a NES is in many ways a
model, making a
completely realistic NES is pie in the sky; however, striving for something that is
as close as can be reasonably gotten is so basic as to only be expected.) This is another problem with a lot of NESes...they are taken too lightly. People are starting up games with no bloody idea of the time and effort that goes into making a halfway decent NES. Starting up something, going for a few updates, then abandoning the project and slinking back into the blackness are
not good things. (This part not really being directed at any one person in particular; most if not all NESers, including myself, have done that in the past.)
Sheep said:
The definitions can at times be outdated, however forgiveable that might be and the parts where he is not talking about definitions but his own thoughts is slightly skewed by wrongly-held assumptions.
I'd really like you to point out specific examples so that I can agree or disagree with you.
Sheep said:
All in all though I feel that we are just going around in circles here so, meh whatever, you like Clausewitz, I get it!
Eh. Book's kinda dry. There are better out there, he just wrote so much about so much that he hit basically all of the key points and critical concepts.