On a wholly unrelated subject, I want to return to this idea of "quality is quantity" that keeps being floated around. I want to submit to the people espousing that the quality of a game is purely measured by the number of updates as players the example of McDonald's.
McDonald's has 31,000+ locations worldwide, a market cap of $60.07 billion dollars, 390,000 employees, serves 47 million people daily (that is, for the record, the entire population of the United States of America every week), and "billions and billions served" (they stopped counting on their signs at about 100 billion).
Would any of you argue that McDonald's is gourmet food? Even quality food? Really now? Because that smacks to me of
McDonaldization. If the theory is correct that all that matters is volume to some minimal level of satisfaction, there is no point in quality control, progression and advancement, detail, or any of that. By that logic, the template for the "perfect" NES already exists and if everyone is simply interested in "success" as you define it, then everyone should convert to that model immediately.
It is clear, from the existence of that model that some people buy into your theory. But the existence of games that do
not adhere to that theory present an alternative representation and definition of "quality" that you have not and possibly cannot explain. By comparison to McDonald's, this is anywhere from the lowly Outback to the Michelin 3-Star Le Bernardin in New York.