While We Wait: Part 6

Your argument is that fun will inherently lead to long games. Those games will be long because they are fun.

Your argument can be restated that "Fun" is A, and that length is "B". Your conjecture is that "A yields B." You then reverse that statement and argument "B implies A absolutely." That is patently fallacious logic, especially when neither statement is true.

You have subverted that argument by stating that fun must automatically yield length in an absolute relation?

Birdjaguar said:
My whole point is that the best way to judge a quality NESing experience is by the fun it provides and how long players get to enjoy it. Those two items were my criteria. Not just one of them, but both with fun being the more important
.

Where are you getting that statement "fun yields length and length yields fun"? No where in Birdjaguar's post does he state this. You are twisting his post Symphony D. He states that both are needed with a bit more weight on fun. That is all.
 
As Abaddon says, he does that on purpose, Frozen. He just thinks you're too dumb to see it. As he says, he thinks the masses of NESers are dumb.
 
Suggestion: substitute "fun" for "enjoyment" or "satisfaction", which is this much more measurable and useful in general, at least if one goes by player feedback or some similar source. What the hell is "fun", anyway? How are you supposed to measure that?
 
The whole discussion about what makes a NES ''fun'' is completely ridiculous. People have different opinions, so while some people might like Symphony D's altra-realistic, super-detailed mega-NES, some people might not find it ''fun'' and might prefer the less complex and time-consuming SpNES.

There is no way that you can make something that appeals to everyone. There is no way that you can determine how good a NES is in terms of ''fun'', and say that one NES is ''x'' more fun then another, because it is a matter of opinion, and everyone's opinion is different.
 
Here here, Kol. 7. Thus, when there are alot of people in a NES, and that NES maintains alot of people through a long period of time, it could be assumed that this NES is A. Popular, and B. meets the needs of many NESers at the same time for a prolonged period of time. This equals C. A quallity NES. And who cares if it's not popular... If only 2 players agree that a certain NES was the best thing they ever played, then those 2's oppinions have to be respected, am I wrong?
 
Couple o' things:

1) Viewers of Europe Music Awards just got Rick Roll'd.

2) I must say that the last post from you Symphony wasn't the purest of heart. I didn't even care to read it after reading your first misquote, quoting one line, quoting it wrong, delivering a wrong answer, packing it in overrated and impractical words, and then think you just won the debate. But you didn't.

3) A NES with satisfied players is a succesful NES. A NES with very happy players is a brilliant NES. The. End. There is no reason to measure it. Regarding BJs post, I'm supporting him, as most players are satisfied when a) the NES is entertaining mixed with b) the NES lasts a little long. Note, they are satisfied, they enjoy it.

4) I can't update my NES since I don't have orders from 50% of the players. It will possibly be done Sunday, otherwise Monday. Send orders!
 
In other news

007 Quantum of Solace

Comments? I think they are making it to much action and not enough spy. And where the hell is Q? He was my favourite character.
 
Aren't you doing a disservice to Birdjaguar by making him type up the inevitable, obvious refutal to Symphony's points, when they're so easily picked apart that you needed to point it out?
I think that the less of this the better. I have had my say. There will be no rebuttal, no restatement nor clarification. I will not parse his post line by line and make note of where or how he perhaps misspoke. I will plan my next turn for Sheep instead.
 
Where are you getting that statement "fun yields length and length yields fun"? No where in Birdjaguar's post does he state this. You are twisting his post Symphony D. He states that both are needed with a bit more weight on fun. That is all.
Try doing a bit of critical reading.

For me it is very simple, any games that attracts players and keeps them through 10 or more updates is a quality NES. Now if you want to score NESes on more limited categories like historicity or map quality, or the length of the update text, sure go ahead, but that is a very different excercise, in my opinion, than measuring the success of a game. :)
As I see NESing the single most important aspect of any game is the fun players have, whoever they are and at whatever level they care to play. If a NES isn’t fun to play, then it is not a quality experience and is a poor NES. The second most important feature of a NES is that players have the opportunity to experience the fun for a period of time. A fun NES that only lasts 2 updates is not a quality experience in my book. I don’t have a fixed number of updates that are required, but 10-15 seems like a reasonable minimum range. All the bells and whistles in a NES may be part of what makes it fun, but players seem to have fun in games that don’t have those too. The fun created by the mod whether the game is simple or complex, establishes the quality.
Players here will try just about anything once and they flock to games that are fun and last.
First I want to point out the huge contradiction between the first quote--that quantity makes the quality--and the second quote--that fun is the most important aspect. Noted that? Alright, let's move on to this "fun and last" argument. You notice that this was built off of the original statement? The one where all that mattered was update length? Yeah, that implies that as the logic train developed, that fun is viewed as a natural cause of length. That is, that people will support things they find "fun" and they will become long. That is to say, fun yields length. This is confirmed with the following:

Any way you cut it a game with 30 updates is a pretty successful game and one that people had fun playing or they would have quit. For me that is an excellent measure of the quality of a NES even if it was a style of game that I would never play.
Which turns this assumption around by reversing the logic train--if fun yields length, length must imply fun! Thus, A->B, B->A, which is a logical fallacy--the very simplest one, in fact. I am not twisting anything at all, thank you. I'm just capable of reading between the lines. Let me return to something you yourself said:

Do you seriously think people would stick around if it was that bad? The NES would run out of players before it lasted 10 updates.
Again, that example Birdjaguar absolutely refuses to address: McDonald's. You eat it because it's cheap and convenient, not because you think it's the most amazing food ever. Considering this is a hobby, rather than a necessity, we may set up the following relation: Fun=Satiation of Hunger, Updates=Volume Per Unit Cost.

You notice there is no analog for "Quality of Food." That's why judging things on those criteria makes no sense. You can have some minute degree of fun from any game. Simply having it says nothing about its magnitude, just like having your hunger satiated says nothing about how well it was satiated. Something being long, and something being "fun" without defining how much fun? Empty statement. Vacuous. That is like rating a restaurant on its economy of food to cost, not on its quality. Nevermind that fun and length are not correlated at all either, because people will play things because they're available even though they're not mindblowingly amazing--just like people will eat at McDonald's when they've got ten minutes for lunch and a steakhouse will take an hour.

This isn't rocket science and I don't just make this crap up for the lulz. It's right there in black and white. If you want to dismiss what I say simply because you don't like me like these other jokers, identify your reasons as such.
 
As I've mentioned in other locales, I think what people are trying to get at is that long updates typically indicate a fun NES.

Quantity as a leading indicator for quality in a NES setting is possible. Quality as a pure value is somewhat hard to peg down, but a long NES is typically a popular one. A popular NES is usually one in which the players consider the NES to be of high quality, or at least high enough to participate frequently.

So I agree with Symphony in that there's no direct link between quality and quantity. There could arguably be an incredibly fun, incredibly short NES. But the majority of quality NESes, or NESes that are regarded as having been fun and successful, tend to have gone on for an appropriate length of time.

'Quantity,' perhaps restated as 'Consistency,' is certainly one of the factors that indicate 'Quality.' It functions like an "all poodles are dogs, but not all dogs are poodles" statement. All (or most) quality NESes have a significant quantity of updates, but not all NESes with a significant quantity of updates are high quality.
 
As I've mentioned in other locales, I think what people are trying to get at is that long updates typically indicate a fun NES.
Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation. Correlation is not causation.

All work and no play makes Jack a dull boy...
 
That you happen to know it is nice. It seems rather evident they don't. Stating things for their benefit would seem to be the only reasonable way to convey why this kind of argument is extremely flawed. It's a fallacy of correlation, and a fallacy of affirming the consequent. It's a stack of logical fallacies built upon each other, approved because it sorta, kinda, sometimes maybe functions as a generalization, if you ignore the great big holes exceptions constantly punch through it.

And yet I'm here "twisting" the words because hot damn I just love spending my time wanking off to arguments, because I'm powered by schadenfreude and misery, dontchakno. Yeah, look at that ardent support of intellectualism! This place is just so amazingly open-minded and unbiased.
 
Wow! This place is? This is so unlike you Great Symphony D.! :sarcasm:

Joining the "let's make sassy one liners against Symphony D." Club are we? Well, you fail, that was three lines and hardly sassy.
 
For me it is very simple, any games that attracts players and keeps them through 10 or more updates is a quality NES

That would be an astonishingly naive way of looking at it. Setting arbitrary goals for a payoff is really conditioning people to play to achieve those goals, regardless of the actual benefit to them.

You see it all the time in government, down will come a dictate, "we must reduce poverty by 50%" and off we go and try to do that. Of course they fail to realize that there is a difference between relative and absolute poverty. Since it is essentially a fools errand, what do we do? We fudge the statistics. Do we achieve anything? Of course not. Were governed by the maxim that there is "equality in stagnation".

What were looking at in your view is a set of arbitrary goals, with a short term payoff, in this case "updates" the skill or technical knowledge that went into their construction is irrelevant because all you need to do is hit the "sweet spot". It's a constant fall back of accountants, who are focused on short, regular payoffs and measurable performance... which are not suited to a complex NESing world.

Das and I have already commented on the "playing NES's because they are there" argument. Out of sensitivity I will abstain from mentioning some of the NES's which have lasted 10 turns and have not generated any "buzz" beyond having corpse like players interacting in a world they don't care about.
 
Are we talking about Symphony D again?

I'm talking about anyone foolish enough to warrant that comment.

So which one is it?

Mhm. It makes sense in my mind. "Just because this is the internet it does not mean that there are things/ that still things you should not say." Not like I'm saying "Don't not post bad things." :p.
 
Back
Top Bottom