Where are you getting that statement "fun yields length and length yields fun"? No where in Birdjaguar's post does he state this. You are twisting his post Symphony D. He states that both are needed with a bit more weight on fun. That is all.
Try doing a bit of critical reading.
For me it is very simple, any games that attracts players and keeps them through 10 or more updates is a quality NES. Now if you want to score NESes on more limited categories like historicity or map quality, or the length of the update text, sure go ahead, but that is a very different excercise, in my opinion, than measuring the success of a game.
As I see NESing the single most important aspect of any game is the fun players have, whoever they are and at whatever level they care to play. If a NES isn’t fun to play, then it is not a quality experience and is a poor NES. The second most important feature of a NES is that players have the opportunity to experience the fun for a period of time. A fun NES that only lasts 2 updates is not a quality experience in my book. I don’t have a fixed number of updates that are required, but 10-15 seems like a reasonable minimum range. All the bells and whistles in a NES may be part of what makes it fun, but players seem to have fun in games that don’t have those too. The fun created by the mod whether the game is simple or complex, establishes the quality.
Players here will try just about anything once and they flock to games that are fun and last.
First I want to point out the huge contradiction between the first quote--that quantity makes the quality--and the second quote--that fun is the most important aspect. Noted that? Alright, let's move on to this "fun and last" argument. You notice that this was built off of the original statement? The one where all that mattered was update length? Yeah, that
implies that as the logic train developed, that fun is viewed as a natural cause of length. That is, that people will support things they find "fun" and they will become long. That is to say, fun yields length. This is confirmed with the following:
Any way you cut it a game with 30 updates is a pretty successful game and one that people had fun playing or they would have quit. For me that is an excellent measure of the quality of a NES even if it was a style of game that I would never play.
Which turns this assumption around by reversing the logic train--if fun yields length, length must imply fun!
Thus, A->B, B->A, which is a logical fallacy--the very simplest one, in fact. I am not twisting anything at all, thank you. I'm just capable of
reading between the lines. Let me return to something you yourself said:
Do you seriously think people would stick around if it was that bad? The NES would run out of players before it lasted 10 updates.
Again, that example Birdjaguar absolutely refuses to address: McDonald's. You eat it because it's cheap and convenient, not because you think it's the most amazing food ever. Considering this is a hobby, rather than a necessity, we may set up the following relation: Fun=Satiation of Hunger, Updates=Volume Per Unit Cost.
You notice there is no analog for "Quality of Food." That's why judging things on those criteria
makes no sense. You can have some minute degree of fun from any game. Simply having it says nothing about its
magnitude, just like
having your hunger satiated says nothing about
how well it was satiated. Something being long, and something being "fun" without defining
how much fun? Empty statement. Vacuous. That is like rating a restaurant on its
economy of food to cost, not on its
quality. Nevermind that fun and length are not correlated at all either, because people will play things because they're available even though they're not mindblowingly amazing--just like people will eat at McDonald's when they've got ten minutes for lunch and a steakhouse will take an hour.
This isn't rocket science and I don't just make this crap up for the lulz. It's right there in black and white. If you want to dismiss what I say simply because you don't like me like these other jokers, identify your reasons as such.