While We Wait: Part 6

I won't dispute the first two, but what exactly did stJNES4 change about the way we NESed? Far more influential was NES2 I.
 
I would like you all to look at This.

I post this link as I laugh till I start crying at what this is. Let me just say this is NOT a joke. These people are completely serious about what they are discussing and they think they are right.

I would like to also state and nominate this for the hardest EPIC FAIL ever in the history of histories.

(It's not Rick Roll'd)
 
I agree with the assumption that RTOR1 and back was first generation. I would belong in the second generation, which would, in my oppinion, end at the muscovite invasion in StJNES5, where the idea of modblocking player actions was toyed with, and completely restructuring the earth's boundries based solely on the mod's will was actually done.

Another theory might be that the end of StJNES5 marked the begining of the third generation, and the second generation actually began with a NES of mine, which ussured in the erra of numerical armies. StJNES4 actually had army and navy "sizes", and so did all other fresh starts, untill my first NES, where I was thinking to myself that it would be a flawed system to have "3/5 of my army invade, and 2/5 of my army stays behind" type of orders, so I gave, in a fresh start, numerical armies right from the get-go.
 
In between cleaned-up-quintuple (!!!)-post craziness the original post got lost. Err, I meant to ask: what do you mean by conclusions, exactly? I would think the former approach would include a basic summation, so presumably you mean something other than that? If so, then what?
The "conclusions" was all about the organizers of the information making decisions like who is in what generation. I think that players can draw their own conclusions.

"Generations"? Okay, let's get real here. What does a generation actually mean? In the real world, it's twenty years long, simply because that's about how long it takes for people born at the start of the last generation to start to come of age. Since we don't have people being born and dying on the NES forum, obviously we go with a different measure. The one that makes sense is by landmark games, but what we consider landmark games will change with more perspective.

I think a simple approach is appropriate. Perhaps two lists. The first list has a list of players names and their start date (joined first NES?). Like so:

Birdjaguar Feb 06
das Jan 01
North King May 03

I would list the names in date order though to show the sequence of people joining.

To this list I would add the games that the players have modded (if any) like so:

Player-NES start date-game modded-link-updates posted-game start date

Birdjaguar Feb 06: BirdNES 1 link (15) Feb 07; BirdNES 2 link (10) Jan 08
das Jan 01: XXXNES (12) Mar 05; etc
North King May 03: N3S (??) Jun 08; etc

This will provide folks with key information about each player and the games they have run. If links were included, it would take searchers directly to the games they wanted to see. At a glance, players could see how many games a person has modded and how long they lasted.

The next list would be NESes. This could be in date order or by mod. Its purpose would be to identify the key innovations or changes that took place in a particular game. It would look like so:

BirdNES 1 Feb 07 (15) Elaborate us of Excel spreadsheet for stats or whatever link

This list becomes the history of innovation and change. Between the two you have lots of information for people to come to their own conclusions about when important things happened. You also eliminate any arbitrary groupings or labels that so often cause problems.
 
kentharu i nearly died laughing
i cant believe that there are still people who think the earth is flat
 
StJNES4 actually had army and navy "sizes", and so did all other fresh starts, untill my first NES, where I was thinking to myself that it would be a flawed system to have "3/5 of my army invade, and 2/5 of my army stays behind" type of orders, so I gave, in a fresh start, numerical armies right from the get-go.

StJNES4 had numerical armies I remember voting in a poll he made about switching from sizes to numbers, don't remember yours man.

I won't dispute the first two, but what exactly did stJNES4 change about the way we NESed? Far more influential was NES2 I.

Never heard of it.
 
I know, Emu. I bet noone remembers. That's why I have to bring it to light.
 
The "conclusions" was all about the organizers of the information making decisions like who is in what generation. I think that players can draw their own conclusions.

I fail to see the relevance of the whole generations thing, frankly. I was talking about the NES reviews and such.
 
What I'm curious is why everyone here seems to have a fetish for collecting, collating, and numbering random crap? Does it make you hot? To each his own I suppose.
 
Out of curiosity, who's watching my nes/hoping it dies?
 
Out of curiosity, who's watching my nes/hoping it dies?

I'm waiting for the ground to tear open and Satan to arise from the depths of his fiery hell chamber and for him to drag you and your NES into it, where you will be tortured for all eternity. There are somethings that can't be forgiven. You sir are worse than Hitler, Stalin, Mao or Pol Pot combined. You are scum and I spit on you. Good day sir.
 
I thought you liked some of those guys, silver. So coming from you, being "worse than Hitler, Stalin, Mao, or Pol Pot combined" isn't all that bad.

:p
 
I fail to see the relevance of the whole generations thing, frankly. I was talking about the NES reviews and such.
OK, and I do agree with you.
 
Generation markers: not all that useful, IMHO. Do I share anything with Communisto other than a common "generation"?
 
A certain distant and vague connection with Rome? Also, he betrayed you once, surely that counts for something. :p

EDIT: But yes, seriously speaking the generations are useless in this and many other cases. Mayhaps the generations of NESes rather than NESers are worthy of attention?
 
A certain distant and vague connection with Rome?
He's connected with Rome? :confused:
das said:
Also, he betrayed you once, surely that counts for something. :p
:lol: Perhaps.
das said:
EDIT: But yes, seriously speaking the generations are useless in this and many other cases. Mayhaps the generations of NESes rather than NESers are worthy of attention?
But, see, I don't know if that's particularly helpful either. Can you draw serious parallels between the current ASNES and N3S III, for example, despite the fact that they're going on at the same time? I mean, overall trends can be recognizable in some areas (e.g. map form, the more realistic NESes), but they aren't really all that useful either.
 
Can you draw serious parallels between the current ASNES and N3S III, for example, despite the fact that they're going on at the same time? I mean, overall trends can be recognizable in some areas (e.g. map form, the more realistic NESes), but they aren't really all that useful either.
If you stick to describing the important features of a game, those kinds of problems go away. One is a fresh start on a earth-like foreign world and the other an alt history on earth beginning in XXXX year.
 
If you stick to describing the important features of a game, those kinds of problems go away. One is a fresh start on a earth-like foreign world and the other an alt history on earth beginning in XXXX year.
Hence why I mentioned the more realistic NESes, which have gotten - surprise surprise - generally more realistic. But adding lots of qualifiers starts to make the concept of a generational system less meaningful. You can see the generation of NESes that copied das NES rules, and then the one that copied Symphony's set for JSNES03, but that ignores so much else on the NES boards - including the NESes that didn't make use of those rules - that the identification isn't all that helpful.
 
Hence why I mentioned the more realistic NESes, which have gotten - surprise surprise - generally more realistic. But adding lots of qualifiers starts to make the concept of a generational system less meaningful. You can see the generation of NESes that copied das NES rules, and then the one that copied Symphony's set for JSNES03, but that ignores so much else on the NES boards - including the NESes that didn't make use of those rules - that the identification isn't all that helpful.
That's why I would leave most of that information out. Keep it simple:

BirdNES 1: Birdjaguar; Feb 07; (15) 1500 AD; Historical;
BirdNES 2: Birdjaguar; Jan 08 (10) 2000 BC; Fresh start, imaginary earth; three cradles;
BirdNES 3: Birdjaguar; Feb 09; (??) 1485 AD; TBD

If people want to go into greater detail about a NES, then the Wiki should be tapped.
 
He's connected with Rome?

Well, he often played as Italy in the past. :shrug:

But, see, I don't know if that's particularly helpful either. Can you draw serious parallels between the current ASNES and N3S III, for example, despite the fact that they're going on at the same time? I mean, overall trends can be recognizable in some areas (e.g. map form, the more realistic NESes), but they aren't really all that useful either.

Hmm... Maybe generation AND genre (type, whatever)? i.e. the modern (need a better term here, ofcourse) generation of realistic cradle NESes and suchlike?
 
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