North King
blech
- Joined
- Jan 2, 2004
- Messages
- 18,165
I won't dispute the first two, but what exactly did stJNES4 change about the way we NESed? Far more influential was NES2 I.
The "conclusions" was all about the organizers of the information making decisions like who is in what generation. I think that players can draw their own conclusions.In between cleaned-up-quintuple (!!!)-post craziness the original post got lost. Err, I meant to ask: what do you mean by conclusions, exactly? I would think the former approach would include a basic summation, so presumably you mean something other than that? If so, then what?
"Generations"? Okay, let's get real here. What does a generation actually mean? In the real world, it's twenty years long, simply because that's about how long it takes for people born at the start of the last generation to start to come of age. Since we don't have people being born and dying on the NES forum, obviously we go with a different measure. The one that makes sense is by landmark games, but what we consider landmark games will change with more perspective.
StJNES4 actually had army and navy "sizes", and so did all other fresh starts, untill my first NES, where I was thinking to myself that it would be a flawed system to have "3/5 of my army invade, and 2/5 of my army stays behind" type of orders, so I gave, in a fresh start, numerical armies right from the get-go.
I won't dispute the first two, but what exactly did stJNES4 change about the way we NESed? Far more influential was NES2 I.
The "conclusions" was all about the organizers of the information making decisions like who is in what generation. I think that players can draw their own conclusions.
Out of curiosity, who's watching my nes/hoping it dies?
OK, and I do agree with you.I fail to see the relevance of the whole generations thing, frankly. I was talking about the NES reviews and such.
He's connected with Rome?A certain distant and vague connection with Rome?
das said:Also, he betrayed you once, surely that counts for something.![]()
But, see, I don't know if that's particularly helpful either. Can you draw serious parallels between the current ASNES and N3S III, for example, despite the fact that they're going on at the same time? I mean, overall trends can be recognizable in some areas (e.g. map form, the more realistic NESes), but they aren't really all that useful either.das said:EDIT: But yes, seriously speaking the generations are useless in this and many other cases. Mayhaps the generations of NESes rather than NESers are worthy of attention?
If you stick to describing the important features of a game, those kinds of problems go away. One is a fresh start on a earth-like foreign world and the other an alt history on earth beginning in XXXX year.Can you draw serious parallels between the current ASNES and N3S III, for example, despite the fact that they're going on at the same time? I mean, overall trends can be recognizable in some areas (e.g. map form, the more realistic NESes), but they aren't really all that useful either.
Hence why I mentioned the more realistic NESes, which have gotten - surprise surprise - generally more realistic. But adding lots of qualifiers starts to make the concept of a generational system less meaningful. You can see the generation of NESes that copied das NES rules, and then the one that copied Symphony's set for JSNES03, but that ignores so much else on the NES boards - including the NESes that didn't make use of those rules - that the identification isn't all that helpful.If you stick to describing the important features of a game, those kinds of problems go away. One is a fresh start on a earth-like foreign world and the other an alt history on earth beginning in XXXX year.
That's why I would leave most of that information out. Keep it simple:Hence why I mentioned the more realistic NESes, which have gotten - surprise surprise - generally more realistic. But adding lots of qualifiers starts to make the concept of a generational system less meaningful. You can see the generation of NESes that copied das NES rules, and then the one that copied Symphony's set for JSNES03, but that ignores so much else on the NES boards - including the NESes that didn't make use of those rules - that the identification isn't all that helpful.
He's connected with Rome?
But, see, I don't know if that's particularly helpful either. Can you draw serious parallels between the current ASNES and N3S III, for example, despite the fact that they're going on at the same time? I mean, overall trends can be recognizable in some areas (e.g. map form, the more realistic NESes), but they aren't really all that useful either.