While We Wait: Writer's Block & Other Lame Excuses

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There were wargames on a modern world map. But No, a real NES in the modern world would be practically impossible to run. The amount of detail into each and every country, and city, and PERSON would be impossible.
There are just no such games at all.

With thousands of references, photos, real-time news articles, etc. at our fingertips, I don't understand how it is suddenly more difficult than playing a city-state in ancient Greece.

I mean, I suppose I understand the difficulty, but I don't view it as impossible. I don't have the expertise to ever run one (nor the creative interest, to be honest), but I would certainly participate in one over the current geopolitical NESes being offered. One of the reasons I even asked this question is because I thought it to be a logistical nightmare.

Why not have 2 or 3 mods, all with varying expertise in different areas: economics and warfare, for example, while the main GM receives orders, writes updates, and acts as a deal-breaker (you could even have contributions from the other two mods within an update). Base "EP" on GDP (?), or even use $. Instead of having "units" (tank, infantry, etc.), you are in control of your real-world military force (numbers and types of which can easily be found in gov't factbooks, except for China and North Korea and Iran and other secretive states [some info can be found, but it is thought that these nations have "unreported" troops]). Have a GM unafraid to unleash random events on the world. Etc. Could even have Iggy as a science mod or something, who still plays as a nation.

Just thinking out loud, really.

TLK said:
I do also think most NESers would get bored quickly, without being able to just up and invade whoever they want.

I think a group of nations willing to harass the U.S. is interesting. I think a U.S. or EU economic collapse is interesting. I think certain implications of climate change are interesting (natural disasters, etc.). I think a China growing in power is interesting. I mean, the goals of nations would be more detailed and well-orchestrated (or not), and not just moving armies past a border and planting a flag.
 
And furthermore, I had to interrupt the finale of "Spooks" season 3 to read through this and respond. Lives are in danger and it looks like they are going to kill more main characters and the PM of England. :(
Sounds like a good cause. Where do I donate?
...oh hey.

Also, I could've sworn there was a time when I was far ahead of Iggy. This is wake up call if I've ever seen one.
Iggy's bad enough, but he was practically neck and neck with you by mid-2006 anyway because of Civ IV and LINES; think about how awful it is that I'm so far past you right now.
NESers tend to have pretty good knowledge of history, and use that to inform how they do diplomacy (that and video games, at least.) and economic policy in their nations. Thing is, how diplomacy works these days is a very different to how it worked one hundred or even fifty years ago, and the geopolitical face of the world is pretty different too - Great Power politics, for example, aren't exactly relevant. But NESers are used to playing with Great Power politics or just aligning into two or three blocs. There's a good reason for that - NESers tend not to worry about their populations like actual leaders do, and countries aren't as huge on aligning into two blocs stuck in a cold war and haven't since 1989 because thats a fast route to nuclear war and nobody wants that. But NESers tend not to care, so they do that and other kind of unrealistic things.

TL;DR NESers understand history as it happened and kind of operate like that, because they don't have to deal with the concerns that actual modern leaders have to deal with on a daily basis. As such a realistic 2012 NES wouldn't go very far since NESers are gamey warmongering b*******s and haven't been conditioned to worry about their populations. :p
I would argue, actually, that most NESers don't have a very good idea about academic understandings of how anything has worked historically. Outside of a smattering of grade-school notions about various events, plus a reasonably accurate understanding of the Second World War - something that's awfully hard to get wrong these days to be honest - there really isn't much there that isn't ripped from Wikipedia, or, if one is lucky, an Osprey or Jane's book. Any more systematic historical knowledge is either highly uneven or simply not engaged with NESing at all. Out of all the NESes that are being run right now, I can't really say that any of them make a particularly serious effort towards being historically accurate.

This isn't a particularly bad thing. The people who've attempted to create reasonably accurate - by, I suppose, my standards - NESes have stumbled. I can't speak to the reasons why, for instance, das dropped his 1000 BC project, but I know that my own efforts frequently sputter out due to an internal sort of paralysis in the face of choosing precisely how much realism I want to inject into a game anyway, among other things. It's probably better to have limited historical knowledge, because it can impart a certain insouciance about the sort of things you can get away with in running a NES. NESers aren't, for the most part, historians, and if they don't feel like playing at being them that's fine.

So I don't think the problem is that NESers are incapable of thinking outside old paradigms, whatever those might be, simply because all too often they're unaware of what those old paradigms even are, and don't really care to find out. I think that it has more to do with what they believe is fun. And frankly, a significant part of the fun of pretending to run a fake country is the pretend wars you can get yourself into. NESes are in significant part a wargame (admittedly, a wargame played by people who could be outgeneraled by Douglas Haig), and the wars that a lot of NESers tend to prefer don't match up well with the wars that are most likely to occur in a modern sort of setting, so either they or the mod shoehorn them in. I mean, hell, I mostly NESed for the wars, back when I actually played, and the reason I never played a modern game is because I couldn't fight a war I thought would be interesting in that sort of setting without feeling like I was either participating in something oddly violating or in something that was just badly run.

Yeah, there's a problem with acting in character, too, although I would argue that it's less an issue of acting in character and more of an issue of acting in an unrealistic character. Most NESers, regardless of their opinions and abilities about plausibility, are very capable of creating a character that is internally consistent and who makes consistent actions in the context they create for him or her. It's just that the character itself is frequently constructed in such a way that it rarely refers to the actual historical context. And this happens all the time. Iggy's ultrapacifist would-be alchemist eccentric-loon princes are just as ridiculous in their own way as some of the more generally-agreed-to-be-absurd characters from NESing's past (King Ryan?).

In my opinion, the things that you see as problems with the NESing community's ability and/or desire to act in a way you perceive to be realistic are relatively easy to solve: tighten up modding controls on what they can and cannot do, especially by having everybody else in the world react realistically to what the players choose to do. If a NESer wants his whole country to go out in a blaze of glory and tries to fight everybody with little to no chance of survival, then people in his country and others should do something about that. Coups and assassinations happen. They happen all too frequently about things considerably less vital to national security than attempted Götterdämmerung. And if the NESer can come up with a plausible reason for him to hold onto power in the face of this sort of thing - probably by cribbing extensively from the works of Ian Kershaw - then more power to him. At least he's making things interesting. Or impose costs on fighting commensurate with the, I dunno, actual costs of fighting. Warfare was and is an extremely pricey business, and if you think that keeping up massive armies from a tiny population and economic base is ridiculous and would not be able to happen in the real world, then impose constraints on a player's ability to actually maintain such an army. Players will only do what the mod permits them to get away with by definition. And a mod can channel their behavior in certain ways by judicious application of incentivizing rules and events.
I like that WWW can be a repository of srs bzNES and random inanities. I mean, just because it's awkward and a little melodramatic doesn't mean it's not important for people to argue about or get off their chest.
A lack of change we can believe in.
 
Dachs said:
In my opinion, the things that you see as problems with the NESing community's ability and/or desire to act in a way you perceive to be realistic are relatively easy to solve: tighten up modding controls on what they can and cannot do, especially by having everybody else in the world react realistically to what the players choose to do. If a NESer wants his whole country to go out in a blaze of glory and tries to fight everybody with little to no chance of survival, then people in his country and others should do something about that. Coups and assassinations happen. They happen all too frequently about things considerably less vital to national security than attempted Götterdämmerung. And if the NESer can come up with a plausible reason for him to hold onto power in the face of this sort of thing - probably by cribbing extensively from the works of Ian Kershaw - then more power to him. At least he's making things interesting. Or impose costs on fighting commensurate with the, I dunno, actual costs of fighting. Warfare was and is an extremely pricey business, and if you think that keeping up massive armies from a tiny population and economic base is ridiculous and would not be able to happen in the real world, then impose constraints on a player's ability to actually maintain such an army. Players will only do what the mod permits them to get away with by definition. And a mod can channel their behavior in certain ways by judicious application of incentivizing rules and events.

Well said.
 
Several mods NESes always failed.

The level of complexity would just be crazy. The things that influence economy are so detailed these days.

How will democracies be handled?
 
I think a group of nations willing to harass the U.S. is interesting. I think a U.S. or EU economic collapse is interesting. I think certain implications of climate change are interesting (natural disasters, etc.). I think a China growing in power is interesting. I mean, the goals of nations would be more detailed and well-orchestrated (or not), and not just moving armies past a border and planting a flag.

All of those things would be interesting, but I question how feasible it would be to accurately represent them in a modern NES. I don't think anyone is really questioning whether or not a modern NES could be fun (as it would be!), but mostly questioning how it would actually run. There is a big difference between running a modern IOT (*shudder*) or a modern, highly in depth, NES. I'm sure a coalition of moderators each with separate expertise could probably assemble some sort of realistic representation of the world in one way or another, but that in itself would probably take a lot of time and dedication.

Of course, that's assuming you want an in-depth realistic NES. I'm sure there are plenty of capable would-be moderators out there, that would be able to run a successful and fun, if a little unrealistic, modern NES.
 
I think the lack of a real game simulation about real world is a sad saying that a NES most likely won't be either.

If no game company could make such a game what chance do we have?
 
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But that is a good point.
 
I don't think that NESers are that far off the historical mark in their generalship.

History is littered with cagey opportunists who ultimately decided to risk everything in a decisive battle. Admittedly, those are the ones that failed.
 
I don't think that NESers are that far off the historical mark in their generalship.

History is littered with cagey opportunists who ultimately decided to risk everything in a decisive battle. Admittedly, those are the ones that failed.

That's exactly it, in NESing they seem to be numerous - and capable of getting their way - out of all proportion. While sensible generalship is underrepresented, presumably because the factors encouraging it are likewise underrepresented.
 
I think the lack of a real game simulation about real world is a sad saying that a NES most likely won't be either.

If no game company could make such a game what chance do we have?
Nobody's suggesting that a total real world simulation like a massively expanded and non-porn version of Second Life would even be interesting, let alone a good game. And it is eminently possible to introduce large amounts of realism to a game in ways that gaming companies either don't care about or wouldn't bother with. Because the overall gaming population neither knows nor cares what historical accuracy is, there's limited at best value in expending resources to pursue it; it also doesn't help that the overall game-making population neither knows nor cares what historical accuracy is, either. But game mods that have greatly improved a game from an accuracy standpoint have done very well for themselves, like Europa Barbarorum; it's very much possible to make a game that is both historically accurate to the best reading of modern scholarship and fun to play. Most EB players, like myself, would actually say that it improves playability, but we're biased.
I don't think that NESers are that far off the historical mark in their generalship.

History is littered with cagey opportunists who ultimately decided to risk everything in a decisive battle. Admittedly, those are the ones that failed.
Autobiography and self-exculpation much? :p
 
I'm not really advocating "total, complete, unbridled realism", but perhaps a more consequential gaming system altogether. What is a "trade agreement", in any historical era (and the modern era), any way? Why don't countries face consequences for signing a defensive pact with a country that was their enemy five years prior? Why are they not punished for asinine diplomatic commentary? erez, you asked how democracies might work. Simple: the player is the voice of the nation, while the mod presents consequences to actions, just as they always should. A player might be able to tilt their country democrat or republican, over time, through strategic maneuvering. But if the U.S. player invades Iran in their orders, the mod should put that through a filter and either block the action through gov't, or let it pass and face unprecedented backlash. Unless, the player spends a few turns building up that action through intrigue and various channels. Stupidity is too often rewarded, and I'm not saying some NESers are stupid, but just that there are different breeds of simplicity in forum games, and I happen to be turned off by the current breed of geopolitical simulations.

In fact, on that note, it might be interesting if such a modern-era NES began with a catastrophic event. Not a post-apocalyptic scenario or anything, but something more "subtle", like a dual nuclear terrorist attack on NYC and Washington, something to stir (or violently shake) the bubbling geopolitical soup.
 
Dachs said:
It's probably better to have limited historical knowledge, because it can impart a certain insouciance about the sort of things you can get away with in running a NES.

I agree with that thought. I strongly suspect that a degree of ignorance, or an ability and willingness to disregard a degree of historical plausibility in the name of an interesting story/game, does increase one's ability to enjoy some NESes. I usually fall back to the suggestion that what is most important is internal consistency and a degree of predictability.

An example that I am able to grasp well is the situation around Daft's NESLife series. It's very difficult, if not impossible to simulate evolution properly in game like this. Like althistory and alternate world NESes, you will encounter paradigms and trends emerging that have no right to do so. An alien world developing two-eyed cephalized tetrapods 5 updates in is just as, if not even more unrealistic than a Byzantine Empire founded in 2000 BC, or Celtic transatlantic contact, or any one of a dozen other odd things that happen in NESes.

That said, NESLife keeps to a consistent ruleset, so you can predict how things will turn out, and it provides a great backdrop to teach people more about life, biology and evolution. So even though I recognize that many of the things in those NESes are ridiculous (evolving animals with spiteful behaviour to be 'evil', or evolving intermediate features that have no competitive advantages but significant costs, and so on), I really enjoy those NESes as creativity engines, and for the chance that something truly alien and bizarre can form from the chaos.

So Daft, less unproductive attempts to re-instigate conflict, here, and more updating NESLife! ;)
 
What *is* historical plausibility, though? Something like Napoleon's conquest of the entire continent of Europe, or Hitler's for that matter, would probably have been seen as "historically implausible" by any observer twenty years prior. Who could have seen when the Mughals were at their height that they would be marginalized and powerless in less than a century?

Unpredictable and strange things do still happen in history, even if they're once in a century occurrences.

The inability of historians to successfully predict the future, and the influence of dynamic personalities on the course of historical events, shows us that plausibility is more tied to ambition and luck than any hard limits for what somebody can accomplish; with that said, hard limits do still exist, and luck is scarce for unskilled leaders.
 
Those things are both much more plausible than the Byzantine Empire rising before Greek or Roman Civilization. ;)

We're talking overall trends, not specific instances. Eurasian dominance of the world is an overall trend, grandiose leaders going for world conquest and failing are realtively minor surface details by comparison.
 
My point is that overly ambitious leaders are part of the fabric of history, consistently and regularly, and whether or not they achieve their aims, the fact that NESers tend to be overly ambitious isn't at odds with how men have behaved through the centuries.

Dachs' comments that people ignore historical plausibility are completely fair. But I'm trying to make the point that the same basic psychology motivates NESers and many historical leaders, even if NESers aren't as grounded in their 'setting,' probably since unlike these leaders, they didn't grow up in it, and their actual lives don't depend on a solid understanding of it.

To put it historically, there's a place for a cautious Ptolemaios I and a balls to the wall Antiochos III in every NES. :p
 
Historical contingency it's called? History is the sum of many random occurrences that could have turned completely different.
 
I personally just give "nods" to realism and historic contingency while letting my players make a general hash of things. After all, it isn't like I know better than they do! Often, I play by the Rule of Cool and the Rule of Awesome more than the Rule of Plausibility.

Some examples; tin/copper deposits in various "realistic areas". Mountains being less settled with more mineral wealth- if not always easily attained. Losing an important wheat trade causes a renewed bout of civil war, deurbanization and even collapse of states.
 
My point is that overly ambitious leaders are part of the fabric of history, consistently and regularly, and whether or not they achieve their aims, the fact that NESers tend to be overly ambitious isn't at odds with how men have behaved through the centuries.

Dachs' comments that people ignore historical plausibility are completely fair. But I'm trying to make the point that the same basic psychology motivates NESers and many historical leaders, even if NESers aren't as grounded in their 'setting,' probably since unlike these leaders, they didn't grow up in it, and their actual lives don't depend on a solid understanding of it.

To put it historically, there's a place for a cautious Ptolemaios I and a balls to the wall Antiochos III in every NES. :p

But a NESer is on average likelier to be closer to the latter, [if only] because it is easier to have your plans be detached from reality when that reality is not, in fact, your own. :p
 
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