ChatNES IX: Heroes of Hoshijomata -
Game Rules
Introduction: For the first time in hundreds of years, the Shogun lies dead without an heir. Modern weapons and technology now give the ancient clans of the land a platform to secure the Empire for their own, and establish a new Shogunate, a modern Republic, or an expansionist Empire. Will you be the one to unify the Six Celestial Islands once and for all?
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This is the ninth (I think) iteration of the super-fun board games that I run as a light-NES on #nes. I look forward to having fun with you and/or shattering your fragile dreams of strategic dominance!
Please refer to this as a reference in the event of confusion during the #nes game.
UNITS:
Name, $Cost, (Attack/Defense) [Special]
LAND:
Rifleman Company $1 (1/2)
Cavalry Company $2 (3/1)
Artillery Company $3 (2/2) [Special: Raises attack power of 1 infantry to 2.] [Special: Defends on 3 in Mountain terrain.]
Gatling Gun Company $4 (3/3) [Special: Can roll two hit dice once per battle.]
Airship $7 (4/1) [Special: Has range of 3 provinces (each way) per turn; must return to base or spend entire turn performing rebase.]
Leadership Corps $10 (*/*) [Special: Boosts attack of one unit and nullifies one direct hit per battle; this can improve with experience]
SEA:
Junk $1 (0/1) [Special: Does not require Port to build] [Special: Cannot damage Cruisers or Dreadnoughts] [Special: Can transport troops]
Gunboat $5 (2/2) [Special: Can carry out bombardment action; low effectiveness]
Cruiser $8 (3/3) [Special: Can carry out bombardment action; medium effectiveness]
Dreadnought $15 (4/4) [Special: Can carry out bombardment action, high effectiveness] [Special: Requires 2 hits to destroy, can repair damage]
IMPROVEMENTS:
Railroad $5 [Increases income by $1. Allows double movement through provinces containing railroad. Can only be built in City or Coastal.]
Mine $5 [Increases income by $2. Can only be built in Mountain.]
Port $7 [Increases income by $2; required to build naval units larger than Junks. Can only be built in City (on coast)]
RULES:
Province Rules:
-There are three province types: City, Coastal, and Mountain. City grants $3, Coastal grants $2, and Mountain grants $1.
-Railroads cannot pass through Mountains.
-Factions begin with $10 to spend, and an income of $4.
Army Rules:
-Troops on any given turn can be ordered to Move, Attack, or Defend. Units not given Move or Attack orders will automatically Defend.
-If troops are ordered to Move into a friendly province which is attacked that turn, and the province is overrun, they will not move there. [Exception: If a railroad is present, the Moved troops will be able to participate in the battle.]
-Railroads allow troops to Move and then Attack, as long as the initial Move follows the course of the Railroad.
-Newly built troops are placed in a province at the end of the turn; if the province where they wished to build them is overrun, the player is compensated 50% of the lost funds.
-If two players from province A and B attack each other simultaneously, the *attacker* will be determined to be the one with a larger number of troops, as measured in unit cost. An exception exists if this would be disadvantageous for the player with the larger number of troops; in that case they will be the defender.
Naval Rules:
-Naval units can move at a rate of 2 inches per turn, since I'm too lazy to make sea zones.

-Naval Bombardment can be used for two things: It can be used to bombard Cities, reducing their economic output by $2 per turn, or it can be used to support troops engaging in an amphibious assault or a battle in an adjacent Coastal or City province. This grants each bombarding ship one first-strike roll at the beginning of the battle.
-Bombardment cannot occur if enemy naval units are present.
-Moving troops onto a naval transport (Junk) ends their turn. Troops can load onto ships and the ships can then Move themselves, but they cannot land their troops (another Move action or an Attack) until the next turn.
-A Junk can transport 1 infantry and 1 other unit type, or 2 infantry.
-Airships can participate in Naval battles, but suffer a -1 penalty.